Hearts of Iron IV

Hearts of Iron IV

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Serq666 Dec 26, 2018 @ 5:40am
War score calculation?
I got a question how war score works? I held German for 4 years and i lost 200k soldiers in bottle neck and Germans lost 5 millions. In war 1 on 1. I held em cos they start war on me and could start war on asia and i need a time for em to end thier wars and prepare, thats was desparate fight in air and on ground. So after 4 years of blood rivers, they(my allies) declare war on Germans and lost like 2-3 millions and 3-4 months. And you know what? They got war participation 100% and i got 0 cos casualties 200k against 2 millions on my side. I want understand is this important on end war consumption of cities and other stuff? Cos if you take city you got points like 20 or 3 or 10. Do you got points for kills or this history alternate and France lost lots of people but won cos war score bigger?
Originally posted by |H|H| Fr3ddi3:
Casualties sustained, Strategic Bombing of enemy controlled states, Occupation of enemy states (liberating your own states / allies, outside of Vichy France and other civil war-states, do not count for anything).

Those are the only things that count to war score, sinking enemy ships both combat and merchant, destroying airforces and armies, sending supplies via lend lease. Hell even the little things such as guarding another nations port allowing them to redeploy forces to the front line is in and of itself helping towards the war effort to some degree same as having your ports repair allied ships / be used to stage invasions from so on so forth. And yet none of those count for anything. That is the issue, not that casutlies taken reward too much.

War score is currently an undercooked mechanic that is more difficult to work out that more kills = more war score especailly when you can litterally farm kills as you have demonstraited. I'd like MtG's to address the naval aspect of war score and underline the importance of denying trade and sinking fleets but we're gonna have to wait and see for that one, but if that does get seeing too then it's not a stretch to imagine that the other aspects of war contribution will be adressed at some point.
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|H|H| Fr3ddi3 Dec 26, 2018 @ 6:40am 
Casualties sustained, Strategic Bombing of enemy controlled states, Occupation of enemy states (liberating your own states / allies, outside of Vichy France and other civil war-states, do not count for anything).

Those are the only things that count to war score, sinking enemy ships both combat and merchant, destroying airforces and armies, sending supplies via lend lease. Hell even the little things such as guarding another nations port allowing them to redeploy forces to the front line is in and of itself helping towards the war effort to some degree same as having your ports repair allied ships / be used to stage invasions from so on so forth. And yet none of those count for anything. That is the issue, not that casutlies taken reward too much.

War score is currently an undercooked mechanic that is more difficult to work out that more kills = more war score especailly when you can litterally farm kills as you have demonstraited. I'd like MtG's to address the naval aspect of war score and underline the importance of denying trade and sinking fleets but we're gonna have to wait and see for that one, but if that does get seeing too then it's not a stretch to imagine that the other aspects of war contribution will be adressed at some point.
Last edited by |H|H| Fr3ddi3; Dec 26, 2018 @ 6:51am
Serq666 Dec 26, 2018 @ 6:51am 
Originally posted by |H|H| Fr3ddi3:
Casualties sustained, Strategic Bombing of enemy controlled states, Occupation of enemy states (liberating your own states / allies, outside of Vichy France, do not count for anything).

Those are the only things that count to war score, sinking enemy ships both combat and merchant, destroying airforces and armies, sending supplies via lend lease. Hell even the little things such as guarding another nations port allowing them to redeploy forces to the front line is in and of itself helping towards the war effort to some degree same as having your ports repair allied ships / be used to stage invasions from so on so forth. And yet none of those count for anything. That is the issue, not that casutlies taken reward too much.

War score is currently an undercooked mechanic that is more difficult to work out that more kills = more war score especailly when you can litterally farm kills as you have demonstraited. I'd like MtG's to address the naval aspect of war score and underline the importance of denying trade and sinking fleets but we're gonna have to wait and see for that one, but if that does get seeing too then it's not a stretch to imagine that the other aspects of war contribution will be adressed at some point.

Let's hope so.
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Date Posted: Dec 26, 2018 @ 5:40am
Posts: 2