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Fallback lines assign provinces for your units to sit in and defend. The seem to share the same priority as Garrisons when you have more divisions than provinces. This can lead to some disproportionate results like 20 sitting in a city while 4 take the other provinces in the line. The AI does not shuffle them about, however, both when new divisions are added tot he fallback line order and when you manuall reposition them.
Fallback lines, like garrisons, do not generally get a planning bonus.
When a province in a fallback line is taken by the enemy, there IS NOT an attempt to retake that province. The province will be re-added to the order if it is retaken. Units that lose their fallback-line province DO NOT automatically attach to the remaining fallback line.
For best results, either issue the orders for the EXACT number of units you want defending the number of provinces in a line (which will result in many separate fallback line orders), or issue the order for a single large fallback line using a field marshal.
Fallback lines are also the best way to perform defense-in-depth without excessive micromanagement. This is done by giving 2 or 3 fallback line orders, but to different generals, with none of the orders overlapping.
Fallback lines and frontline orders can exist at the same time for a given general or marshal (unlike garrison), but not for the same units. When ready for a counterattack, reassign your fallback units to a frontline order along the same depth.
Be aware that this is still an AI-controlled process, and will never replace the results that can be accomplished by manual micromanagement; it can, however, save you a lot of time and effort.
1. It can be drawn in friendly territory, unlike a frontline which can only be drawn on a border. The intended purpose is to allow for a controlled retreat; if your front line is collapsing you can simply just take all your units and re-assign them to a FB line further back where they can have time to reorganize and entrench before the enemy arrives.
2. It can be used to "straighten out" a frontline. The way drawing Frontlines work can place units where you don't want them to be, so FB lines give you more precise control. For example, let's say you have a relatively straight front except for big salient (bulge in the line) you don't want your troops getting stuck it. Think like an embarassing "tunnel" that's three provinces deep and only one wide. Just a huge "Surround Me Here" kind of place. Draw a Frontline, and the game will automatically fill the salient with your men. Draw a FB line, and they're remain nice and straight and out of Deathtrap Tunnel.