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报告翻译问题
Aye, people have done the stats and pound for pound, a Superior firepower armor division with the EXACT SAME TEMPLATE as a mobile warfare armored divisions will beat it in everything but speed.
As such, the new meta for germany is to simply switch to superior firepower and buff up your armor speed by command staff, generals, tank designers etc etc.
I think the video showing while mobile warfare is no longer valuable for tank pushes anymore is on youtube somewhere. However, if your using mobile warfare for the manpower then it still has some value, but i seem to very rarely run out of manpower anymore after the latest updates to the game.
looking for the precise one that compares division stat for stat right now
However, until then here's a link to a youtube video where a guy explains the land doctrines in depth, as well as why its preferential to use superior firepower as germany (albeit for not the reasons i argue). I'll keep looking but i think the videos nestledin a div design tutorial or some such so itll take some time.
https://www.youtube.com/watch?v=V6DwDE_EpWE
this guy argues that, unless your going say 60% motorised/armored army then mobile doctrine is a waste, as only a small number of your units will actually benefit from it (your tanks) while the rest of your army goes unbuffed.
It's not the same arguement sadly, but ill try my best a dig out the video if i can. If not you can always start an sp game, turn some cheats on and screenbshot a max mobile warfare armored division template compared with and max superior firepower armored division template. I might give it a go later on tomorrow.
he rushed through the MW tree as if he wasnts interested to even talk about it at all...and by NOT mentioning the 60% boost to breakthrough, not even ONCE, he just show exactly how little he knows. and lets not forget that he even claim that mobile infantry branch and desperate defence branch are the way to use MW, just prove exactly how little...
by going down blitzkrieg and modern blitzkrieg branch, you can unlock totaly 60% boost to armor breakthrough, and 20% for other armor variants.
you also get 10% speed for each + another 10% speed to ALL divisions, not to mention the -10% org loss while moving, the +70% planing speed, AND the +0.2/0.4 recovery speed for ALL units.
and then there is something that VERY many, if not everyone, forget to think about; combat tactics.
there are plenty of things that could be mentioned about combat tactics, but i will only point out 2;
- Unexpected Thrust, which is one of the best offensive infantry tactiks (encirclement and assault are better, but can be countered by opposite general). this tactick can be unlocked at the first research of MW, and can NOT be aquired by other doctrines. since it doesnt have a counter tactick, this may be the best infantry tactick...
- Backhand Blow, which is THE best defensive tacktick, can only be aquired by modern blitzkrieg (MW) OR deep battle (MA). backhand blow is also a counter tactick for breakthrough tactick (which is THE best offensive armor tactick)
when deciding which doctrine to choose, you need to see all factors, not only the ones you want to see (or in dustinl case want to bother mentioning).
and you ARE allowed to change division template depending on which doctrine you choose...only the unexperience players belive that 7-2 (inf-art) is the way to go, no matter which doctrine you choose...
1) both doctrine fully upgraded
2)both identical research of armor and self propelled guns
3) used the same nation (germany) to avoid discrepency's in each nation's stats for 1939 tanks.
3)both trees went down the armor focus, expect some degree of stat change if you went down the motorised tree in terms of org and speed.
4) does not take into account commander skills.
see below
https://steamcommunity.com/sharedfiles/filedetails/?id=1600391382
https://steamcommunity.com/sharedfiles/filedetails/?id=1600391497
Summary from the screenshots:
1)in terms of reinforce and organisation and breakthrough, mobile warfare wins, so it can fight longer and exploit the gaps it makes in the enemies lines easier.
2)however, in terms of raw damage, superior firepower wins in both hard and soft attack, meaning a sp tank div will find it easier making those gaps in the first place.
3) sp tank div also has more defence, making it less likely to take damage and thus easier to stay in the battle longer.
3) these stats might change if you didnt use sp guns, but in most mp games you do use them for the extra damage and as such is the usual go to div, minus the AA guns with the new meta.
4) in short, mobile warfare tank divisions can fight and exploit longer, but will lose against a superior firepower enemy army div. one on one Equally, although mobile warfare has larger breakthrough, it's lower damage stats will mean it takes longer to win a battle compared to a superior firepower division which should melt through enemy infantry with it's higher soft atttack stats
Might be an idea to look into that!
secondly, i would point out that you are using both sp-art and art support in the divisions, which really doesnt matter much.
a better use would be to add TD or AT support for the extra piercing and hard attack (especially important to use in inf divisions, and if opposite division hardnes are 60+%). since you apperently doesnt use this, i suggest you consider trying this before you play MP games.
third, is that you seem to underestimate the power of breakthrough... to explain it as easy as i can; higher breakthrough allow your divisions to avoid enemy attacks --> faster win in battles --> breaking through easier.
last, but not least; these are only stats. its when used in battles that you will be able to see which tacticks your general choose to use, and the effect they give.--> the power of backhand blow isnt in use if enemy troops attack (-20% attacker damage, +25% defense damage, and -30% movement. + if enemy choose breakthrough tactick, backhand blow will counter that and make it useless)
aye i noticed the hardness issue with the div template
I'll see what reducing the motorised and increasing the armor in each divsion does
https://steamcommunity.com/sharedfiles/filedetails/?id=1600631503
https://steamcommunity.com/sharedfiles/filedetails/?id=1600623130
As you can see, the breakthrough (as well as org and reinforce rate) is still more predominant in mobile warfare, but is outclassed again in soft attack, hard attack and defence by the superior firepower doctrine.
What does this mean? it means that as breakthrough (i believe) only works on the offensive, your tanks need to keep attacking the enemy sp tanks and never leave them the oppportunity to counter attack, as youll lose in a straight up fight against them if your on defence. As, eventually, your armor will have to stop attacking at some point to reorg on the eastern front, it means innevitably the sp armor can counter attackj and push any gains youev made back with less casualties and more damage dealt.
Equally, you wont need much breakthrough as an SP tank div against infantry with a lot of hardness, simply because a lot of the enemy infantry wont come equipped with any form of penetration to your tanks ( i see a lot of german players equipping their infantry with the bare basics so their production can focus entirely on armor), meaning its unlikely youll suffer significant damage.
Bear in mind, this experiment does not take into account upgraded support battalions (which would get buffed by even more stats by Sp doctrine but would not by mobile warfare), logistics companies,or including AA in your armor which is the new meta against aircraft.
To use an analogy, your MW tanks are a nimble and strong fighter who's able to punch really hard, get out of the way and keep moving, unmatched stamina and reflexes. Your SF tanks are the strongest, biggest guy that's ever lived, but he's slower and receives much more damage as a result (lower breakthrough means your divisions will receive more incoming attacks). Tanks are supposed to punch hard through enemy lines and encircle them, if you intend to use heavy tank divisions or a mix between infantry and heavy tank divisions then SF is your doctrine, if you intend to use medium, fast moving tanks to encircle the enemy then MW is your doctrine.