Hearts of Iron IV

Hearts of Iron IV

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Resistance and Compliance
Having played the DLC I have to say compliance takes way too long to take effect and resistance last too long. And with no way to get more cores, if you conquer half the world with Germany you wont be able to hold it.

There should be reduced resistance if the country has capitulated and even more after they surrender (like faction surrender, peace treeaty, end of the war). Without that, this DLC will be unplayable...

The resistance will sink players to the ground with manpower and equipment loss. The lack of compliance will deny occupying countries pratically all factories. I know the goal is to simulate a resistance to occupations but getting Germany to conquer almost all of Europe and only gain a couple factories... Thats not realistic or even historically accurate. And lets then forget about it holding a candle to the USSR in battle after this...

Or am I playing this wrong and there is a way to do this better? I have found that placing an MP support company works good (as would be expected) but still not enough.
Originally posted by Gamer Maid:
Hi captain. (english is not my first language, so be kind with me plz ^^ )

I didn't test the last patch that much yet but i can share with you how i think it works (I insist on the " I think " ). So, usually, after a big update i always test the new mecanics with Germany and Japan (i didn't do it with Japan yet) since they are the biggest agressors. So my classic plan is to invade Poland in the mid 39, then Benelux, France, Danmark, Norway and the UK then Barbarossa time in the mid 41.

First of all i have to say than even with the nerfs on the factories you still have more than enough to do it. For the Resistance i put everyone on martial law until the peace deal, then, when at peace you can be much more friendly. I just put the law i need to keep the resistance in a constant value and for what i read on some forums, many people let the resistance grow up to be able to have more compliance faster and reduce it with spies (but i don't have the DLC). Since you don't really have any important focus to take after the fall of the UK, you can take the focus that give you less resistance and you can stay with almost everyone with a very kind law. What i noticed is more industry you have in a country, more resistance you will face. So, after killing the UK, since you will have tons and tons of different cores in your control (not your cores of course ^^ ), you can check directly the biggest ones with the button " economy " in the menu of occupied territories. If you have Himmler and a nice stability, you will be fine.

For the template of the garison, how i think it works : it doesn't matter how many battalions you put in the division. The only thing it matters, is the cost for 1 of supression (you can check the cost in the occupied territories menu as well). Since i don't have the dlc i used the older tank to do it (it's pretty cheap and it has 80% hardness). So if you want the best hardness as possible you can make a division with 1 or 25 battalions doesn't matter at all. Because the industrial cost for 1 supression will be the same (only take in count the average, not the size of the division). SO if you want the best resistance for the lowest cost in term of manpower and industry and something with hardness that is cheap (and the old tank is perfect for that), take one battalion of this then you add the MP support company (because support company equipement is pretty cheap, so, it will reduce a lot the price for 1 suppression). If you don't have enough tanks, you can add one battalion of cavalry. Once again the only thing that matters is the industrial cost for 1 supression. Since cavalry is much cheaper, the average will decrease so you wil have tons of tanks back. (but you will loose some hardness in the process). Once you fixed the problem with you production, come back with your single tank battalion with MP. I almost didn't have any losses compared at all the manpower i won. Yes, because now you will have more manpower from the non-core territories when the compliance will increase and since i had a big peace of Europe and almost all of Africa, i have 3 millions in reserve with the 5% manpower law (my game is in french, i don't know the english names of the conscription laws ^^ ). And the only thing in term of army you need is 4 armies of 20 width pure infantry (with some support company) and 6 division 40 width medium tanks before the invasion of poland.

With this strategy i have very low casualties per year. And since i have tons of manpower for free from compliance, you will have much more back. you just need to have a few factories on the old tank at the start of the game. Then you will add much more with your conquest. The MP + one battalion of tank division doesn't cost guns pretty much. Only tanks and support equipments.

Once again really sorry for the mistakes. If you didn't understand something and you speak French, it will be much easier for me ^^ . Good luck with you future conquests.

Oh and one thing you can do is boosting Germany in the settings, like this you will have a tougher enemy. By.
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Showing 1-10 of 10 comments
Vekaa Feb 26, 2020 @ 6:24pm 
i think they have to balance this ,resistance is too much op right now
Tzaziki Feb 26, 2020 @ 6:58pm 
Do you guys know how to assign garrison units to areas that have resistance? There is literally zero explanation or guidance in game. I have been searching my ass off for something tthat looks like a menu of sorts that will enable me to do that. It has to be somewhere?
Vekaa Feb 26, 2020 @ 7:07pm 
they are auto assign but i think it all depends on your policy toward occupied territory ,for example if you put law like martial law it is going to use much more guns and stuff than civilian gov, then in the same options occupied territory you have to pick what kind of troops you want to do occupation
Am I the only one that has noticed a massive drop in the number of factories Germany can accumulate from conquests? I've never been a big fan of the Axis in the past, I considered them massively OP pre 1.9, but as much as it hurts to admit this, I actually prefer the previous patch to now. Germany rolls over much quicker now, and people forget this isn't eu4 or ck2, this is HOI4, and Germany is the person in the drivers seat. If they fall apart, the game is over in effect, at least in Europe, and no one wants to end a game quickly before 43' even rolls around.
Last edited by Arthur 'Bomber' Harris; Feb 26, 2020 @ 7:20pm
Tzaziki Feb 26, 2020 @ 7:14pm 
Thank Vekaa. I found the menu to do these things under occupied territories :D Took me a while to get there heh.
Vekaa Feb 26, 2020 @ 7:15pm 
Originally posted by Chester W. Nimitz:
Am I the only one that has noticed a massive drop in the number of factories Germany can accumulate from conquests? I've never been a big fan of the Axis in the past, I considered them massively OP pre 1.0, but as much as it hurts to admit this, I actually prefer the previous patch to now. Germany rolls over much quicker now, and people forget this isn't eu4 or ck2, this is HOI4, and Germany is the person in the drivers seat. If they fall apart, the game is over in effect, at least in Europe, and no one wants to end a game quickly before 43' even rolls around.
yes germany is very weak right now ,and i am not even talking about ai last day i was playing like germany and i was unable to take even france lol
Vekaa Feb 26, 2020 @ 7:16pm 
Originally posted by Tzaziki:
Thank Vekaa. I found the menu to do these things under occupied territories :D Took me a while to get there heh.
it is not very clear i know
Originally posted by Chester W. Nimitz:
Am I the only one that has noticed a massive drop in the number of factories Germany can accumulate from conquests? I've never been a big fan of the Axis in the past, I considered them massively OP pre 1.9, but as much as it hurts to admit this, I actually prefer the previous patch to now. Germany rolls over much quicker now, and people forget this isn't eu4 or ck2, this is HOI4, and Germany is the person in the drivers seat. If they fall apart, the game is over in effect, at least in Europe, and no one wants to end a game quickly before 43' even rolls around.
Agreed. Ive noticed that too. Its because when they conquer territories in Europe, they have high resistance and low compliance and so that affects the number of factories. They dont just gain a huge percentage of factories like in the older versions.

Right now, has they raise compliance in the conquered regions, they start getting more factories and resources little by little. Which seem actually historical but not very balanced because it weakens Germany too much for its other wars (manpower depletion from garrisons and low equipment production due to lack of factories).
dan_siegel30 Feb 27, 2020 @ 9:33am 
I am not a GER fan, but I love balance, and PDS balanced LR in the absolutely worst way. Yes, it is balanced when AI plays AI. OK, thats a good start. But they achieved it by getting compliance/resistance to a level that made this possible. Stupid Stupid Stupid.

I just checked out a hands off game in June 1944. USA is at -350 Steel, -150 Aluminum, negative double digits everywhere else. They are still on FREE TRADE!!! I looked at SOV, and they are producing CIC, in 19 phocking 44!!!! Plus they have 60 MIC on INF, 35 on ARTY but only 15 on Armor and 15 on Fighters.

THIS is the source of the imbalance prior to LR. STUPID ALLIED PRODUCTION AI. And they failed to address it in any way since MtG. But they didn't fix that, they did it by making compliance/resistance so difficult, it nerfed GER enough to balance their bad AI problems.

So, what does this mean? For Single Player, it means GER is still winnable like it was, but you will absolutely have to play on lower difficulty than before. For playing allies, it will now be EASIER to win the war, and you will have to play with harder difficulty settings. It not game breaking, its just yet another PITA in trying to figure out the sliders to have a good game.

However, when Expert AI comes out, it will be a ♥♥♥♥♥ Show. Already in MtG, SOV was WAY OP, because EAI had highly optimized production for ALL countries. GER would never get to Minsk. Hence, its a base balancing problem that EAI usually doesn't want to touch. Well, guess what. SOV will still be WAY OP, and GER will be a sheep. So I think EAI will have to add a new level of difficulty after insane to give GER, to make up for the issues.

However, as I said I love balance, I plan to offer my PC and time to Chondrite, balancing testing EAI. And I plan to make a mod on top of it, modifying resistance/compliance to get it balanced again. Using those new PDS GUI Tools, I can watch the progress for each run, rather than having to literally WATCH it for a whole day to see wtf is going on.
The author of this thread has indicated that this post answers the original topic.
Gamer Maid Feb 27, 2020 @ 11:04am 
Hi captain. (english is not my first language, so be kind with me plz ^^ )

I didn't test the last patch that much yet but i can share with you how i think it works (I insist on the " I think " ). So, usually, after a big update i always test the new mecanics with Germany and Japan (i didn't do it with Japan yet) since they are the biggest agressors. So my classic plan is to invade Poland in the mid 39, then Benelux, France, Danmark, Norway and the UK then Barbarossa time in the mid 41.

First of all i have to say than even with the nerfs on the factories you still have more than enough to do it. For the Resistance i put everyone on martial law until the peace deal, then, when at peace you can be much more friendly. I just put the law i need to keep the resistance in a constant value and for what i read on some forums, many people let the resistance grow up to be able to have more compliance faster and reduce it with spies (but i don't have the DLC). Since you don't really have any important focus to take after the fall of the UK, you can take the focus that give you less resistance and you can stay with almost everyone with a very kind law. What i noticed is more industry you have in a country, more resistance you will face. So, after killing the UK, since you will have tons and tons of different cores in your control (not your cores of course ^^ ), you can check directly the biggest ones with the button " economy " in the menu of occupied territories. If you have Himmler and a nice stability, you will be fine.

For the template of the garison, how i think it works : it doesn't matter how many battalions you put in the division. The only thing it matters, is the cost for 1 of supression (you can check the cost in the occupied territories menu as well). Since i don't have the dlc i used the older tank to do it (it's pretty cheap and it has 80% hardness). So if you want the best hardness as possible you can make a division with 1 or 25 battalions doesn't matter at all. Because the industrial cost for 1 supression will be the same (only take in count the average, not the size of the division). SO if you want the best resistance for the lowest cost in term of manpower and industry and something with hardness that is cheap (and the old tank is perfect for that), take one battalion of this then you add the MP support company (because support company equipement is pretty cheap, so, it will reduce a lot the price for 1 suppression). If you don't have enough tanks, you can add one battalion of cavalry. Once again the only thing that matters is the industrial cost for 1 supression. Since cavalry is much cheaper, the average will decrease so you wil have tons of tanks back. (but you will loose some hardness in the process). Once you fixed the problem with you production, come back with your single tank battalion with MP. I almost didn't have any losses compared at all the manpower i won. Yes, because now you will have more manpower from the non-core territories when the compliance will increase and since i had a big peace of Europe and almost all of Africa, i have 3 millions in reserve with the 5% manpower law (my game is in french, i don't know the english names of the conscription laws ^^ ). And the only thing in term of army you need is 4 armies of 20 width pure infantry (with some support company) and 6 division 40 width medium tanks before the invasion of poland.

With this strategy i have very low casualties per year. And since i have tons of manpower for free from compliance, you will have much more back. you just need to have a few factories on the old tank at the start of the game. Then you will add much more with your conquest. The MP + one battalion of tank division doesn't cost guns pretty much. Only tanks and support equipments.

Once again really sorry for the mistakes. If you didn't understand something and you speak French, it will be much easier for me ^^ . Good luck with you future conquests.

Oh and one thing you can do is boosting Germany in the settings, like this you will have a tougher enemy. By.
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Date Posted: Feb 26, 2020 @ 1:03pm
Posts: 10