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I think that's what happened in both screenshots. Your second screenshot has some purple units that are out of org.
Keep an eye on the org of the units that are actually fighting (and not waiting to join in reserve). You can increase the reinforce rate by researching Radio tech, and adding Signal Companies to your divisions (among other things). You can also force a division to retreat early (like your lowest org one) to increase the time for another division to move from reserves to fighting.
I hope all that makes sense. Ask questions if not. :)
also add field marshal, and give him reinforce trait and recovery trait.
may i also suggest that you use some political power to increase stability and war support. this will give you more factory output (stability) and up to +10% attack/defence in core territory (war support). should probably also get some more boots on the ground...
Ok that makes a ton of sense actually. Thank you. At this point, I think I’m screwed for time as for getting radios, but I’ll try. I’ve never really tried to understand reinforce rates and I know I have a +8% buff to that via staff but I assume that isn’t enough. Thanks again.
Thanks, I’ll see if I can work radios into my army, but Belgium’s industry is super weak making new units a pain. And I totally forgot to use those decision boosters like an idiot, but thanks for the reminder.
It may work as a solution until you can research Radios.
Thanks for the idea, but it doesn't matter. It really does seem my meager motored army kept the axis at bay in Savoy, because as soon as I pulled out of there to defend Belgium proper, the whole line broke and paris fell from the South. I had a little mini dunkirk and got my whole army to Britain. Already Belgium troops have fought in Greece and Africa and may be deployed to Sweden, which has become a stalemate. I am unable to recoup supplies as none of my allies seem keen on offering a lend lease for much of anything except rifles. I would rely on my African industry, but I have only a full whopping 1 civ factory. Now it's late summer 1941, I'm just waiting for Germany to attack the Soviet Union so that they'll pull divisions away from the West and maybe get pushed back. But if my last 3 playthroughs are anything, the Soviet Union will just get curbed stomped by a stupidly powerful Germany.
This is called 'Defence in Depth' and while it works, what you are doing is not quiet that. The second army in this instance does not work the way you intend. They are still being treated as front line troops and may be the ones doing the fighting, they may just be sat in reserve. Eitherway your units are all on the frontline, just under a different order.
To actually do what you suggest, you need to place the fallback line 1 at least tile behind the frontline.
Also as I'm here, you don't want multiple armies covering the same stretch of land if you can help it, all it does is half the XP gain for both Generals. If you have a 14 tile front for example and 2 armies of 24 divisions, give each army 7 tiles to cover each. This means that any one attack on the line will put 3 divisions into combat from the same General. Naturally you can't always stop overlaps and sometimes you just need to throw Something into a fight. But The more stuff fighting for a single General the better their XP gain is and the more likely they are to gain Traits.
I sometimes do a mix. In your example 2 armies covering 7 tiles each along a 14 tile front with a 3rd army typically commanded by a rookie general covering the entire 14 tile line. This gets the rookie general some experience without having to rely on him covering a line on his own. It also allows a lot more troops to funnel to the point of attack. For example, when defending Beijing with the overlapping armies at times their may be 15 divs defending it which makes it pretty much unbeatable since their are 2 generals/48 divisions cycling reinforcements in and out of it. I usually maintain air superiority as well which helps. With 2 generals covering the same tiles I'm also less likely to see times when 1 general will leave an undefended gap in the line which I've seen happen a lot even when a general is defending a short 5 or 6 tile line.
I used to sometimes use the 2nd fall back line as you described just in case the enemy broke through but I've found that unnecessary in most situations.
Experience earned may be lower but both generals are earning xp so it balances out. I may not get an amazing general but I get 2 good ones. Maybe I'll change that strategy at some point.