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Perhaps the intent of the Patrol Mission is to disperse the fleet in order to prevent its wholesale destruction by removing it from the field of battle as a potential duck in a barrell.
Were not the Aircraft Carriers stationed at Pearl Harbor sent on patrol for that very reason? Imagine if they had sent the Battleships on patrol with them.
The whole point of the order patrol is to deny the enemy entrance into certain areas. Therefore, this order completely misses the point.
As always, paradox hides behind complexity to create a game where everything is okay at face value, but when you delve deeper you get bugs, schizophrenic design decisions and typos. As it is with modern scandinavic art - complex, ugly and useless, but very very expensive.
I like to use my worthless subs as convoy raiders in the same zones as my real fleets. The subs will attack any invasion fleets, and if enemy ships appear to defend them, that will draw my big boys.
The other problem is that naval battles take months. I've had my battleships slugging it out with the enemy's fleet for months, while their invasion fleet sails right by. I always rotate my fleets so I have one on standby.
I've never played a Hearts of Iron that had a decent naval system. I don't know what one would look like, either.
An empty coast, a fleet of transports, some subs and a few destroyers and four-five divisions. Nobody in sight. But you can't land it.
You send a couple of ships to the coast, you scout it (I presume ships have binoculars). You can't land it.
No, but sure enough about a week later, Italy sails half its fleet down the African coast to deny you your landing, a perfect military operation that would have worked like a raid is therefore completely destroyed. Italy has enough time to beat the fleet and pull its forces back into Europe to deny me an assault on its peninsula.
I've seen how fast the fleets travel across the globe judging by the time that passes on the clock of the game. That's the speed of a good jet fighter.
I would disagree the patrol mission is meant to deny the entrance into certain areas. No doubt while on patrol combats can take place in the event competing ships are calculated to meet. Its a big ocean and not that easy for ships to close directly to combat. Major maval combat primarily happens when both sides decide to make a stand. Otherwise its more a chance encounter with not very many ships on either side.
Watch the tutorial. Fast forward to 59:12 Naval Combat. It explains the different naval options along with when to use specific ones very nicely.
https://www.youtube.com/watch?v=iHSoFCc1ozo&feature=youtu.be
I have been playing these types of games for nearly 40 years. This one is near as good as it gets. Complaining about issues that have to be simulated with abstract mechanics is indicative of someone who does not have enough understanding of game theory, and programming. Reality imposes constraints on what you are able to do. Each team of designers has to make decisions to make the game work. Look it how much trade and economics have changed since HOI2 and HOI3.
Enlist in a real war if you want total realism.
anyway, the game crashes every time I try to progress past a certain point. Might be Mac stability issues, but it's not working.
Being in an artillery regiment in Caucassus during peace time was enough for me. I want a good representation of the war, which is what this game claims to be. It is expensive, surely it must provide at least stability and some logic, and not some sort of a complex mechanism that even the devs (according to their forums) don't know anything about.
I am not asking this game to make me coffee, but at least provide what it claims to do. With stability. That would be enough to make me happy.
You may insinuate as per my personal qualities, but I am comparing the sum of money I've paid to the broken product I got that hides its invalidity behind a hefty price tag and unecessary complexity.
What I've been able to decipher is that "Naval Superiority" somehow factors in airplanes too. Might be that. I've just built two giant warships with DD support and curbstomped the entire Kriegsmarine.
The point of the thread, really, is that Patrol mission is useless.
I've been having good successes with my fleets detecting and attacking things while on patrol, but I have also been noticing from the few battle logs I've checked that destroying things isn't as common as maybe it should be. It seems like things get damaged slightly and then combat breaks up, but without knowing what the convoy strength was going in I couldn't say if I'm sinking entire trade/transport fleets or not.
What do you mean by DD support ? How many of them ? Way I experienced it, destroyers should be renamed destroyables, in a big naval engagement they fall like flies.
Edit: https://hoi4.paradoxwikis.com/Battle_plan#Naval_Supremacy
Destroyers, I found, draw the fire of enemy ships. They also have a good chance to detect subs (depending on what you've researched). I use them as a shield while my big guys put big holes in things.
I think I know why.... Some admirals can detect stuff better than others, that fleet on Patrol was on Patrol mission, but in Lisbon port and with no Admiral attached.
Yet I've got a giant flashing warning "Major sea invasion imminent". So, it is weird that they haven't seen like 50 transport ships coming down on my coast.
Perhaps you should wait til a game is half price before buying it. I always do. Suggest you go back to HOI-3. I had a blast with it. Its dirt cheap. Plenty of free Mods too.