Hearts of Iron IV

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Just a question about soft attack and hard attack.
Hello, I just wanted to ask about soft and hard attack and what they do, from what I've gathered it seems that the higher hard attack a division has the stronger it is against units with high hardness, and the higher soft attack something has the stronger it is against soft units? Is this correct, and if so, would that mean that tanks are not that effective against infantry?
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Showing 1-7 of 7 comments
GOT_NO_SKILLZ Dec 1, 2016 @ 2:22am 
Originally posted by Laith_TheDemon:
it seems that the higher hard attack a division has the stronger it is against units with high hardness, and the higher soft attack something has the stronger it is against soft units?

This statement is essentially correct.

and if so, would that mean that tanks are not that effective against infantry?

Tanks still have pretty good soft attack values. Also, there are other factors to consider that actually make tanks great against infantry:

1. Because tanks have high hardness, most of an infantry division's attacks (which are usually soft), are wasted.
2. Tanks have high breakthrough values (basically, their defense value when they are the attacker). So the chance of tanks sustaining damage is low (~10%) for # attacks < breakthrough, I think.
3. Because tanks have high armor, and typically infantry (without AT) have low piercing, the few attacks that the infantry make have a low chance of doing actual Org/Strength damage. Also, the tanks will inflict even greater Org/Strength losses on the infantry if their armor can't be pierced.

So tanks are very effective at *attacking* infantry, as long as they aren't in easily-defended terrain (cities, mountains, maybe forests).

Laith_TheDemon Dec 1, 2016 @ 5:24am 
Originally posted by GOT_NO_SKILLZ:
Originally posted by Laith_TheDemon:
it seems that the higher hard attack a division has the stronger it is against units with high hardness, and the higher soft attack something has the stronger it is against soft units?

This statement is essentially correct.

and if so, would that mean that tanks are not that effective against infantry?

Tanks still have pretty good soft attack values. Also, there are other factors to consider that actually make tanks great against infantry:

1. Because tanks have high hardness, most of an infantry division's attacks (which are usually soft), are wasted.
2. Tanks have high breakthrough values (basically, their defense value when they are the attacker). So the chance of tanks sustaining damage is low (~10%) for # attacks < breakthrough, I think.
3. Because tanks have high armor, and typically infantry (without AT) have low piercing, the few attacks that the infantry make have a low chance of doing actual Org/Strength damage. Also, the tanks will inflict even greater Org/Strength losses on the infantry if their armor can't be pierced.

So tanks are very effective at *attacking* infantry, as long as they aren't in easily-defended terrain (cities, mountains, maybe forests).
Oh, alright, it looks like its my fault then, I think its because iam not using an efficient combination of unit types, do you recommend any combinations?
DirishDevil Dec 1, 2016 @ 8:46am 
how about using common sense
MeDaDaddy Dec 1, 2016 @ 8:56am 
Light Armour and Motorised Infantry go well together (with the light Self-Propelled versions of Artillery, Tank Destroyers and Anti-Air if you wish) since they move at the same rate and give you a spread of hard & soft damage.

Infantry and (towed) Artillery & Tank Destroyer go well together (mix of hard and soft.)

Medium Armour and Mechanized Infantry (with medium versions of the SP stuff) move at the same rate.

It depends on what you think you may be facing, I suppose, and what stage in research you are at, ability to produce equipment or personal preference when you are designing your templates.

What leader traits the Army the units are for has (the 10% less Combat Width trait, for instance) & which support units you are using in the divisions (that is, you could add hard attack to infantry by adding in hard attack support units rather than adding in actual units) also should be considered.

Laith_TheDemon Dec 1, 2016 @ 9:00am 
Originally posted by MeDaDaddy:
Light Armour and Motorised Infantry go well together (with the light Self-Propelled versions of Artillery, Tank Destroyers and Anti-Air if you wish) since they move at the same rate and give you a spread of hard & soft damage.

Infantry and (towed) Artillery & Tank Destroyer go well together (mix of hard and soft.)

Medium Armour and Mechanized Infantry (with medium versions of the SP stuff) move at the same rate.

It depends on what you think you may be facing, I suppose, and what stage in research you are at, ability to produce equipment or personal preference when you are designing your templates.

What leader traits the Army the units are for has (the 10% less Combat Width trait, for instance) & which support units you are using in the divisions (that is, you could add hard attack to infantry by adding in hard attack support units rather than adding in actual units) also should be considered.
Alright, thank you, that is very helpful.
Elenrai Dec 1, 2016 @ 9:21am 
Originally posted by Laith_TheDemon:
Originally posted by MeDaDaddy:
Light Armour and Motorised Infantry go well together (with the light Self-Propelled versions of Artillery, Tank Destroyers and Anti-Air if you wish) since they move at the same rate and give you a spread of hard & soft damage.

Infantry and (towed) Artillery & Tank Destroyer go well together (mix of hard and soft.)

Medium Armour and Mechanized Infantry (with medium versions of the SP stuff) move at the same rate.

It depends on what you think you may be facing, I suppose, and what stage in research you are at, ability to produce equipment or personal preference when you are designing your templates.

What leader traits the Army the units are for has (the 10% less Combat Width trait, for instance) & which support units you are using in the divisions (that is, you could add hard attack to infantry by adding in hard attack support units rather than adding in actual units) also should be considered.
Alright, thank you, that is very helpful.
Off topic BUT!
I find that you can be very sucessful with a little micro management of your front lines too, try avoiding using offensive lines and use the AI to manage the frontline only, manage the offensive yourself, the AI is as dumb as the last US election.
I promise, you can achive amazing things with very few divisions and a bit of paitience.
Laith_TheDemon Dec 1, 2016 @ 10:07am 
Originally posted by Elenrai:
Originally posted by Laith_TheDemon:
Alright, thank you, that is very helpful.
Off topic BUT!
I find that you can be very sucessful with a little micro management of your front lines too, try avoiding using offensive lines and use the AI to manage the frontline only, manage the offensive yourself, the AI is as dumb as the last US election.
I promise, you can achive amazing things with very few divisions and a bit of paitience.
Yeah, thats what I do, I manage frontlines most of the time, I keep a piercing division where I put 2 units across the front line in each square and 15 in one to pierce through their line
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Date Posted: Dec 1, 2016 @ 1:23am
Posts: 7