Hearts of Iron IV

Hearts of Iron IV

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Germany 36 Research Order?
In terms of military tech research. What would be a good research order to support Blitzkrieg and a possible early invasion of UK?
I have Oil Plant, Construction, Electro-Mechanical Engineering and Basic Machine Tools
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Showing 1-10 of 10 comments
Lunaliv Dec 27, 2016 @ 2:27pm 
As a standard for basically every country, I usually start with the Industry and the Engineering tech trees. In terms of military you dont have much chance to beat the Royal Navy, so focus on researching airplanes and if you get air superiority in the english channel you can easily do a naval invasion.
Lunaliv Dec 27, 2016 @ 2:28pm 
Also research doctrines because those are really good.
Delta Dec 27, 2016 @ 3:00pm 
If you want to challenge the RN then research carriers and carrier planes. 4 carriers (heavy naval investment, delays invasion of the soviets and you basicly give tanks up for 1942) and carefull navy managment (have your navy in only one place and pick only small fights, not the whole RN) can give you navy supremacy.

Alternativly focus on paratroopers and fighters and paradrop the Brits. Close air support or tactical bombers make live on the ground a lot easier.. (TACs cost more but have better range)

Always focus on industry, be up to date and there shouldn't be a need for a specific order.
Last edited by Delta; Dec 27, 2016 @ 3:01pm
Epi Dec 27, 2016 @ 3:49pm 
If you are playing Germany and want to invade England, you must first decide whether you are going to spearhead the invasion with Paratroopers or through a sea invasion. I have not played that much but once I managed to invade with Paratroopers. They landed near Dover and captured Dover. Once my Paratroopers captured Dover I brought my Panzers. ...but my Paratroopers were essential for this startegy so I needed to research and train Paratroopers first.

Also, time is of the esence. In that game I took Belgium and France very quickly (1936-37) and moved as quickly as possible against England.

I tried this once again in a second game (with the new Together for Victory patch). I guess I moved too slowly or just failed to build enough fighter planes... anyway, I could not achive the necesarry air superiority and therefore could not launch my Paratroop Assault. :(
Cheers all. I have spent days trying to get my head around the game. Still not up to speed but not going to give up :)
Originally posted by Delta:
If you want to challenge the RN then research carriers and carrier planes. 4 carriers (heavy naval investment, delays invasion of the soviets and you basicly give tanks up for 1942) and carefull navy managment (have your navy in only one place and pick only small fights, not the whole RN) can give you navy supremacy.

Alternativly focus on paratroopers and fighters and paradrop the Brits. Close air support or tactical bombers make live on the ground a lot easier.. (TACs cost more but have better range)

Always focus on industry, be up to date and there shouldn't be a need for a specific order.
If I concentrate on a para invasion, with air cover, how many para units do I need? This is where im most confused. How do you know how many troops/tanks etc are needed for a specific task?
Also, how does one gain air superiority?
Is there a way to see how many planes the enemy has in a current area? And then would I just make more of a specific plane to match that number?
How do I know what planes are needed to gain the advantage?
Apologies for all the questions guys. I am struggling to get to grips with the game but enthusiastic to learn and not give up.
Apotheotic Otter Dec 28, 2016 @ 12:10pm 
Honestly, I found it easiest to make sure my industrial and electronic research was top notch, and from there, just focus primarily on naval research and dockyard construction; I'm more than happy to start churning out military factories once I have between 30 and 40 naval dockyards. Typically, this lets me add roughly 30-40 DDs, 10-15 CLs, 3-4CAs, 1-2 BBs, a SHBB, and 2-3 CVs by the time of a historically timed wardec on Poland.

Your base military factories are enough to supply your initial army buildup until you have your dockyards. Even then, I usually sport a 5-6k strong Luftwaffe by mid 1939. What really suffers is armor production. Usually, I'm able to add maybe one additional division by the time the war starts. That's fine, though. You have enough air power and army strength to roll Poland and France, anyhow.

Focusing heavily into the Kriegsmarine typically gets me to the point where I am more than comfortable taking my now 60-70+ strong fleet of technologically superior ships into the channel by early 1940. Last go, I went for historical wardec timing, and was still able to Blitzkrieg Poland and France before 1940 without a lot tanks, and sank the RN into the Channel and the North Sea, losing about 10 DDs total, launching and completing Sea Lion by Autumn of 1940. I actually quit that game because after capitulating the allies so early, having full access to all their resources and sporting something ridiculous like 400 factories by Sept 1940, I didn't see the challenge in continuing.
Last edited by Apotheotic Otter; Dec 28, 2016 @ 12:11pm
First, look this pic:
http://steamcommunity.com/sharedfiles/filedetails/?id=722350688
This is playing by ironman mode, of course NOT using MODs.

Second, do this:

Start the game as Germany, while paused...

- Cancel all production of naval and air units.
- Don't spend anything on air forces (production/research zero).
- Don't spend anything on sea forces (production/research zero).
- Select all your troops and create an army with all your divs (30), assign a field marshall for them.
- Create a naval invasion plan from Wilhelmshaven to Hull (and adjacent province) with only 10 of the 30 divs and activate the plan!!

Unpause the game...

- Don't train existing troops by now to save production for new recruits.
- Move ALL your troops to Wilhelmshaven (included those deployed in Königsberg).
- Move ALL your ships to Wilhelmshaven, and group them together in a single fleet.
- Set your only one fleet to NO ENGAGE and NO REPAIR, and send them to patrol the required sea zones, both zones should be only: North Sea and Eastern North Sea if you selected Hull as target. Avoid patrolling the Channel!!
- Start justifying on UK as you get enough political power (the first thing to do with political power).
- Center your production on basic small arms, support equipment and artillery.
- I use to reasearch first: Electronics, Industry branches, Infantry equipment, Artillery and land doctrines for the first year.
- DON'T USE THE FOCUS TREE FOR JUSTIFYING. Only to improve industry first, then land doctrines and infantry weapons. Go for the initial decisions giving political power to speed up the plan!!!! Then it's up to you.
- Check your logistics tab, when all items green, start recruiting some infantry troops.
- When justifying completed declare war on UK (check if invasion it's being launched or you forgot to activate it).
- All Commonwealth will declare war on you, don't worry. UK will be defeated before they land in Europe.
- Don't worry about France or Poland since they are NOT allys with UK by now. They will not attack.
- Wait for the troops to disembark and when port secured send to Hull the rest of your ground forces, the 20 divs waiting in Wilhelmshaven (some could die in the sea due to naval attacks, don't worry and send some reinforces).
- Once all troops landed, create a new battleplan to conquer UK and wait. Pay attention on micromanagement.
- Once you got most part of UK ocuppied they will capitulate. The war will end.
- Annex ALL territories from UK included colonies.
- After the treaty:

* NO MORE Allied faction.
* You will be at peace with Commonwealth.
* You will get massive resources and factories from UK and their colonies.

Next... France, Belgium and Netherlands: Naval invasion from Dover to Calais. And a second front from Germany. All must be ended by mid 1937.

It's cruzial to train new troops almost from the begining. You will need this forces NOT for England but for France, Belgium and Netherland. They will need a huge amount of equipment and you should not spend equipment on training existing troops. Also you should NOT spend resources on air nor naval forces, ALL for ground forces. You don't need tanks by now, JUST small arms, support equipment and artillery. Remember, this is the year 1937. Tanks will be useful later against URSS. Time factor it's cruzial.

As Germany, you only need ships later in the game against USA to invade them.

By mid 1937 and by annexing UK and France you will get massive amounts of aluminium, rubber, tungsten, steel and chromiun. Also you will get massive number of factories. You will only need oil, and the best for it: USA. Also controlling UK you have access to all seas, so you will be able to send your ships almost everywhere in the map, and you will have exceptionally good starting points to launch future wars in all continents (UK colonies).

https://docs.google.com/spreadsheets/d/1RqYO8QtdEI7ZZbAU1hi50irpGuAPSe5yW3r63cJCfxM/edit#gid=989743114

Then.. You choose URSS or USA are the best options. But by mid 1937 practically the game it's over. You win.
Last edited by BlackSmoke 🏴‍☠; Dec 28, 2016 @ 1:42pm
Originally posted by BlackSmoke:
First, look this pic:
http://steamcommunity.com/sharedfiles/filedetails/?id=722350688
This is playng by ironman mode, of course NOT using MODs.

Second, do this:

Start the game as Germany, while paused...

- Cancel all production of naval and air units.
- Don't spend anything on air forces (production/research zero).
- Don't spend anything on sea forces (production/research zero).
- Select all your troops and create an army with all your divs (30), assign a field marshall for them.
- Create a naval invasion plan from Wilhelmshaven to Hull (and adjacent province) with only 10 of the 30 divs and activate the plan!!

Unpause the game...

- Don't train troops by now to save production for new recruits.
- Move ALL your troops to Wilhelmshaven (included those deployed in Königsberg).
- Move ALL your ships to Wilhelmshaven, and group them together in a single fleet.
- Set your only fleet to NO ENGAGE and NO REPAIR, and send them to patrol the required sea zones, both zones should be only: North Sea and Eastern North Sea if you selected Hull as target. Avoid patrolling the channel!!
- Start justifying on UK as you get enough political power (the first thing to do with political power).
- Center your production on basic small arms, support equipment and artillery.
- I use to reasearch first: Electronics, Industry branches, Infantry equipment and Artillery for the first year.
- DON'T USE THE FOCUS TREE FOR JUSTIFYING. Only to improve industry first, then land doctrines and infantry weapons. Then it's up to you.
- Check your logistics tab, when all items green, start recruiting some infantry troops.
- When justifying completed declare war on UK (check if invasion it's being launched or you forgot to activate it).
- All Commonwealth will declare war on you, don't worry. UK will be defeated before they land in Europe.
- Don't worry about France or UK since they are NOT allys with UK by now.
- Wait for the troops to disembark and when port secured send to Hull the rest of your ground forces, the 20 divs waiting in Wilhelmshaven (some could die in the sea due to naval attacks, don't worry and send some reinforces).
- Once all troops landed, create a new battleplan to conquer UK and wait. Pay attention on micromanagement.
- Once you got most part of UK ocuppied they will capitulate. The war will end.
- Annex ALL territories from Uk included colonies.
- After the treaty:

* NO MORE Allied faction.
* You will be at peace with Commonwealth.
* You will get massive resources and factories from UK and their colonies.

Next... France, Belgium and Netherlands: Naval invasion from Dover to Calais. And a second front from Germany. All must be ended by mid 1937.

It's cruzial to train new troops almost from the begining. You will need this forces NOT for England but for France, Belgium and Netherland. They will need a huge amount of equipment and you should not spend equipment on training existing troops. Also you should NOT spend resources on air nor naval forces, ALL for ground forces. You don't need tanks by now, JUST small arms, support equipment and artillery. Remember, this is the year 1937. Tanks will be useful later against URSS. Time factor it's cruzial.

As Germany, you only need ships later in the game against USA to invade them.

Then.. You choose URSS or USA are the best options. But by mid 1937 practically the game it's over. You win.
Top man, many thanks :)
Check it again, prior comment edited...
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Date Posted: Dec 27, 2016 @ 2:00pm
Posts: 10