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- to remove resistance, (2-3 cav + MP)
- as fast troops (instead of tank divisions) in areas with low infrastructure AND mountain terrain.
try these templates instead:
- 3 MOT + 2 L.ARM (10 width) as fast troops. (REC, ENG, ART support div)
- 5 MOT + 8 SP.AA + 1 M.ARM (20 width) as armor troops. (REC, ENG, LOG, Maintance, Hospit)
- 6 INF + 2 ART + 1 M.ARM (20 width) as infantry. (REC, ENG, LOG, Maintance, Hospital)
- 9 INF + 2 AA (20 width) as garrison. (ENG, ART, AA, AT, LOG)
best land doctrine for these are superior firepower, but could also use mobile warfare. if you for some reason decide to go with mass assault doctrine, divisions should have 10% more width)
NB: do not underestimate the value of Logistic and Field hospital. especially usefull if playing contries with low manpower (hospital), and when attacking Soviet (logistic).
ENG boost entrencement, and boost to fighting in some terrain.
REC boost faster movemen, and better chance to counter enemy tactics in battle.
40W everything.
For God's sake, don't go Mass Assault
And please, redirect production from support equipment used for field hospital to fighters.
Cheers
Try to keep cav templates as simple and light as need be. They are not meant to be front line divisions but do very well in poor terrain/infrastructure regions.
I also always use a 3 or 4 width military police cav template for partisan control.
Cheers!
I`m using 7 infantry and 2 soft artillery on 50/60% of my templates as italy.
i dontspeak about paratropers there is only one way to use them like paratropers...