Hearts of Iron IV

Hearts of Iron IV

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Garensterz Sep 4, 2019 @ 12:53am
Ryzen 5 3600 Benchmark And System Analyzing
You can check the original thread here:
https://forum.paradoxplaza.com/forum/index.php?threads/ryzen-5-3600-personal-benchmark.1240039/

So this is my benchmark for my own system specs, If you want to see my game settings you can see it on the attached file below. As you see I lowered everything on my settings to give the CPU more room for rendering necessary scripts.

My process for benchmarking is not about framerate, but instead I measured how long would it take from January 1 1936 to April 1 1936 on continuous 5x speed. I also used observer mode just so that every nation in the game will be controlled by AI.

First of all this is my system specifications:
-Ryzen 5 3600
-Palit GTX 1070
-Gskill Ripjaws 16gb Dual channel 3200mhz
-Gigabyte aorus B450m

And now the Benchmarks:

On 3.6ghz Frequency:
1:05.47

Stock Core Clock Speeds with Performance Boost:
1:03.92

2 Cores Stock Clock Speeds (Multithreading) with Performance Boost:
1:07:33

Overclocked to 4.2ghz
1:01.53

Stock Core clock speeds with Performance Boost, Downclocked RAM to 1600mhz
1:24.97

In conclusion

It doesn't seem like HOI 4 is very much of CPU demanding game, based on my statistics. However I haven't tried playing the game on 5ghz Core speed since ryzen 3600 can't get past to 4.2ghz, so I'm not sure how the game will perform in those kinds of clock speed range. Increasing core clocks did help, but it's not that impressive.

On the side note, decreasing my RAM speeds to 1600mhz have greatly reduced my overall performance in HOI 4, showing 21 second difference compared to 3200mhz.

So just to have a comparison between old and modern CPU's, I have actually benchmarked my i7 2600 3.8ghz boost with 1800mhz 16ig dual RAM just nearly a month ago. The system took 1:27 seconds from january 1 1936 to april 1 1936. Compared to my downclocked RAM 1600 mhz ryzen build, it's still quite close.

From the looks of it, RAM speeds plays quite a huge part in playing HOI 4. I have also tried playing in late games such as 1942 onwards and can still perform very good on 4x speeds.
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Showing 1-3 of 3 comments
Dane Sep 4, 2019 @ 3:05am 
Hm, very interesting. Excited to see how the game will run once they start really utilizing the game now being 64bit
EpicD1CK Sep 4, 2019 @ 3:53am 
HOI 4 is a very cpu intensive game. Your concluded otherwise only because your benchmark implementation was flawed.

Instead of measuring your benchmarks during the early game where even someone with a penitium duo core could probably 5 speed with reasonable speed for the first few months, you should instead have been conducting your test late game which is where the amount of units on the map will truly make even the truly highest performing of cpu buckle under the weight of all the possible actions that have to be calculated

As it is now, most of the benchmark results you've shown us are all within margin of errors most likely because cpu utilization on any of them is not even near 100% at early game even if you downclock it to 3000mhz.

The benchmark for memory speed is a different case only because you downclock it so badly that your cpu has to wait for your ram to response. In fact 1600 is so slow it is slower than what the ddr4 default clock speed should be without xmp which is 2133mhz. After a certain point however you will find that memory speed has a huge diminishing returns whereby improving memory speed from 3200mhz to 3600mhz pretty much yields negligible performance increase most likely.
Garensterz Sep 4, 2019 @ 4:40am 
@EpicD1CK

Ok I'd like to see you do your own benchmarks on late games. Because for me doing that will be quite tasking and will take too long to finish. Imagine doing benchmarks on different clock speeds, ram speeds, number of cores in every late game. This personal benchmark of mine already took nearly a day to make.

So yeah I hope you do one and try to help the community. Or if you know someone who have benchmarked HOI4 on late games with professional benchmarking process please feel free to inform me or show me. As I'd be happy to see and learn from it, since this is also my first time doing a detailed benchmarking analysis.

As for now, this is all I could produce. I think benchmarking on early game will still be relevant since different speeds on the system still produce different results. So if higher clock speeds or RAM speeds decreased my time on each cycles in the early game, then there's a high possibility that the system could handle heavy late game scripts. And yes I have tried late games (1943) and the game is still smooth with 4x speed with no unbearing lag spikes in every cycle unlike my Intel i7 2600 with 1800mhz RAM build before.

I think i have been mislead of what I said about HOI 4 is not intensive when it comes to CPU. What I'm trying to say it doesn't really need a bunch of physical cores to greatly increase the perfomance of HOI 4. Clock speeds have a decent increases of performance but its not that mind blowing. But then again I'm only limited to 4.2ghz and yet to see how much higher clockspeeds would perform.

Lastly, I have tried downclocking the RAM to 2133mhz (for you) with core clock speeds set to stock and with core performance boost. The time was 1:13.5. So it's still quite a big decrease on perfomance compared to the All stock clocks and RAM frequency.
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Date Posted: Sep 4, 2019 @ 12:53am
Posts: 3