Hearts of Iron IV

Hearts of Iron IV

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skalchemist Oct 25, 2018 @ 5:29pm
Doctrine bonuses for Cavalry
So, I have found either no clear answer to this, or contradictory answers, so I will ask.

Exactly which doctrine bonuses would apply to cavalry?

None?

Only those that do not specify a specific unit type (e.g. Trench Warfare under Grand Battleplan's "Max Entrenchment 10%")?

Frontline Battalions (e.g. Superior Firepower's first bonus "All Frontline Battalions: Soft Attack 20%")?

All Infantry and Mot/Mech (e.g. Mobile Warfare under Delay "All Infantry & Mot/Mech: Organization +15")?

I"m assuming that anything that specifies only tank, or only mot/mech, does not apply.

I know Cavalry have problems, and are probably suboptimat, you don't need to convince me. I just need the specific answer to my question or a pointer to where it is answered. I"m doing some roleplaying as the Mongols in the Kaisserreich mod and trying to figure out which, if any, of the land doctrines provide the greatest bonuses if I only have cavalry divisions (with support companies).
Originally posted by Bvisi0n:
Picture[cdn.discordapp.com]

Put your mouse pointer over the icon and it will list everything.

So frontline battalions (Superior firepower for example) includes Cavalry and army (Grand Assault) includes it aswell. There could be more, wont check. But as for your cavalry only idea... mongolia has them buffed with national spirit for a reason. Your options seem limited to superior firepower and Grand Battleplan.

Which one you pick depends on your prefered playstyle. Altho if you are going to heavily invest in air support then Airland battle will help out tremendously so I'd go Integrated support and Airland Battle with Battlefield support for my air boys.

Edit: The other posts state that cavalry is horrible but it really isn't that bad, as I've mentioned you get the national spirit for a reason, to make them viable and if I remember it correctly a bit more then viable in Kaiserreich.
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Bvisi0n Oct 25, 2018 @ 6:02pm 
Picture[cdn.discordapp.com]

Put your mouse pointer over the icon and it will list everything.

So frontline battalions (Superior firepower for example) includes Cavalry and army (Grand Assault) includes it aswell. There could be more, wont check. But as for your cavalry only idea... mongolia has them buffed with national spirit for a reason. Your options seem limited to superior firepower and Grand Battleplan.

Which one you pick depends on your prefered playstyle. Altho if you are going to heavily invest in air support then Airland battle will help out tremendously so I'd go Integrated support and Airland Battle with Battlefield support for my air boys.

Edit: The other posts state that cavalry is horrible but it really isn't that bad, as I've mentioned you get the national spirit for a reason, to make them viable and if I remember it correctly a bit more then viable in Kaiserreich.
Last edited by Bvisi0n; Oct 25, 2018 @ 6:50pm
glythe Oct 25, 2018 @ 6:22pm 
Cav can be very useful in EU IV.

It is not so useful in HoI IV unless you are doing some super cheese early strats around 36-37 in nice flat areas.

Most people use cav as MP to reduce occupation penalties and nothing more.

In before horse stronk.
jackhickman999 Oct 25, 2018 @ 6:46pm 
It's sad that they there so bad really outside of suppression which there amazing at and there is little way to improve them.
Bicycles are the way to go if you want a different playstyle that is similar to horses.
skalchemist Oct 25, 2018 @ 7:06pm 
Bvision, I have never seen that tooltip before, that is EXACTLY what I needed, thanks! The picture told a thousand words.

And your right, now that I can clearly see which things give cavalry a bonus, Superior Firepower and Grand Battleplan seem like the only two that have even of chance of being useful. I'll give Superior Firepower the edge, because the very first bonus of 20% soft attack seems particularly useful to Mongolia in Kaiserreich.

Jackhickman999, if Kaisserreich had a way to give Great Khanate bicycle infantry, I would do it like a shot! The imagination visuals there are just too good to pass up.
I'd imagine cavlary will be more useful once fuel added to game, for some nations that dont have lot of it.
Last edited by 僕の名前 (仮); Oct 26, 2018 @ 6:42am
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Date Posted: Oct 25, 2018 @ 5:29pm
Posts: 5