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The war just enters stalemate.
The Allies stall out trying to get into mainland Europe, Russia falls cause it's fighting the Axis alone, eventually the Axis will land in and take the UK thanks to Russian industry backing them up .... but the Axis face the same issues tackling America / Canada as the Allies face with mainland Europe. They just can't get across the ocean.
The only actual winners / losers are as follows.
- Russia will lose 100% of the time, they need Allied help.
- China can lose, but it is able to beat Japan all on it's own as well ... Typically Japan wins OR it enters stalemate till the Allies get drawn in.
- Japan subsequently loses to the Allies later or it dominates the Pacific ... it never beats the US though so they only draw or lose overall.
Direct human intervention is required to actually get a winner. Previously the game was won without the player doing anything ... I prefer it like this cause it forces you to do the hard work, but it does make playing minor powers a chore / playing as Germany boring due to a lack of opposition which can put up a fight.
Yeah that's also my problem. Playing Axis is kind of boring, because as soon as I join them or plan from start to be fascist, I know the game is win and I can afk if I want. So I'm quite not sure about saying it's perfect like that, as you contrary to before you know it's not automatically win. As a minor player, I know if I join democracy/comunism it's dead, if I join fascism it's an auto-win. So... Nothing change.
Trying to play against is also boring somehow. German is just unlimited in resources. Whatever you do as a minor, they win. Yesterday I opened a new front as India, thinking it would at least cripple a bit Germany, but both they and Italy immediatly replicated with +50 divisions. And of course they're stil gaining ground on the soviet front. I haven't play before MTG, but currently I have more the feeling to play a WW1 simulator rather than WW2. There is a lot of stalemate once the early script are gone (France, China). It's possible as a major to win against Germany, but I don't consider it to be a challenge, you only do because of how "stupid" the AI is, because in terms of resources they feel unlimited. I have the impression against them to play a game of Total War where I put max difficulty and consequently my opponents are bloated, but still as exploitable as before, and so it just turn to be a chore.
In my games, Germany almost always loses if it is at war with both the Comintern and the Allies.
You don´t need to accept the remilitarization as France, specially if you go for the little entente removing the Ruhr from the equation will cripple Germany a lot. Try it, it´s better than it looks.The real problem is crossing the Rhine once Germany garrisons it so be aware to make a bridgehead ASAP.
As for "My tank is +x and fails", Germany ALSO upgrades their stuff, specially as they will have more land XP than UK and specially US can ever dream of.
Just after when going for "forges of victory" I took over the Netherlands and Lux then joined the axis briefly to force Germany to go via Switzerland rather than invade me but otherwise remained neutral. Between Germany, Hungary and Japan the Soviets fell and were left with like 6 states across 3 separate inland locations, ended the game with Britian still alive since Germany never naval invades them and the Axis otherwise dominating (USA was flipping between commie and fascist because they had both the commie and Fascist advisors which happens most games).
It tends to be a 50/50 as to whether the Axis wins outside of player intervention in my experience.
Most likely without if they are getting both fascist and commie advisors