Hearts of Iron IV

Hearts of Iron IV

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20 vs 40 width divisions?
whats the better call here? what are advantages and disadvantages of both?
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Showing 1-12 of 12 comments
GoldenTalon (Banned) Apr 21, 2019 @ 9:15pm 
Simple. 20 at the beginning. 40 later but not too many or in mountains,
00yiggdrasill00 Apr 21, 2019 @ 9:32pm 
Originally posted by GoldenTalon:
Simple. 20 at the beginning. 40 later but not too many or in mountains,

thats a nice clear answer. thanks
Popeye Apr 22, 2019 @ 6:11am 
Simple. 40 always and at all times, unless supply prohibits their use or you can't produce enough divisions to fill a front.
FDX Apr 22, 2019 @ 7:53am 
20w infantry w/ shovels. Unless you're playing Japan, then 14/4s are fine.
Tanks ALWAYS go 40w. There's no excuses or situations where tanks should be less than 40.
Magni Apr 22, 2019 @ 8:40am 
20 width gives you more flexibility if you're short on manpower or equipment, and in low-supply hellholes. 40 width is more efficient for non-combat support companies (engineers, logistics, medical etc.) and will lose less manpower in fighting on average because of their higher defense stat.
donalddawkins Apr 22, 2019 @ 9:49am 
depends on your nation and your style of gameplay and the nation your playing:

Going germany with armor and air focus? 20 width infantry with shovels, anti air and support artillery with the rest of your production on armor and air for big old 40 width armor divisions. This is because your infantry is only meant to hold the lines while your armor breaks and encircles the enemy forces.

Going fortress italy? 40 width infantry divisions ( support anti air, engineers, 4 line artillery) in your main army with 20 width garrison troops, with the rest of production in air production/ submarine warfare. This is because your main infantry will need the extra attack power to break enemy infantry divsiions, while your airpower helps, but you lack the industry to build a large armor force prevents you copying germany. Equally, your opponents will normally be infantry forces like yugoslavia and greece, and as very few allied players use amphibous armor for initial d-day landings so you'll mostly be fighting allied infantry, horribly penalised tanks and marines. Equally, in africa (if you bother) you'll be just the holding force for german armor to break through the allied defences.

in short, 20 widths are for holding a line, while 40 widths are for attacking; 40 widths have more organisation and pack more firepower, while taking less casualties and demanding less support equipment. 20 widths take up less resources, can cover more of a front and are less likely to cause gaps in the line due to extra quantity of divisions. Also their defensive bonuses will still work very well against most enemy templates. this means in the long game where your stockpiles come into play you need to diversify your divisions to reduce that supply demand; don't use the same infantry template for your entire army, you won't have the resources for it. Instead design at least 2-3 templates, each with their own respective roles.
Last edited by donalddawkins; Apr 22, 2019 @ 9:50am
TheLion Apr 22, 2019 @ 11:18am 
I making divisions with 30 comabtwidth
SGT Spack 7 Apr 22, 2019 @ 2:29pm 
Originally posted by krolleon05:
I making divisions with 30 comabtwidth
i agree especially 30 width cavalry divisions i dont know why but when equipped with engineers and support arty these guys seems to walk over everything and the ai seems to struggle to kill them, however they do take lots of losses quickly
Exarch_Alpha Apr 22, 2019 @ 3:15pm 
Big divisions if you have few good generals. Italy is most obvious because of Messi. Else 20 width is good because they can hold flanks well enoufh.

10 width is just stupid even for Germany.
Last edited by Exarch_Alpha; Apr 22, 2019 @ 3:16pm
OuchThatHurt Apr 22, 2019 @ 11:39pm 
depends on what area you are fighting in because supply in Asia Africa and South america is so bad you want 20 or even 10w divisions also terrain is a factor but supply is the main one honestly tanks are useless 90% of the time as they are our of supply but inf/art divisions with support roll over everything.
TheLion Apr 23, 2019 @ 12:51am 
Originally posted by OuchThatHurt:
depends on what area you are fighting in because supply in Asia Africa and South america is so bad you want 20 or even 10w divisions also terrain is a factor but supply is the main one honestly tanks are useless 90% of the time as they are our of supply but inf/art divisions with support roll over everything.
As I play with such countries as: UK, France, Italy, I make special divisions on a low priority with a span of 20, and I send divisions with a span of 30 to Europe.
Brandon_Lee Apr 23, 2019 @ 1:35am 
I'd say 30 width is not very wise of yours. As pointed out already, battle width is /20 which means that if you don't micro all the time and end up with only 30s in the sector you can only fill the frontline only when width is 60 (i.e. hold the bridge but you need river) or 120 (multiple directions), and you also need to watch over your generals. Game is already micro-intensive, so idk about you but really, Ärger ohne Notwendigkeit machen, that is. 20 early and in defence/area hold, 40 for extra shock on offense.
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Date Posted: Apr 21, 2019 @ 9:05pm
Posts: 12