Hearts of Iron IV

Hearts of Iron IV

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Command for instantly returning volunteers?
There HAS to be a way to get units to immediately return from being a volunteers. I need this because the Kaiserreich mod upon loading a save, returns volunteers immediately, it's a bug, but its very game breaking and the developers of the mod refuse to acknowledge it as an issue, so I guess I just have to immediately return, and immediately deliver the volunteers, and use the TP command to send them back to where they were. Is it an actual command or does it maybe revolve around an event?
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Showing 1-15 of 15 comments
jeger Oct 16, 2017 @ 7:46pm 
There isn't as far as I know, but you didn't explain your problem remotely well
Kaiser_Randall Oct 16, 2017 @ 7:51pm 
So, when using Kaiserreich, and if I had volunteers in a country, and I re-load a save, for some reason upon reloading that save, it sends the volunteers right back. Because the KR devs haven't fixed it, I was wondering if there was a command of either just a command, or an event command, that would make the "Volunteer's in transit" just finished immediately the transfer, so I could just resend them, again immediately, and use the TP command to just put the volunteers right back where they were before the save was loaded.
jeger Oct 16, 2017 @ 7:53pm 
Originally posted by Kaiser_Randall:
So, when using Kaiserreich, and if I had volunteers in a country, and I re-load a save, for some reason upon reloading that save, it sends the volunteers right back. Because the KR devs haven't fixed it, I was wondering if there was a command of either just a command, or an event command, that would make the "Volunteer's in transit" just finished immediately the transfer, so I could just resend them, again immediately, and use the TP command to just put the volunteers right back where they were before the save was loaded.

Just resend the volunteers when they get back it seems
Kaiser_Randall Oct 16, 2017 @ 9:54pm 
I just didn't want to do it that way as it takes a month to get them back, and a month to send them again
Phloyd113 Jan 6, 2018 @ 11:40am 
I don't think this is just the mod you are using. I have the same issue without that mod. Though it seems to be the only way to return your volunteers home when you want them to return, it does cost time after a saved game reload when you want your volunteers to remain in place (14 days to return, then 14 days again to re-deploy). This is how the game works, not just the KR mod (again, I don't have that mod, but have that problem). So, two things for Firaxis: Give us a way to manually order our units to return home, and make it so that saved games keep that deployment instead of forcibly returning them. Maybe a new topic post is in order (?) since this is NOT the KR mod doing this.
Last edited by Phloyd113; Jan 6, 2018 @ 11:42am
soontir fel Jan 6, 2018 @ 12:26pm 
Originally posted by phloyd113:
I don't think this is just the mod you are using. I have the same issue without that mod. Though it seems to be the only way to return your volunteers home when you want them to return, it does cost time after a saved game reload when you want your volunteers to remain in place (14 days to return, then 14 days again to re-deploy). This is how the game works, not just the KR mod (again, I don't have that mod, but have that problem). So, two things for Firaxis: Give us a way to manually order our units to return home, and make it so that saved games keep that deployment instead of forcibly returning them. Maybe a new topic post is in order (?) since this is NOT the KR mod doing this.
you have thi issue in vanilla? I dont have this issue in vanilla is it possible you guys have some files screwed up?
Phloyd113 Jan 6, 2018 @ 12:54pm 
Originally posted by soontir fel:
Originally posted by phloyd113:
I don't think this is just the mod you are using. I have the same issue without that mod. Though it seems to be the only way to return your volunteers home when you want them to return, it does cost time after a saved game reload when you want your volunteers to remain in place (14 days to return, then 14 days again to re-deploy). This is how the game works, not just the KR mod (again, I don't have that mod, but have that problem). So, two things for Firaxis: Give us a way to manually order our units to return home, and make it so that saved games keep that deployment instead of forcibly returning them. Maybe a new topic post is in order (?) since this is NOT the KR mod doing this.
you have thi issue in vanilla? I dont have this issue in vanilla is it possible you guys have some files screwed up?
Just reloaded the game and have this problem. I use no mods at all. Let's get this to Firaxis instead of haggling over whether this is a corrupt game file or not, as it is not. If we had corrupt game files, there would be far more wrong than this hardly noticeable flaw. I can consider that it went overlooked during beta testing as it requires that you send troops abroad as volunteers (not an expeditionary force, but volunteers), and save the game, reload it, in order to see this take place. It drives me crazy since I know that if I save a game to reload it later, my volunteers will have to take 28 days to be deployed again.

Geez! A clear problem with game design, and we have people trying to stall it to prevent Firaxis from fixing it!

So, to be clear, this issue exists:

A player sends a volunteer force abroad. Later, due to their own needs, they save the game to be resumed later. When that game is loaded, the deployed volunteers are being returned home (note this is the ony way you can forcibly return volunteers back once they have been sent! Also an aisssue for Firaxis to fix!). No war conditions have changed, so no condition are in place which would preclude the deployment of these volunteers. If the player wants these volunteers, they must wait 14 days for their return, then 14 more days to re-deploy them.

For those not thinking they have this problem, try it again under the correct conditions. I was playing Russia in the 1936 scenario, if that helps. No mods, fresh install.
jeger Jan 6, 2018 @ 6:41pm 
Originally posted by phloyd113:
Originally posted by soontir fel:
you have thi issue in vanilla? I dont have this issue in vanilla is it possible you guys have some files screwed up?
Just reloaded the game and have this problem. I use no mods at all. Let's get this to Firaxis instead of haggling over whether this is a corrupt game file or not, as it is not. If we had corrupt game files, there would be far more wrong than this hardly noticeable flaw. I can consider that it went overlooked during beta testing as it requires that you send troops abroad as volunteers (not an expeditionary force, but volunteers), and save the game, reload it, in order to see this take place. It drives me crazy since I know that if I save a game to reload it later, my volunteers will have to take 28 days to be deployed again.

Geez! A clear problem with game design, and we have people trying to stall it to prevent Firaxis from fixing it!

So, to be clear, this issue exists:

A player sends a volunteer force abroad. Later, due to their own needs, they save the game to be resumed later. When that game is loaded, the deployed volunteers are being returned home (note this is the ony way you can forcibly return volunteers back once they have been sent! Also an aisssue for Firaxis to fix!). No war conditions have changed, so no condition are in place which would preclude the deployment of these volunteers. If the player wants these volunteers, they must wait 14 days for their return, then 14 more days to re-deploy them.

For those not thinking they have this problem, try it again under the correct conditions. I was playing Russia in the 1936 scenario, if that helps. No mods, fresh install.

you're about two months late with this
Kaiser_Randall Jan 7, 2018 @ 3:23pm 
Originally posted by i am moofin:
Originally posted by phloyd113:
Just reloaded the game and have this problem. I use no mods at all. Let's get this to Firaxis instead of haggling over whether this is a corrupt game file or not, as it is not. If we had corrupt game files, there would be far more wrong than this hardly noticeable flaw. I can consider that it went overlooked during beta testing as it requires that you send troops abroad as volunteers (not an expeditionary force, but volunteers), and save the game, reload it, in order to see this take place. It drives me crazy since I know that if I save a game to reload it later, my volunteers will have to take 28 days to be deployed again.

Geez! A clear problem with game design, and we have people trying to stall it to prevent Firaxis from fixing it!

So, to be clear, this issue exists:

A player sends a volunteer force abroad. Later, due to their own needs, they save the game to be resumed later. When that game is loaded, the deployed volunteers are being returned home (note this is the ony way you can forcibly return volunteers back once they have been sent! Also an aisssue for Firaxis to fix!). No war conditions have changed, so no condition are in place which would preclude the deployment of these volunteers. If the player wants these volunteers, they must wait 14 days for their return, then 14 more days to re-deploy them.

For those not thinking they have this problem, try it again under the correct conditions. I was playing Russia in the 1936 scenario, if that helps. No mods, fresh install.

you're about two months late with this

Doesn't stop him from being wrong. Paradox just can't get their ♥♥♥♥ together.
Phloyd113 Jan 7, 2018 @ 3:38pm 
Originally posted by i am moofin:
Originally posted by phloyd113:
Just reloaded the game and have this problem. I use no mods at all. Let's get this to Firaxis instead of haggling over whether this is a corrupt game file or not, as it is not. If we had corrupt game files, there would be far more wrong than this hardly noticeable flaw. I can consider that it went overlooked during beta testing as it requires that you send troops abroad as volunteers (not an expeditionary force, but volunteers), and save the game, reload it, in order to see this take place. It drives me crazy since I know that if I save a game to reload it later, my volunteers will have to take 28 days to be deployed again.

Geez! A clear problem with game design, and we have people trying to stall it to prevent Firaxis from fixing it!

So, to be clear, this issue exists:

A player sends a volunteer force abroad. Later, due to their own needs, they save the game to be resumed later. When that game is loaded, the deployed volunteers are being returned home (note this is the ony way you can forcibly return volunteers back once they have been sent! Also an aisssue for Firaxis to fix!). No war conditions have changed, so no condition are in place which would preclude the deployment of these volunteers. If the player wants these volunteers, they must wait 14 days for their return, then 14 more days to re-deploy them.

For those not thinking they have this problem, try it again under the correct conditions. I was playing Russia in the 1936 scenario, if that helps. No mods, fresh install.

you're about two months late with this
Ok, Iwill start a new thread, since it hasn't been addressed as being in a fix. Not a huge issue, but it hurts to lose 28 days of experience build.
reubenmd12 Jan 7, 2018 @ 6:38pm 
I have base game with no mods, and I've never seen this. Even if I save, volunteers will still be fighting when I return (haven't checked Ironman).
oddball Jan 8, 2018 @ 5:44am 
Originally posted by phloyd113:
Also an aisssue for Firaxis to fix!

Firaxis doesn't make this game or have any connection to it.
Serathis Jan 8, 2018 @ 12:08pm 
afaik you can't recall voluntters

Originally posted by phloyd113:
Originally posted by i am moofin:

you're about two months late with this
Ok, Iwill start a new thread, since it hasn't been addressed as being in a fix. Not a huge issue, but it hurts to lose 28 days of experience build.

I have this problem right now exactly like you phloyd
Phloyd113 Jan 29, 2018 @ 12:45pm 
Originally posted by phloyd113:
Ok, Iwill start a new thread, since it hasn't been addressed as being in a fix. Not a huge issue, but it hurts to lose 28 days of experience build.

I have this problem right now exactly like you phloyd
Actually, I did uninstall the game, then reinstall it, and the saved game now keeps my volunteers where they are deployed.

However, we still need to either find a way to return them whenever we choose, or understand why we aren't permitted to command our own troop deployment. On that subject, the case is that we send our volunteers abroad, but the only way they will return is if our nation goes to war, or that foreign war comes to an end. There are numerous times when I have felt the need to bring them home to prepare for the oncoming invasion to give them time to get to their defensive locations and dig in (I am playing Russia as I write this).

Thanks for your note which shows that a problem exists in this area.
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Date Posted: Oct 16, 2017 @ 5:26pm
Posts: 15