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Unfortunately, the easiest way to make an AI challenging to humans in a game this complex is to make it cheat.
The only time I've seen the AI get magic units is at the outbreak of civil war. I've seen the AI "cheat" when it suddenly spawns new units, but if I tag switch to them I see it built 1 or 2 brigade divisions en masse, who are untrained and usually underequipped (which explains why they were built so fast).
I know Paradox explicitly said the AI doesn't cheat, but that was shortly before the game was released. I don't know of any statements since then. I also don't own Waking the Tiger, so I can't speak to anything that DLC may have introduced.
Invasions through straits were a bug. As for inventory, you know your troops show a strenght ratio, it is fairly easy to assume what is the problem, and yes you can do that too.
The green bar shows Organization. the orange one strenght (equippment, manpower).
However the AI , atleast in my opinion, seems to get priority regarding trading with other AI countries, that beeing said the traderelationpart needs in my opinion an overhaul.
the AI can not beat a good player
at all
if been able to steam roll germany as the soviets, france. the UK and the USA without breaking a sweat
and the AI can very much lose manpower
the AI def doesn't spawn 15k planes out of thin air plus in mid 1940 you as GERMANY only had 4k planes? you are def doing something wrong if you can't manage to out produce the AI as germany
the AI does not cheat in anyway in terms of production or manpower.. also the soviets and the USA have massive manpower pools in the hands of a player or AI ofc you are out numbered by nations KNOWN FOR HAVING HIGH MANPOWER its like complaining about a communist china that controls all of china having a ton of manpower
edit: i seem to have made a post here saying the AI has cheats which is not true as the AI can't even paradrop much less cheat to get it so you can safely ignore that post
You'll only get drawn into a pointless argument posting that.
It will at most times act as though it has the same limits as a player however it can chose to ignore that directive under some circumstances so that the player cannot exploit it as easily.
However when it comes to construction, research and training times the AI has the exact same limits as the player
It's the new fad Freddie. Scour google to find that one thing that confirms exactly what you think is going on, ignoring the 10 other things that unequivocally state you are wrong, and then declare victory.
Achieving this would be so timecomsuming and expensive i can understand they dont do it (model game aspects as complex system and train it with neural networks/genetic algorithms by letting it play against human pros and/or millions of random AI only matches, or how would you do it?).
This is the reason why i play HOI4 with expert AI-hard-Challenging. This is imo the best tradeoff. I cant bring myself to play vanilla hard with that artifical 50% research malus or what is it.
But especially in HOI4 id go as far as to say that they would have to code several competent AI as you cant use one for every country (and DLC, and starting date, not to mention different "personalities").
But that said, i would gladly pay 30€ for an AI-only DLC delivering the above mentioned.
I want my money back for a game that cost me $300 I would expect it not to cheat.