Hearts of Iron IV

Hearts of Iron IV

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Good templates for Italy against AI
I usually use 20 width infantry with engineers and support artillery but that didn't seem to work for me. I tried some variants with more artillery and signal companies aswell but they didn't do much good either. I tried them out on France and Germany for context.
Last edited by We are in the Beam; Mar 9, 2019 @ 8:28am
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Showing 1-7 of 7 comments
GoldenTalon (Banned) Mar 9, 2019 @ 7:12am 
Add Recon. Against armor add some TDs to some divisions as anti-tank divisions. For punch through use armor and CAS
Bored Peon Mar 9, 2019 @ 7:19am 
Most my games I use 10 infantry, recon, arty, engineer supports for all my base units.

Then if I know I am going against a country that uses armor frequently I will add anti tank support.

If I have a low manpower country then I will add the feild hospital.

Also if you have the opportunity and room, do not forget you can now add rocket batteries as support.
spike2071 Mar 9, 2019 @ 7:36am 
If you're attacking, you need more Breakthrough stat, which infantry is lacking. You need some armored divisions. If you're defending, infantry is good with their high Defense stat.

Air superiority is key. It can add up to a - 50% malus on the defending unit. If you can't afford tanks, CAS will work, too.
The 7-2 Inf- Artillery works well, engineers and a support (rocket) artillery company will help. These will hold the line well. Other options include better air cover and encirclement.
Originally posted by spike2071:
If you're attacking, you need more Breakthrough stat, which infantry is lacking. You need some armored divisions. If you're defending, infantry is good with their high Defense stat.

Air superiority is key. It can add up to a - 50% malus on the defending unit. If you can't afford tanks, CAS will work, too.
What tanks should I use? And should I try to stay 20 width or go up to 40 width?
spike2071 Mar 9, 2019 @ 9:53am 
Medium tanks are the best for the cost. 40 width is preferred (especially for attacking armor), but that may be too expensive in military factories. I'd rather have 20W armor with air power than 40W with no air.

Don't let your Org drop too low when creating armor templates. You need a good amount of motorized infantry to keep the Org at a healthy amount.
Last edited by spike2071; Mar 9, 2019 @ 9:54am
CloudSeeker Mar 9, 2019 @ 10:04am 
If you add in Anti-Air into the squads you can eliminate the Air Superiority penalty
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Showing 1-7 of 7 comments
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Date Posted: Mar 9, 2019 @ 7:10am
Posts: 7