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thats a nice clear answer. thanks
Tanks ALWAYS go 40w. There's no excuses or situations where tanks should be less than 40.
Going germany with armor and air focus? 20 width infantry with shovels, anti air and support artillery with the rest of your production on armor and air for big old 40 width armor divisions. This is because your infantry is only meant to hold the lines while your armor breaks and encircles the enemy forces.
Going fortress italy? 40 width infantry divisions ( support anti air, engineers, 4 line artillery) in your main army with 20 width garrison troops, with the rest of production in air production/ submarine warfare. This is because your main infantry will need the extra attack power to break enemy infantry divsiions, while your airpower helps, but you lack the industry to build a large armor force prevents you copying germany. Equally, your opponents will normally be infantry forces like yugoslavia and greece, and as very few allied players use amphibous armor for initial d-day landings so you'll mostly be fighting allied infantry, horribly penalised tanks and marines. Equally, in africa (if you bother) you'll be just the holding force for german armor to break through the allied defences.
in short, 20 widths are for holding a line, while 40 widths are for attacking; 40 widths have more organisation and pack more firepower, while taking less casualties and demanding less support equipment. 20 widths take up less resources, can cover more of a front and are less likely to cause gaps in the line due to extra quantity of divisions. Also their defensive bonuses will still work very well against most enemy templates. this means in the long game where your stockpiles come into play you need to diversify your divisions to reduce that supply demand; don't use the same infantry template for your entire army, you won't have the resources for it. Instead design at least 2-3 templates, each with their own respective roles.
10 width is just stupid even for Germany.