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They usually work decently, but especially when you create salients or pocket enemy divisions it has a bit of a tendency to screw up, leaving parts of the front without defense. On the other hand, if you have several armies assigned to one front the overlap can get really weird too.
With how much of a difference the planning bonus makes (and how quickly it decays if you manually move divisions), as well as the hassle it is to micro everything on your own, I'd say you still should use them though.
To be fair, I didn't you had malus (or missing benefits?) when not using plans. I didn't have any problems winning my games for the moment, so... I wonder how it'll go with plans.
I just use my infantry armies for the battle plans and I micromanage my mechanized and armoured divisions.
I will use it when steamrolling a vastly weaker country (Germany vs Yugoslavia, for example), or mopping up a once powerful country. Using it as the Soviet Union against the Germans (or vice versa) takes all the fun out of the game. And if the AI is competent enough to win the war for me (it's not), then why am I playing?
I will place a front line and place an attack order down, specifically to get the planning bonus. But I usually do not execute the battle plan because the AI does not read the front like a player does and it is unable to exploit weaknesses effectively if at all.
North africa, Italy are near enough the only place where i'll let the AI handle the fight, and thats because it is hard for the AI to mess up a 2 / 5 tile frontline.
Had no idea you could mix them to get the bonus.
I'm in a game right now, and will be testing the mix of them.
Thanks again for your answers, btw.
Also if the so can win the fight you did a lot to set that up so you didn't "do nothing" logistics of supply, having enough equipment, managing manpower, designing the divisions, choosing how many of what type of forces go in the front, ECT. The more I play Hoi (since the first one) the more they make it a logistics management game. Yes there is coat and the whole politics, but without solid logistics you're ******
you can say no plan survives contact with the enemy. Kinda true with this game.