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Yeah but so what? That has almost nil impact.
How did the 6th Army dude end up at Stalingrad btw? Was he part of the lucky few thousands returning home 20 years later?
But a surrender division / army mechanic could be worth exploring.
Lose a division to war and take a war support hit, and potentially lose the general commanding them for good along with most of the manpower.
or
Surrender them to take less of a hit, and potentially get that manpower back later but at the expensive of giving the enemy more of your equipment and a propaganda boost to their war support, even more of a boost if they capture a general whom they can parade around.
With that you could also spend PP on a secret operation / escape attempt from prision, which'd give you a % chance to get that general back as well as a war support boost again from the propaganda on their return.
But Rommel nearly died on several occasions, bearing out the point that generals were vulnerable. In fact, quite a few German generals and field marshalls in game did not survive the war.
From a gameplay standard, though, it's a really severe RNG-based punishment the player can't really do anything about, and that's really anti-fun.
I mean, aces dying is okay. They're presented as a cool little bonus to help out your most important air squadrons, and you know you could lose them at any time. But a general you might have invested a huge ammount in and who might be really important (especially in multiplayer where every advantage is needed) suddenly popping off because he rolled a natural 1 seems.. frustrating. It's not a logical consequence of you the player making a mistake, it's just bad luck.