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That 0.229% is like a fraction of your Conscription law used to conscript from non core states and I believe the states recruitable factor further lowers how many people you can recruit from non core states so I dont believe the number is actually going to be exact so there is going to be a further discrepnancy
So this is probably why theres a 1.1 mil discrepnancy.
Alsom wdym by not not having a single colonial divison. How does that link to puppets?
Well ok, 11,5%*2%=0,23%. That number is completely irrelevant to anything in La Resistance since my actual percentage in non-core land is so much bigger but at least I understand where it comes from.
Colonial divisions. As in divisions you create using manpower of your subjects (and recently manpower of exiled governments). I think it usually affects the used manpower number in a weird way, it is substracted from the "army: in the field" number for some reason.
Now with the new update you also lose them to manning garrisons and garrison damage.
So that basically means that the total manpower numbers as well as core and non-core population percentages (I assume, that the dead are included in the total manpower for core states as well) are complety useless. For example, you can't predict how much manpower you will get from increasing the consription laws by looking at those numbers, only free manpower + army/air/navy is relevant...
Attrition does not affect manpower, it only costs equipment.
Yes the people who died on the opposite sides of the Civil War didnt magically revive because you won.
Wdym by irrelevant? Like I said the 0.229 is a fraction of your conscription law and i believe is further individually modified by each occupied states compliance and what not.
Oh and another thought popped into my mind, you may have lost manpower aswell due to garrison loses but I dont think that would account for the entire 1.1 million but maybe a portion of it. The other loses may be like the previous lads said, from the civil war
https://hoi4.paradoxwikis.com/Manpower
The first is compliance of occupied territory. The higher the compliance the higher the manpower you receive, along with higher resources, factories, etc.
The second is it takes manpower to man the garrisons of occupied territory. The idea is to design a good suppression unit easily maintained. Which means wasting more army xp building a template that aint eating into needed equipment.
Then you have resistance damage to garrisons, the stronger the resistance the more manpower used as garrisons take damage. This is where people resort to using armored cars to reduce damage taken.
Now you can also have spies reduce war support which can cause draft dodging and such.
I recently played a game as one of the Chinese nation and Germany @#$%ed me over taking Macau (whoel reason I ended up in the war)and then had the balls to request manpower for garrisons, which was something like 600k manpower.
Another game I played Facist Netherlands Germany screwed me over giving me control of Belgium and a couple France territories. I was short like 60k manpower to occupy the garrisons. Between England bombing, naval invasions, and the resistance sabotage it was not easy to anything.
I mean that it doesn't provide and useful information relevant to the game. I look at the screen which clearly states "you have X number of people living in your non-core states and your can recruit Y% of them into your army". Except that Y% is completely wrong (my everage recruitment % across non-core states is probably 4-5 times higher) and if I understood all that was said correctly, X is wrong too, since it doesn't account for people who were recruited from those states and died in the war...
The thing is, I have a feeling that before La Resistance, the Y% at least was pretty accurate since there weren't many ways to modify recruitable population in non-core land. Now it is completely innacurate since there are so many ways to increase that, but nobody just thought to change that number or remove it. As a result it is still on the main screen (well, on the screen you can get on the main screen) and it's hugely misleading.
Ok so I have "maximum total manpower" and "total manpower" (1), that's fine. But then I also have a number shown on the main screen which is also called "total manpower" (2) but which is something completely different. Apparantely
total manpower (2) = total manpower (1) + all the dead people in the states which were recruitable before they, well, died.
That totally makes sense to me!
As you missed wiki above, i will quote it for you:
"This (Total manpower) is the sum of the country's off-map free manpower and all controlled states' recruitable population caps, additionally itemized by core and non-core states. It has no practical purpose for the game and importantly is not the sum of any of the other manpower numbers."