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It is usually player himself who make countries act different way by acting non-historical way himself. World tension and wars have biggest effect.
Early world tension is usualy caused by Spanish civil war and Japan-Chinese. You can check it in detail in game. I dont have any exact values in head but as said -so long as player follow historical route than even AI decisions and reactions are +/- historical (at least until great war trigger). And ofc Historical focuses must be ON as otherwise likely countries go different ways and doing not expected things.
1 - Leave it too late
Providing war did not break out over the Rhineland focus, AI Germany will Demand Sudetenland in 1938, between September and October. If you demand Sudetenland around that date, anytime before or shortly after. They 'should' accept the demand. If you leave it much longer than that, CZE will eventually take a focus which puts them in the Allies and / or the Allies will build up a large enough force to feel confident of stopping you and thus, will stand by CZE.
2 - World Tension is too high
The Allies are a hard counter to Axis expansion, world police if you like. You cannot avoid war with them forever while also expanding, you can however 'pick and choose' what parts of Europe you want to have under your control before they can stop you / before they are willing to stop you, this is because the Allies are not allowed to do anything before 25% World Tension.
If you only do Rhineland and Anschluss, CZE 'Should' accept the demand providing you do it in a timely manner, aka before some other country causes a huge WT spike. If you go alt history and invade other countries via conflict, or demand territories ahead of time which Germany did not historically have, then the 'hard counter' will kick in.
Essentially, you cannot have your cake and eat it, if you want CZE you can't also have Yugoslavia, Poland or The Netherlands ect ect.
3 - Simple chance.
Both CZE and the Allies are given the option to fight Germany, by default the AI is weighted to ceede without fighting, but they still have a small chance to say no. This is more or less to keep the player on their toes, If CZE always accepts the demand, you'd never bother to have your forces ready just in case war breaks out. So there is always a small % chance that war breaks out. If you go against points 1 and 2, then that % chance goes up.
4 - They're not scared of you.
Simple one really, if they or the Allies don't fear your army, they won't surrender. Make sure you have a large army and make sure it it positioned on their borders, essentially gunboat diplomacy ... except with land forces. This one is not as big a deal as the others but it still has an effect.
There is always a chance they'll say no, but providing you don't leave it too late, you have intimidation on your side and don't go crazy and invade / annex everyone then you should have the highest chances to get them.
For reference, iv'e never had it fail me when I've played relatively close to the historical order of things.
You can beat the allies in 1937, but that's not what the OP asked.