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there's no "cancel all" like you used to be able to do.
The new naval system is still really confusing though. So naval groups don't have home ports anymore? They just go to whatever port is closest?
And how exactly do you deal with all of the errors with selecting multiple naval regions for one group? Are you supposed to have different task forces under the same group for each region now?
Alot of the other changes are also questionable too, like the fuel system. Took me awhile to figure out that importing oil is the best way to increase fuel production, yet I was stuck fighting the UK and USSR while having to keep my naval fleets in port. Manpower felt different too, like I had a lot less of it (though to be fair, Italy claimed most of France this time which was probably why).
Agree. How Pdox could work on this single HOI expansion for over a year and still produce something so convoluted and counterintuitive is beyond me. I was just pulling my hair out trying to figure out how the f**k to stop taskforces from wandering halfway across the Pacific.
Straightforward and clear are not words one can reasonably use to describe Man the Guns...