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Let me clarify: I seek the practical reason for why am I not allowed to reverse engineer, disassemble & decompile at *my* leisure (unless local laws say otherwise). IMHO this kills the (basic) human(read "childish") curiosity of how a thing works. I wonder what the practical benefit Dev/Publisher get from it? Are they feel protected? From what, curiosity? Come on...
IMHO every (ethical) hacker will likely laugh at this point ;-)
(would love to hear Dev/Publisher's POV)
The spirit of the law comes from the idea of intellectual property. This game has an engine, a system by which it works. It took time, effort and money to develop that system, therefore, the dveloper wants to make sure that they get the profits from it. However, if someone else copys their design code to make their own game then theoretically they could build a competing game at a very low cost and hurt the original developer's bottom line. Now, this probably is not an issue if you are only looking to tamper with things for your own pleasure and no one would probably know about it anyway as only trying to sell or distribute your tampered product would really be illegal as well as potentially noticeable but I guess they just want to be thorough
I don't want to create a derivate work of the Game, I'd just want to decompile it to see/clarify how does the Game work (for example)... I will not create a working copy of the Game (thus endager) their IP....
I know, and as I said, that is probably fine as I dont think that tampering with things for personal use is illegal and in anycase would probably be very difficult for the developer to even notice in the first place. As I said, the devs are probably just trying to be thorough and probably have competitors more in mind than they do small fries like yourself.
Also, you have to consider that there are mods to this game which do play around with the game's code to make certain changes to it for the pleasure of the player so I can't imagine that what you would want to do is all that much different