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See how dumb that sounds in the auto industry? Just why do you think it suddenly sounds smart in the video game industry?
He could probably do it in less than 10 minutes, right?
Second, yes, to us, and that includes me, who know next to nothing about writing AI algorithms to manage every single playable faction in the game world in real time and that it doesn't slow the program down too much, it appears to be a simple thing to do, doesn't it? It's very easy to type that out and think that you've solved the problem.
Finally, and not to you but to the discussion in general, I believe that the AI could be improved by giving it better division templates to work with, something that modders have already done. I see no good reason why Paradox can't look at these mods and code the features that most benefit AI play into the game themselves. However, with respect to other improvements that modders have made, I understand they don't want to railroad the AI too much as they want the game to be a sandbox.
Would any of us have bought HOI 2, 3 or 4 if it had no new, complex mechanics? It hasn't stopped us in the past and it won't in the future because quite a few folks play the game with other humans while others use the sandbox to role play and have adventures. The BEST thing TFH brought to the game was allowing the AI to manage our units for us. IMO, the battleplanner is the one feature that redeemed the franchise for me. If I control my units myself, as I did in HOI 1 and 2, I can beat the AI on the highest difficulty with ease.
There is no brain to be dead either. The AI is just smoke and mirrors, the illusion of an AI opponent. It's not thinking at all and any time it accidentally does something that we think is clever, it's just a random event. Like all RTS AIs. once you know how it works, it's a joke to play against.
And yet, funnily enough, they've made it good enough to challenge folks who are new to the game. There's often a thread on the first page here created by someone who says that the AI beats them whatever they do. Then they get advice from folks who pull back the curtain to reveal the reality of the Wizard of Oz and then the AI is easy to beat. The AI does actually manage many of the systems well enough to teach us the game.
We all WANT Paradox AI to be as good as the AI in those games. However, it's a much bigger challenge for the AI programmer to manage. I want them to improve the AI as much as the next guy. However, my expectations are tempered by my admittedly limited knowledge of strategy gaming AI programming.
BTW, the chess program AI I play against from time to time hasn't lost a game against me for quite a while. :D It's good enough for me.
The volunteer issue is something that could be fixed for all factions at once. If there is a way to write code that is universal to the game, put it there. Otherwise copypasta to each faction. Again, 'thow shalt not' rules are much less likely to have a butterfly effect compared to rules that entice the AI to behave in a particular way. You're merely closing one door and keeping the others open.
What is likely at issue here is that this is considered to be an extremely minor issue compared to the other issues that need to be fixed in this game. Considering the patch release rate, I doubt they will ever get to polish issues like this when it is much more profitable to fix the squeekiest wheels.
Whether that happens to consist of a couple if-then-else statements or a deep neural network is immaterial - what matters is that the result can pass for something a human player might do. HOI4 does not succeed.
I mean I saw all the dev diaries for Man the guns and it locked like massive changes were made and I pre-ordered it, I just now completed a full campaign and I gotta say the feels mostly the same as 1.5. I don't think the fuel mechanic changes much in terms of approaching the game nor the other features.
Every DLC came with improvements to the game, and about half the improvements were also included in the base version.
It makes a huge difference for some countries. Some countries need to invest in refineries and oil prospecting just to keep the fleets floating and their planes flying. Take away their fuel reserves and watch em crumble.
Also with the removal of oil to build ships, tanks, planes, etc it allows a much more flexability in what you can build.
No more. Podcat admitted on their Reddit event last week that they have NO AI programmers anymore.
Yes, different game, different programming langue and all that, but the decision trees at the core of AI gameplay should not have been much different.
Or at least not the extent of how terrible and stupid the AI in HOI4 is.