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Right now, has they raise compliance in the conquered regions, they start getting more factories and resources little by little. Which seem actually historical but not very balanced because it weakens Germany too much for its other wars (manpower depletion from garrisons and low equipment production due to lack of factories).
I just checked out a hands off game in June 1944. USA is at -350 Steel, -150 Aluminum, negative double digits everywhere else. They are still on FREE TRADE!!! I looked at SOV, and they are producing CIC, in 19 phocking 44!!!! Plus they have 60 MIC on INF, 35 on ARTY but only 15 on Armor and 15 on Fighters.
THIS is the source of the imbalance prior to LR. STUPID ALLIED PRODUCTION AI. And they failed to address it in any way since MtG. But they didn't fix that, they did it by making compliance/resistance so difficult, it nerfed GER enough to balance their bad AI problems.
So, what does this mean? For Single Player, it means GER is still winnable like it was, but you will absolutely have to play on lower difficulty than before. For playing allies, it will now be EASIER to win the war, and you will have to play with harder difficulty settings. It not game breaking, its just yet another PITA in trying to figure out the sliders to have a good game.
However, when Expert AI comes out, it will be a ♥♥♥♥♥ Show. Already in MtG, SOV was WAY OP, because EAI had highly optimized production for ALL countries. GER would never get to Minsk. Hence, its a base balancing problem that EAI usually doesn't want to touch. Well, guess what. SOV will still be WAY OP, and GER will be a sheep. So I think EAI will have to add a new level of difficulty after insane to give GER, to make up for the issues.
However, as I said I love balance, I plan to offer my PC and time to Chondrite, balancing testing EAI. And I plan to make a mod on top of it, modifying resistance/compliance to get it balanced again. Using those new PDS GUI Tools, I can watch the progress for each run, rather than having to literally WATCH it for a whole day to see wtf is going on.
I didn't test the last patch that much yet but i can share with you how i think it works (I insist on the " I think " ). So, usually, after a big update i always test the new mecanics with Germany and Japan (i didn't do it with Japan yet) since they are the biggest agressors. So my classic plan is to invade Poland in the mid 39, then Benelux, France, Danmark, Norway and the UK then Barbarossa time in the mid 41.
First of all i have to say than even with the nerfs on the factories you still have more than enough to do it. For the Resistance i put everyone on martial law until the peace deal, then, when at peace you can be much more friendly. I just put the law i need to keep the resistance in a constant value and for what i read on some forums, many people let the resistance grow up to be able to have more compliance faster and reduce it with spies (but i don't have the DLC). Since you don't really have any important focus to take after the fall of the UK, you can take the focus that give you less resistance and you can stay with almost everyone with a very kind law. What i noticed is more industry you have in a country, more resistance you will face. So, after killing the UK, since you will have tons and tons of different cores in your control (not your cores of course ^^ ), you can check directly the biggest ones with the button " economy " in the menu of occupied territories. If you have Himmler and a nice stability, you will be fine.
For the template of the garison, how i think it works : it doesn't matter how many battalions you put in the division. The only thing it matters, is the cost for 1 of supression (you can check the cost in the occupied territories menu as well). Since i don't have the dlc i used the older tank to do it (it's pretty cheap and it has 80% hardness). So if you want the best hardness as possible you can make a division with 1 or 25 battalions doesn't matter at all. Because the industrial cost for 1 supression will be the same (only take in count the average, not the size of the division). SO if you want the best resistance for the lowest cost in term of manpower and industry and something with hardness that is cheap (and the old tank is perfect for that), take one battalion of this then you add the MP support company (because support company equipement is pretty cheap, so, it will reduce a lot the price for 1 suppression). If you don't have enough tanks, you can add one battalion of cavalry. Once again the only thing that matters is the industrial cost for 1 supression. Since cavalry is much cheaper, the average will decrease so you wil have tons of tanks back. (but you will loose some hardness in the process). Once you fixed the problem with you production, come back with your single tank battalion with MP. I almost didn't have any losses compared at all the manpower i won. Yes, because now you will have more manpower from the non-core territories when the compliance will increase and since i had a big peace of Europe and almost all of Africa, i have 3 millions in reserve with the 5% manpower law (my game is in french, i don't know the english names of the conscription laws ^^ ). And the only thing in term of army you need is 4 armies of 20 width pure infantry (with some support company) and 6 division 40 width medium tanks before the invasion of poland.
With this strategy i have very low casualties per year. And since i have tons of manpower for free from compliance, you will have much more back. you just need to have a few factories on the old tank at the start of the game. Then you will add much more with your conquest. The MP + one battalion of tank division doesn't cost guns pretty much. Only tanks and support equipments.
Once again really sorry for the mistakes. If you didn't understand something and you speak French, it will be much easier for me ^^ . Good luck with you future conquests.
Oh and one thing you can do is boosting Germany in the settings, like this you will have a tougher enemy. By.