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and all you really had to do to defend against them was garrison 10 or 20 width inf divisions on your coastline...
I totally agree.
Did the guys from paradox do something to reduce the invasions? Because in current campaigns by youtubers, the allies invade very often in Europe especially in Italy and the Soviet Union in North east Germany. That means that paradox didnt change anything about the invasions or at least not for the majority of the people.
Any attempt they make is done early on and results in losses that they will not recover from before the Soviets capitulate and then it's GG.
But there are many reasons as to why they fail.
1) The AI is not capable of launching well thought out, executed and supported invasions. It uses any division it has spare and just aimlessly throws them at ports which are defended and thus never fall OR it just dumps them on a beach, outta supply, with no air or naval cover , they get surrounded and it's good night Vienna.
Even players struggle to pull of invasions right now ... I don't think those players are very good at the game mind you but I digress, if players struggle with mildly competent invasion plans then what hope does an AI have.
2) The Axis currently trounce the Allies in the air game. UK AI in particular does not place enough emphasis on building planes. So come an invasion, the Axis send 1,2,3,4,5k planes down to just rinse invasion attempts. Because the UK fails to keep the Axis airforce in check it has to deploy far more planes that it can manage, which burns too much fuel, eventually grounding the entire airforce.
3) Naval wise, for a long time the UK will hold it's own at sea. Problem is that unlike a player the AI does not press home their advantage to completely eliminate opposition navies to chase them back to their home ports, bait them out for a fight then overwhelm and sink everything removing the threat permanently. Eventually the UK simply does not have enough Oil to run it's various fleets (and by extension the airforce). Thus opens the door to Axis naval supremacy which prevents the allies from launching invasions at all. In fact it opens the door for the opposite to happen.
4) Germany, does not take horrendous losses to it's airforce so it just snowballs outta control, it does not get strategically bombed so it's factories operate at full capacity for the entire duration of the war, does not have to fight on a second or third front, so it does not take huge losses to manpower or equipment which prevents them from spewing out a silly amount of divisions.
5) Italy does not fall, so there's a whole major power's worth of armies helping out, and unlike real Italy, HoI4 Italy is not a drain on Axis resources, it's the easier target to defeat sure but it's competant at defending.
ALL of those combined, really hurt the Allied AI and really push the Axis ahead. A human player can get by just fine and reign Germany in / stop them pulling ahead in the first place, the AI can't do that right now.
That makes very much sense and I totally agree with you. But when I watch youtubers I can see that their AI manages to land. For Example Dustinl796. Even tho I dont think hes that good, he makes good and often helpful videos and I like them. In his newest video where he plays a singleplayer campaign as Germany the Allies managed to land in Italy and the Soviet Union in North east Germany. I personally never even guard my ports in the eastern see. Thats why I know that the Soviet Union never even tries to land. You can watch it if you want. In my campaign even when Italy guards its ports with only 1 division, the Allies never manage to land.