Hearts of Iron IV

Hearts of Iron IV

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Fuel tips for Germany? Single Player
I either don't fully understand this fuel mechanic yet or it's not very well balanced (I apprewciate the Axis had fuel issues) as I've had to ground the entire Lufftwaffe in January 1940 and can basically either move my tanks or navy lolany help woulod be great maybe I'm missing something obvious.
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Showing 1-9 of 9 comments
Saya Mar 1, 2019 @ 6:22am 
Refinery tech, refineries, stockpiling and trading oil all help. Try not to move things around when not needed
Originally posted by Saya:
Refinery tech, refineries, stockpiling and trading oil all help. Try not to move things around when not needed
Basically this. But remember, if you trade the oil from overseas you need a good navy to protect your trade routes. Lots of subs (since they are so overpowered atm).
Monki Mar 1, 2019 @ 7:55am 
Originally posted by Captain of the 4th Company:
Originally posted by Saya:
Refinery tech, refineries, stockpiling and trading oil all help. Try not to move things around when not needed
Basically this. But remember, if you trade the oil from overseas you need a good navy to protect your trade routes. Lots of subs (since they are so overpowered atm).

Not if there are destroyers and crusiers
Originally posted by CranBurry:
Originally posted by Captain of the 4th Company:
Basically this. But remember, if you trade the oil from overseas you need a good navy to protect your trade routes. Lots of subs (since they are so overpowered atm).

Not if there are destroyers and crusiers
Maybe in the previous patch. People are complaining about subs now and I've seen it too. A good amount of subs destroys pratically everything. Most times they are faster than the other ships, they engage and destroy and flee without being sunk.
Originally posted by Captain of the 4th Company:
Originally posted by CranBurry:

Not if there are destroyers and crusiers
Maybe in the previous patch. People are complaining about subs now and I've seen it too. A good amount of subs destroys pratically everything. Most times they are faster than the other ships, they engage and destroy and flee without being sunk.
This was always a thing.
https://imgur.com/PQFJC9X
DrunkenBarbarian Mar 1, 2019 @ 9:31am 
you guys arguing instead of just answering my question is the reason i ♥♥♥♥♥♥♥ hate humanity
PuttBlug Mar 1, 2019 @ 9:39am 
What I did with Great Britain that you can do with Germany or any other major country is build a lot of convoys (GB starts with lots) and upgrade your fuel capacity to 1 million or more. Then trade all your civs with the U.S. until you fill it up, it won't take too long.
Random Mar 1, 2019 @ 10:44am 
Single player germany in MTG = do four year plan first, save up to 180ish political power, justify on yugo, then greece, then cancel yugo and rejustify (resulting in 2 350day justifications).

train 48-72 20width infantry divisions with support art and fighters+close air support.

in april 37 (when justifications finish) declare both wars (should be under 25% world tension prior so no guarantees due to NOT doing rineland) cheqs will join due to guaranteeing yugo and ROMANIA will join due to guaranteeing greece.

Roll over all 4 nations 1 at a time due to them not being able to form a faction as well as not giving each other military access so its 1v1 4x. Now you have the 70 oil from romania and can basically constantly train air and your small navy non stop due to inifinite fuel.

Synthetic refines are borderline garbage, and honestly need some massive tuning to increase their fuel production for them to even matter. just build 6-9 fuel storages in a couple of larger provinces inside germany and focus on increasing the refinery tech (right side) as opposed to synthetics, as this boosts the oil to fuel conversion rate.

Synthetic refineries produce fuel from thin air and it is so small its a waste of a factory slot to build now.

Basically germany REQUIRES 40ish oil from trade to run its airforce so your fastest and most stable option is to annex romania ASAP. the plus side of the 4 countries attacked previously is you also gain a nice pile of cromium from greece and some aluminium from yugo allowing you to pretty well play tradeless until you need tungsten later for medium tanks or jet tech.

the UK has a serious issue with oil, and can be instantly starved out of the game with a few convoy raids set to block their trade routes from malaysia and the USA. without that they cant even use their fleet effectively.

Japan also has some serious issues with fuel as it has next to no natural oil available before it can strike at malaysia as they have 3-5 oil in the north island bordering russia and only 2 oil in china available. means they are locked into trades until they can acquire the 25ish oil of malaysia or indias north eastern oil, both requiring you to fight the allies on a budget.
Last edited by Random; Mar 1, 2019 @ 10:49am
Fishu May 11, 2019 @ 1:16pm 
Originally posted by Random:
Single player germany in MTG = do four year plan first, save up to 180ish political power, justify on yugo, then greece, then cancel yugo and rejustify (resulting in 2 350day justifications).

train 48-72 20width infantry divisions with support art and fighters+close air support.

in april 37 (when justifications finish) declare both wars (should be under 25% world tension prior so no guarantees due to NOT doing rineland) cheqs will join due to guaranteeing yugo and ROMANIA will join due to guaranteeing greece.

Roll over all 4 nations 1 at a time due to them not being able to form a faction as well as not giving each other military access so its 1v1 4x. Now you have the 70 oil from romania and can basically constantly train air and your small navy non stop due to inifinite fuel.

Synthetic refines are borderline garbage, and honestly need some massive tuning to increase their fuel production for them to even matter. just build 6-9 fuel storages in a couple of larger provinces inside germany and focus on increasing the refinery tech (right side) as opposed to synthetics, as this boosts the oil to fuel conversion rate.

Synthetic refineries produce fuel from thin air and it is so small its a waste of a factory slot to build now.

Basically germany REQUIRES 40ish oil from trade to run its airforce so your fastest and most stable option is to annex romania ASAP. the plus side of the 4 countries attacked previously is you also gain a nice pile of cromium from greece and some aluminium from yugo allowing you to pretty well play tradeless until you need tungsten later for medium tanks or jet tech.

the UK has a serious issue with oil, and can be instantly starved out of the game with a few convoy raids set to block their trade routes from malaysia and the USA. without that they cant even use their fleet effectively.

Japan also has some serious issues with fuel as it has next to no natural oil available before it can strike at malaysia as they have 3-5 oil in the north island bordering russia and only 2 oil in china available. means they are locked into trades until they can acquire the 25ish oil of malaysia or indias north eastern oil, both requiring you to fight the allies on a budget.

I built quite a bit of refineries as Germany and gained a significant amount of fuel and rubber. Especially rubber is hard to come by once Germany becomes toxic to rubber exporters. My first concern was the stupidity of cargo ships travelling and getting sunk at the english channel. I also wanted to keep the industry working for me and not the exporter. After all you might as well use it to build refineries than to import oil and rubber.

Grabbing the Balkans brought up the fuel production to an excellent level along with the refineries. There was hardly any need to export oil and no need to export rubber. Building a good amount of refineries was the single best choice of the campaign. I was sceptical at first but saw no other choice than to try.
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Date Posted: Mar 1, 2019 @ 6:18am
Posts: 9