Hearts of Iron IV

Hearts of Iron IV

View Stats:
Lo Burattino Oct 30, 2018 @ 3:17pm
capitulating a country shouldnt be the only way to win a war
wars arent won just by taking over a country, think about ww1 germany, they lost the war without even losing a part of their own territory, same for France in 1870, more ways to win/lost a war should be added, such as a better stability/war support system that forces you to surrender and ask for an armistice when a limit is reached ( not necessarily capitulate) or declaring a war based on specific territories which, after being taken, will mean you won the war,
this is my opinion
< >
Showing 1-5 of 5 comments
UG || Pilot007 Oct 30, 2018 @ 3:45pm 
m o d s
Lo Burattino Oct 30, 2018 @ 3:47pm 
Originally posted by ok, this is epic:
https://steamcommunity.com/sharedfiles/filedetails/?id=1133300976&searchtext=make+peace+not+war
I would like to see something like this added in the game by devs, not just a mod
Lo Burattino Oct 30, 2018 @ 3:50pm 
Originally posted by Latios:
That is already what low stability does...lower the required territory needed to take. I would like some ways to damage said stability of other nations through. In the case of Germany they gave up due to a lack of resources that the Brittish blockaded from them. Thing is we have no way to 'surrender' to anyone, and honestly that option isn't very apealing anyway unless some factors are in place. Being able to keep your nation intact for one, and keeping the current government.

Just a nice demands for peace thing would be helpful. If you want to surrender, you'll have to give something up for it. Be it land, payments...what have you. Or it can be unconditional and the enemy could be given a 'score' for what damage was caused to what nation, and they would outline the consiquences for a surrender.
yea sounds kinda good, but it would be cool if it could work in singleplayer, this sounds much more like a multiplayer only feature
Chucktown Oct 30, 2018 @ 7:13pm 
Capitulate: cease to resist an opponent or an unwelcome demand; surrender.

I understand what you're saying but to capitulate means to surrender. You could add a warscore feature such as the one in CK2 but i would prefer it the way it is. I just dont trust a feature like this with a game of this scale compared to Ck2 or any other Paradox game. The Germans in ww1 were also beaten, their line was broken after the Batlle of the Somme. They were running low on food, clothes, ammo, etc. They didnt lose land but they were going to because the line was exposed and Allied troops were pouring through it getting ready to roll it up and destroy the German Army.

I am not sure how you could represent what happened to the Germans in ww1 using HOI4 game mechanics. If you added things like farms and a supply stockpile like in HOI3 then maybe we could get a feature like war exhaustion to go with it. Even then you would need a good enough AI that will develop those new mechanics and a naval system that wouldnt cause the entire German convoy fleet to be destroyed within the first 2 months of the war. I am willing to bet the Devs of this game have thought about it and concluded that to add this kind of feature would hurt the game. You cant just think "there needs to be war exhaustion", you need to think about the whole process it would take to make that feature feasible. It would take adding a lot of mechanics not present in the game. The only economic thing you do in this game is build and assign factories. What you want would require adding food, clothes, tools, ammo, and other things. You would need to add building that produce those along with stockpiles to add to each one. Theres more to it then just that as well.

What you're asking for would require adding many new mechanics to the game and I think it would be cool but the way it is now, it wouldnt be cool at all. I dont want anything that forces the AI to surrender if it can still fight back. That kind of feature could ruin the game for me and probably many others. Just look at Stellaris for an example, that system was a flop and while it might have improved (i havent played it since then) it was pretty much disastorous for the game.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Oct 30, 2018 @ 3:17pm
Posts: 5