Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mounteneers count as special forces too(so if you want to have paras you may want to dismiss/rebranch mountneers to regular units), each "unit" within devision counts as 1 specialforces unit , so if you have devision with 6 paratropers in them thats 6 special forces
support companies dont count to this and this can be exploited , you can have support company paratropers without paratroper unit and that way it does not count forward cap(or you can have just 1)
paratropers are not there to fight but to hold or cutoff enemy units if you imagine them as "fighting force" you will have bad time
https://www.youtube.com/watch?v=Qr2F3vHK288
https://www.youtube.com/watch?v=RKL0fL76L5c&
that depends how you use them , i recomend to add as many support companies as you can and use lease but sufficient paratropers in template, good way to attack bitain is drop these around port and in port(if port is defended pause and imidietly tell ones aorund to asault port) if there are not many units there port is yours
and now you can move your divisions quickly without naval invasion
Watch both videos they will teach you all you need to know
you dont need navy you just need enough for your units move across chanel , and that can be achived with scraps
you wont able to defeat britain with just paratroopers its unachivable unless you know game inside out
(assuming you would take port with paratroopers to skip naval invasion)
move them to port and then you can move them to any friendly provice(or capcured one( , otherwise you need battle plan , and plan naval invasion (who will need air and naval superiority otherwise they will get squished , unless your lucky and port was undefended)
That might be a bit more advanced, but it is a surefire way of knocking the UK over.
Naval wins are easy as Germany you honestly only need to spam subs, spam land based naval bombers, and let the navy bleed. After that, send out a Battleship or two (with the bombers) and wipe up.
Subject to change once MtG comes out.
Naval invasions is mixed bag sometimes it works sometimes it does not and to be really relialable you need to reserch better landing craft and better marines and you need naval , and preferably air superiority , also naval invesions can ocasionaly get unlucky intercept
While paras are usualy fine as they are expendable , you can drop them in several ports and see what sticks , you only need air superiority to do that
Problem is I only have 3 submarines and around 200 naval bombers. Britain completely wiped out my navy. Also, does naval bombers and submarine use special forces cap? And what is land based naval bombers? Are those just normal naval bombers or bombers?
Hence the Man the Guns update which heavily focuses on navies and air forces.
The British AI is stupid. It has a large Royal Navy, and knows that Germany is pretty landlocked. Because of this, it will almost always put the bulk of its force in the English Channel, and forget it. As I mention before, air/navy is very unbalanced. Land based planes (i.e. not on a carrier) SHRED carrier based planes. On top of this, naval bomber do huge damage versus navies, more than an entire fleet could do alone.
So, my personal strats:
-Hide your navy behind Denmark (the straits), so once you take it, the Royal Navy can't hit it. Simply keep it in port near Danzig.
-The AI is terrible at naval invasions, don't worry about needing to hold the sea tiles near your west coast. Simply put your garrison units on each port, maybe 1-2 on the adjacent tiles for important ports.
-Conquer as normal. Make sure Nationalist Spain wins the civil war.
-Once you have France/Denmark, you have two options. Either you can blitz the USSR, or you can go after the UK. Going after the UK presents an interesting bonus because if you take that+France you can get a whopping 2.00+ political power a day, just for being Germany.
-Take Norway. Build a few RADAR stations on the coast to help your air units.
-Spam subs (they're cheap, use your conquered land's dockyards)
-Send out your subs with air support (Naval bombers on naval bombing runs)
-Let the bombers do all the heavy lifting
-It takes some figuring out, but you'll get it after you try a few times.
-It might take a while, but your bombers will slowly but surely wear down the royal navy, with the AI having no idea how to repair/replace them
-Once you've significantly depleted them, bring out your navy from it's hiding place
-Invade Scotland, bottleneck them, bleed them dry, bring forth the tanks
-If you have trouble taking a port, simply launch several, smaller ones. Take the areas near the port, and if push comes to shove, simply build a new port on a tile you hold nearby.
If you want me to clarify anything, let me know
oh, also:
-You can actually take on the USSR before the UK, like how it played out historically. The AI is seriously bad at naval invasions onces you have a few seaports (Westwall via focus helps a lot)
-The only things that add to your special forces cap are Paratroopers, Marines, and Mountaineers. Nothing else.
Also a little of topic but I tried sending the paratroopers to Britain but I won't go too. Even with air supremacy.
As for paratroopers, you need lots of air, plus a plane/airport.
It really hurts small countries like NZ not being able to have small elite forces due to these caps.
Let's talk about something.... why invade norway? This is one of those countries you are better off not taking. If you want them to join you then flip them via political power (influence a politcal party). Taking norway means you have to defend the Norway coast when the USA gets active.
Take denmark/sweeden but leave norway alone. Make them fascist and they will be a nice little coast guard for the region. And you can trade half of their tungsten since you will be their biggest influence buddy.
As the Germans your navy should chill in the Baltic sea until you are ready for it to do something else. Until you get better at the game you might just want to leave it there and ignore it.
Ships and planes to not influence your special forces cap.
Planes are either Fighters/bombers.
They are either carrier based or take off from runways on the ground.
-Naval based planes get a penalty for having too many carriers in a group (4 unless you have a specific naval doctrine). Land based planes get a penalty for having too many planes stationed at the airbase (this will be a number like 510/400).
Fighters come in heavy and normal versions. I think all the heavy fighters are land based... basically they trade agility for power and longer range. Most nations can completely ignore heavy fighters.
Bombers come in 4 varieties.
CAS - close air support specialized for ground battles (can bomb ships but not good at it***)
naval - bombs ships.... basically torpedo planes
tactical- heavy ground only based bombers with about double range of CAS. They can support ground battles or bomb infrastructure. Theoretically they can bomb ships but don't use them for this purpose.
strategic-attacks infrastructure (factories/roads/etc). With research can drop nukes
*** note: this is kind of ironic as dive bombers in WWII were way more effective at killing ships than torpedo bombers. fun little trivia fact.
Just so you know... right now battleships and carriers are the most powerful ships. Did you know for example that you can't even attack a battleship with only subs? The game automatically ends the battle for both you and the AI regardless of the attacker! Man the guns is most likely going to nerf them significantly with fuel costs.
As Germany attacking the UK you can skip carriers and just build battleships/heavy or light cruisers. It is very possible to attack and lose very few ships. If you focus early on with plane production you can win the English Channel air battle long before you decide to use your navy.
What? Not even.... Planes have been nerfed at least 3 times.
Go back and load up vanilla HoI IV pre patch and watch Germany bomb any country it attacks with CAS pre nerf. I have a screenshot of me playing as Italy and killing 5 Million Soviets with 46k losses (that is not a typo).
In the past there was a problem with ground based planes in that they attacked once during a sea battle and basically left. I believe this has been fixed as it made naval planes 100x better than land based planes. This makes sense actually when you consider launching planes at sea is something of a risky business.