Hearts of Iron IV

Hearts of Iron IV

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Wolf Dec 18, 2016 @ 12:24am
Tips on army recruitment?
Hi,

Do someone has any tips on recruiting an army?

I tend to recruit very slowly (I barely have 100 divisions when other countries got a couple hundreds) AND to lack manpower (which get worse when I try to accelerate my recruitment.)

I mostly use infantry divisions, so maybe it is that that drain my manpower (I've read they take more manpower than other units), but even by recruiting only four at once my manpower melt like snow not Canadian snow though xd, and I still build my strenght sowly.

Well, either the comparaison is bad because the AI has weaker divisions, or I am very slow.

I've yet to get to a massive war, but if I get there with less than 100 divisions and the other guy count his in thousands, I won't be too optimistic. xD

I tend to load my division with support companies, so maybe that's one of the thing eating my manpower? But I tend to have high loss (well I consider them high, even if less than my ennemies' usually.)

For the speed, maybe my industry is to blame? I tend to recruit around 10 divisions at a time, then deploy when possible and finish the training on the map, but I'm still behind other country (heck, Yugoslavia had a bigger army than me as the German Reich at 1940, and I am still running low on manpower be the focusses be praised on that one.)

So I'm not sure what inder me or what I do that is not fast enough. I mean, the USSR having more divisions than me is probably normal, but the UK with the Great War modifier? ;-;

Have a good day & game. ^_^
Last edited by Wolf; Dec 18, 2016 @ 12:25am
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Showing 1-15 of 16 comments
Warsmith Honsou Dec 18, 2016 @ 12:37am 
how are you recruiting 1/10? or you you add new units so it will be 0/1 but with as many units as you want building at the same time as long as you have the equipment.
Warsmith Honsou Dec 18, 2016 @ 12:40am 
http://steamcommunity.com/profiles/76561198042065216/screenshots/?appid=394360

thats how it should look and you can have government and military commanders that reduce recruitment times.
Wolf Dec 18, 2016 @ 12:41am 
Originally posted by Iron_without:
how are you recruiting 1/10? or you you add new units so it will be 0/1 but with as many units as you want building at the same time as long as you have the equipment.
(I think I'm tired, even after re-reading I don't understand.)

I'm not sure if I understood, but I usually put 10 divisions that gets recruited, but they are on infinite recruitment (not just one type of division.)
Wolf Dec 18, 2016 @ 12:42am 
Are there benefits to not get them all recruited in the same state?
Wolf Dec 18, 2016 @ 12:45am 
Originally posted by Iron_without:
http://steamcommunity.com/profiles/76561198042065216/screenshots/?appid=394360

thats how it should look and you can have government and military commanders that reduce recruitment times.
The major difference I see is that I put them all in a single "group" (group of a type of division), and all group are in the same state. And I put it on infinite too. ^^'
Warsmith Honsou Dec 18, 2016 @ 12:46am 
in you have it on infinite but one line it will only recruit one unit at a time, with having 10 slowly recuiting at the same time it gives you the option of fast tracking them and not training them and sending them into the field as very poor troops but allows you to mass produce troops.
Wolf Dec 18, 2016 @ 12:46am 
I'll go get some sleep, else I'm not gonna be able to understand a single thing.

Sorry to go like that. ^^'
Wolf Dec 18, 2016 @ 12:50am 
Originally posted by Iron_without:
in you have it on infinite but one line it will only recruit one unit at a time, with having 10 slowly recuiting at the same time it gives you the option of fast tracking them and not training them and sending them into the field as very poor troops but allows you to mass produce troops.
I put 4 lines of infantry, 2 of tanks and 1 of commandos and mobile units usually, and I deploy them as soon as possible to accelerate things. But I'm either limited by manpower getting down quickly or...My way must train them slowly. ^^'

What is the thing about fast tracking? Is it the deployment on the map or I missed something?

Thank you for the explanations. ^^
Warsmith Honsou Dec 18, 2016 @ 12:51am 
there is a button next to the unit that allows you to deploy them before their training is finished.
Warsmith Honsou Dec 18, 2016 @ 12:53am 
on that screenshot i posted you can see 1/1 then two buttons, the first one is the deploy button and the other one is the cancel unit :)
quarantine victim Dec 18, 2016 @ 3:11am 
What size and composition are your divisions? As a general rule you need to aim for a multiple of 10 combat width, probably 20 for infantry. Also, go easy on the support units. You need a balance between your attack values and the organisation of your units - keep support to a minimum and make sure you've got plenty of infantry to beef up morale.
Wolf Dec 18, 2016 @ 9:04am 
Originally posted by Kilroy:
What size and composition are your divisions? As a general rule you need to aim for a multiple of 10 combat width, probably 20 for infantry. Also, go easy on the support units. You need a balance between your attack values and the organisation of your units - keep support to a minimum and make sure you've got plenty of infantry to beef up morale.
I always put them to a combat width of 20. ^^

Oh, well I now now why I had a so bad organisation (I thought it was my tanks.) I'll try that when I go back to the game, thanks. ^^



Originally posted by Iron_without:
on that screenshot i posted you can see 1/1 then two buttons, the first one is the deploy button and the other one is the cancel unit :)
I think there is a misunderstanding, I already use those options (well, the cancel one is mostly when I don't want of a type of division anymore.) ^^'
Eagle_of_Fire Dec 18, 2016 @ 11:11pm 
I'm not sure why the OP think that having more units is actually a good thing?

I'm playing Canada without the DLC right now. I only have 20 troops on the field and I started with 8. And I'm the only single reason why the Axis didn't win this war yet. I'm around 20% war participation.

More units don't automatically make you good. Good units with good equipment and with manual intervention to catch enemies off guard is what make you win battles.
Wolf Dec 19, 2016 @ 12:15am 
Originally posted by Eagle_of_Fire:
I'm not sure why the OP think that having more units is actually a good thing?

I'm playing Canada without the DLC right now. I only have 20 troops on the field and I started with 8. And I'm the only single reason why the Axis didn't win this war yet. I'm around 20% war participation.

More units don't automatically make you good. Good units with good equipment and with manual intervention to catch enemies off guard is what make you win battles.
Well, it's mainly because I ended up with less than 100 units (I don't know the total of all my (too many) puppets with Germany having more than 1200 (British Empire before the patch.) It has scared me enough to not want it to happen again. ^^'

For now I don't have problem with my wars, even when outnumbered (mainly because the AI don't put all on the front I guees.)
Wolf Dec 19, 2016 @ 12:16am 
Originally posted by floW:
Originally posted by Eagle_of_Fire:
I'm not sure why the OP think that having more units is actually a good thing?

I'm playing Canada without the DLC right now. I only have 20 troops on the field and I started with 8. And I'm the only single reason why the Axis didn't win this war yet. I'm around 20% war participation.

More units don't automatically make you good. Good units with good equipment and with manual intervention to catch enemies off guard is what make you win battles.
Well, it's mainly because I ended up with less than 100 units (I don't know the total of all my (too many) puppets with Germany having more than 1200 (British Empire before the patch.) It has scared me enough to not want it to happen again. ^^'

For now I don't have problem with my wars, even when outnumbered (mainly because the AI don't put all on the front I guees.)
And I don't see what would be bad at having more good units. ^^' (Or at least not hiting 0 manpower)
Last edited by Wolf; Dec 19, 2016 @ 12:17am
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Date Posted: Dec 18, 2016 @ 12:24am
Posts: 16