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From what I gather Agility is the best stat for fighters. So lets compare Germany Fighter 3 vs Germany Jets.
Messerschmitt gives +10% agility and max speed
Jet Fighter I
Unlock year: 1945
Air Attack: 36
Air Defence: 15
Agility: 72
Max Speed: 950 km/h
Range 1200 km
Fuel Usage: 0,4
Naval Attack (damage): 5
Manpower: 40
Production cost: 30
Material required: 2 Aluminium, 3 Tungsten, 1 Rubber
Jet Fighter II
Unlock year: 1950
Air Attack: 40
Air Defence: 18
Agility: 72
Max Speed: 1100 km/h
Range 2200 km
Fuel Usage: 0,4
Naval Attack (damage): 5
Manpower: 40
Production cost: 32
Material required: 3 Aluminium, 3 Tungsten, 1 Rubber
Fighter III (With bonuses from Messerschmitt)
Unlock year: 1944
Air Attack: 32
Air Defence: 14
Agility: 80 (88 with bonus)
Max Speed: 720 km/h (792 km/h with bonuses)
Range 1200 km
Fuel Usage: 0,2
Naval Attack (damage): 6
Manpower: 20
Production cost: 28
Material required: 4 Aluminium, 1 Rubber
So. Looking at the stats we can tell a few things.
Since Jet Fighter I only give really small benefits over Fighter III with a heavy cost to agility while costing double the fuel, they only really offer a higher speed while being 6,7% slower to produce and being one year later then Fighter 3. You only benefit from using these if you manage to rush them long before you are supposed to get Fighter 3. Like using Jet Fighters in 1942.
When you compare Jet Fighter II with Fighter 3 it is generally superior apart from agility. Since agility gives a percentage mod to the damage dealt. This means the Jet fighter can get a debuff which only allows it to deal 55% of its Air Attack towards a Fighter 3 as it has lower Agility. It means the Air Attack can go as low as 22 instead of 40. However. Since the Jet Fighter II is released 6 years later and is about 12% harder to make without adding in the extra resources. We can assume there is more then enough Fighter III to cover what the Jet Fighter brings.
Since the Jet Fighter II cost twice as much in manpower and fuel cost. A equally sized group of air wings will include twice as many Fighter III as Jet Fighters II. This means the Fighter III as twice the force the Jet Fighters does. You will lose this battle just by numbers alone. What you gain from Jet Fighters is speed and range. But I do not see why you should bring 2000 Jet Fighters to a 10,000 Fighter III fight.
You are blaming the game when there is a critical game concept you do not understand.
Um yes, yes they are? There's a reason propeller fighters died out the moment jet aircraft started being a thing. The sheer advantage in thrust means a jet is free to dictate the engagement and pounce on the slower propeller craft at leisure. Energy fighting > turn fighting, and a jet will beat a prop fighter in energy fighting almost by default.
So you were trying to navally invade, with tanks. Which get huge maluses on naval invasions. Onto a port province, which normally means an urban province. Which gives even more maluses to tanks. Oh, and you threw 24 40-width division into a battle with only like 80 width frontage. Which also means that your two divisionsin the battle will run out of org near simultaneously, leaving very little time for reinforcements to be brought up.
Here's a hint: Get 20-width Marines. Like 4-6 divisions of them. And spread the landings out to the provinces next to the port, so you can quickly isolate it with the divisions landing next to it while your landing on it pins the defenders in place.
As for air superiority, air superiority is a hnumbers game.Also, you might wanna check out your aircraft ranges because chances are you're suffering a notable efficiency malus from only covering part of the air zone.
You have been moaning about how bad, broken, and filled with cheating AI this game is for months, and yet you've added several hundred hours into it in that time frame. I don't think it's the game that's stupid.
LOL
As someone else said, land with Marines. Once you own the port, you need to upgrade it to level 10 ASAP. If it is level 1, then you won't be able to send reinforcements. In the lower right corner there is a little button called Supplies. Click it and check the map. Mouse-over province areas to see the usage and max supply. You will be able to estimate how many more divisions can be supported in any area as well as the route the supplies take to get there. Tanks require enormous supplies.
You don't need to memorize the math, just understand how it works:
https://hoi4.paradoxwikis.com/Logistics
“The tactics…no, amateurs discuss tactics,…. Professional soldiers study logistics.” – Tom Clancy
“Behind every great leader there was an even greater logistician.” – M. Cox
“You will not find it difficult to prove that battles, campaigns, and even wars have been won or lost primarily because of logistics.” – General Dwight D. Eisenhower
“Leaders win through logistics. Vision, sure. Strategy, yes. But when you go to war, you need to have both toilet paper and bullets at the right place at the right time. In other words, you must win through superior logistics.” – Tom Peters
“The line between disorder and order lies in logistics…” – Sun Tzu
“Logistics is the ball and chain of armored warfare.” – Heinz Guderian
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
Invading a shoreline guarded by 300 divisions is a bad idea.
Relying solely on jets to gain superiority is a bad idea.
Invading with 40 width divisions is a bad idea.
Invading with armor is a bad idea.
Relying on commander supply boost to cover enormous amount of divisions is a bad idea.
Invading at ports is a bad idea.
And the list goes on and on... More so considering there's something you didn't tell us.
So you see, you just did it all wrong, pretty much everything that could possibly be done wrong. Nothing to complain about, you've just been punished by using 'right-click-and-pray' strategy - it doesn't work here, sorry. If you want that type of gameplay - go play starcraft or c&c. If you want to be good at this game - then just listen what people say and learn from your mistakes.
From the wiki on agility:
"When two planes meet in combat, the more agile plane will be able to use a greater percentage of its air attack value. If your plane is hit by an opponent that has lower agility, then the damage to your plane can be reduced by -45%"
In other words Agility is better than literally everything else.
But the speed is much lower and if I am not mistaken speed translates to air defense.
"an advantage or disadvantage in speed or agility can modify the damage from -30% up to +30%"
There may be some old data in one place or both.
What I can tell you for sure is that faster planes are better at disrupting bombers.
"up to +100% bonus from fighters' speed (at 1500 km/h)"
So the take away is this.....
Build fighter IIIs with the correct bonus and have them on air superiority.
Build some jets - if you are getting bombed or you have reached 1950 tech.
You can have more prop planes than jets due to the cost difference in production and the fact that one is a later tech. More planes = more air power.
Jet bombers are not going to be easily intercepted by prop fighters
No matter what do not neglect Radar as detection limits how many planes you can use to engage the enemy!