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Fordítási probléma jelentése
Darkest Hour was the perfect mix for me, but in HOI4 they made everything super casual and it had zero learning curve compared to the previous games beyond having different mechanics.
I still like it though, it's fun to exploit and mess around with.
Would I be right in assuming that 4 is mostly like a real time making history?
P.S, go watch some of iSorrowProductions's videos where he plays as some tiny nations you've never heard of, he demonstrates pretty clearly how hilarious the game gets.
It does have some advantages over previous iterations of the game, though. I prefer the way production works in HoI4, for instance, in that you actually produce the individual pieces of equipment and stockpile them for use in equipping, reinforcing, and updating divisions. The division designer is kind of neat, too.
In the end, it's Paradox, so it'll be good in another year or two (after $200 worth of DLC, naturally).
You can't really bring 'lack of sliders' as a charge against HoI 4 - HoI 3 seems to be a slider micromanaging chore a lot of the time...whereas you're not constantly micromanaging your military or civilian factories in HoI 4.
I was experienced with HoI 3 and for the longest time all I heard was straight doom and gloom about HoI 4 and how it was a "downgrade" from HoI 3, so I held off. But I made the plunge and honestly I've enjoyed my time in HoI 4. I don't take the game 100% seriously either, whereas I feel like HoI 3 was set up to be very clinical.
I'm convinced, especially after getting enjoyment out of this game I'm supposed to despise as a HoI 3 player, that I'm insanely easy to entertain and please. So I guess my opinion probably doesn't represent much when it comes to HoI 3 vs HoI 4...
The graphics look nice, I can't speak for the other stuff since I haven't played it, but I'm sure the military and production mechanics are better...but is that really worth losing all the flavour that a world war 2 game should have? It doesn't have a 33 start-date, its all about the war, nothing about politics, nothing about diplomacy, nothing about spycraft, nothing about alternative history, nothing about real history. It looks more like a framework for a game, a proof of concept of a skeleton that a ww2 game could be put into.
And I'm coming from Darkest Hour - a much much older game...and a MOD at that. Hearts of Iron 4 really should be able to do better.
Sliders - I know exactly what you mean by sliders, I have played HoI 3. I'm not sure what point you were getting at here with sliders though.
HoI 3 has a fully automated military that you don't need to control - basically the same for HoI 4 really, with creating and executing plans.
It doesn't have a 33 start date - HoI 3 starts in 1936, or later.
It's all about war - is it not a WWII game?
Nothing about politics - you seem to know an awful lot about the game for not having played it. You can influence your own country's politics as well as other countries. You can store up and spend political power to afford decisions, political and military staff, change economic laws, recruitment laws, mobilization...
Nothing about diplomacy - yes there is plenty of diplomacy. You can interact with other nations in various ways depending on mutual opinions, world tension, etc. Lend lease, guarding a country's independence, creating factions, and such.
Nothing about spycraft - no you don't recruit and manage spies like in HoI 3, but you can use radar and decryption for instance to find out more information on the enemy forces. You can check out their country screen to see approximately how many factories, air bases, shipyards, divisions, aircraft, and vessels they have. Which more or less implies espionage I suppose. You're right and wrong on this point.
Nothing about alternative history - Of all the points you try to bring against HoI 4...are you actually serious here? Even with historical focuses you can do all sorts of crazy alternate history stuff. If you turn off historical focuses you'll probably see some nations go down different paths. And then if you get to the workshop you've struck it rich. Want to start in 1936 but in a world where Germany won WWI? Kaiserreich is for you. Want to try to stave off the onslaught as Germany in late WWII? Endseig is for you. Want to alter 21st century history? Millennium Dawn is for you. All for free.
Nothing about real history - Huh? HoI 4 very clearly includes historical events, especially in the lead-up to World War II. What are you trying to say here?
It doesn't - I've asked and asked, and looked at screenshots. Perhaps you can provide me with one of proof. I'm looking for at least something as complex as HoI 3 is not something as in-depth as Darkest Hour. Something where you can determine the legal rights of your citizens, how democratic the government is (not the ideology 'democracy'), and interventionism. NOT just things related to, again, war. And this isn't COD, world war 2 wasn't just about war, it was a struggle of ideas...it started with the Spanish Civil War, really. Hitler didn't declare war on Poland until that mess was resolved. But HoI 4 lacks any political depth beyond 'get big army, go smash'
I feel a 1933 start-date is important, earlier titles in the series managed to have it and I feel it was removed because it was 'too boring' for people looking for something like a rts grand historic version of COD. It gives you three years to plan, to prepare, and if the devs do things right to perhaps pick alternative avenunes of history. And when I say that I don't mean turning 'lucky nations' off or whatever HoI 4 has, I mean even driven Alternative History like in earlier titles like Darkest Hour. The base game of Darkest Hour has events for every single nation on the ♥♥♥♥♥♥♥♥ map. Egypt can join the Axis and its fully event driven with events for them even winning and getting their land back - not having to rely on just random dice-rolls for your choaswank play, Japan can choose to go towards the north/USSR or south/China or even to become a democracy at multiple points and its all event driven. HoI 3 started on the path of eliminating this in the vague name of 'sandbox' but that isn't what 'sandbox' means - like I said its more like the skeleton of a game than a game itself.
And, again, Darkest Hour is the main thing I'm coming from - I have almost 400 more hours in it than hoi3 and its infinitely better. Every nation just about is interesting to play - at least European and Asian. All of them have events, decisions, and the like. There are - shock horror - even complex events for the end of world war 2 and the restructuring of Europe unlike in HoI 3 and I'd be willing to guess 4. You can't bring up mods either, since the base game is what should have mechanics required for a world war 2 game...right?