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Instead of measuring your benchmarks during the early game where even someone with a penitium duo core could probably 5 speed with reasonable speed for the first few months, you should instead have been conducting your test late game which is where the amount of units on the map will truly make even the truly highest performing of cpu buckle under the weight of all the possible actions that have to be calculated
As it is now, most of the benchmark results you've shown us are all within margin of errors most likely because cpu utilization on any of them is not even near 100% at early game even if you downclock it to 3000mhz.
The benchmark for memory speed is a different case only because you downclock it so badly that your cpu has to wait for your ram to response. In fact 1600 is so slow it is slower than what the ddr4 default clock speed should be without xmp which is 2133mhz. After a certain point however you will find that memory speed has a huge diminishing returns whereby improving memory speed from 3200mhz to 3600mhz pretty much yields negligible performance increase most likely.
Ok I'd like to see you do your own benchmarks on late games. Because for me doing that will be quite tasking and will take too long to finish. Imagine doing benchmarks on different clock speeds, ram speeds, number of cores in every late game. This personal benchmark of mine already took nearly a day to make.
So yeah I hope you do one and try to help the community. Or if you know someone who have benchmarked HOI4 on late games with professional benchmarking process please feel free to inform me or show me. As I'd be happy to see and learn from it, since this is also my first time doing a detailed benchmarking analysis.
As for now, this is all I could produce. I think benchmarking on early game will still be relevant since different speeds on the system still produce different results. So if higher clock speeds or RAM speeds decreased my time on each cycles in the early game, then there's a high possibility that the system could handle heavy late game scripts. And yes I have tried late games (1943) and the game is still smooth with 4x speed with no unbearing lag spikes in every cycle unlike my Intel i7 2600 with 1800mhz RAM build before.
I think i have been mislead of what I said about HOI 4 is not intensive when it comes to CPU. What I'm trying to say it doesn't really need a bunch of physical cores to greatly increase the perfomance of HOI 4. Clock speeds have a decent increases of performance but its not that mind blowing. But then again I'm only limited to 4.2ghz and yet to see how much higher clockspeeds would perform.
Lastly, I have tried downclocking the RAM to 2133mhz (for you) with core clock speeds set to stock and with core performance boost. The time was 1:13.5. So it's still quite a big decrease on perfomance compared to the All stock clocks and RAM frequency.