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I usually build them at about 1/4 to 1/3 the rate of my normal fighters so I've got some long-range air sup options in the types of place I listed.
Interception would work also, disrupting bomber missions sent by the enemy.
As Italy, I have used heavy fighters to gain air superiorty over Czech to paradrop onto their capital and end my war with them quickly. Beyond that, they really haven't been useful.
And the conclusing was that heavy fighters suck big time. They will do even worse at air to air combat than close air support because of their low agillity.
The test was made without any of the air doctrins researched.
So never use heavy fighters. You can paradrop most places with tier 1 figthers (not inter-war).
Maybe on strategic bombings runs they are worth it. If you make sure that they are only on interception. But i doubt it since heavy fighters are so expensive. I would rather just push more production into strategic bombers and lose a few more bombers when bombing.
I don't know what y'all think about Heavy Fighters, BUT, their outstanding uses are island-hopping, and carrier umbrellas based on coastal areas !!
Your CV fleet took a licking, and are still ticking ?, fall back to a 13th USAAF port for repairs !!
1. You use heavy fighters as a luxury item when you are lazy about max range. This is marginally helpful when pushing into certain countries that have sparse airfields (namely russia after you push in deep). Having longer range means you need to rebase the planes less often.
2. Heavy fighters can be used to defend island outposts better than fighters due to longer range. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea zones away from an airfield.
3. Heavy Fighters are a luxury because they are essentially a technological dead end (there is no jet heavy fighter). Note H. Fighters also have no carrier variants which is a problem if you are Germany and want to fight the USA (often the navy of Japan is reduced to nothing and the americans have 200+ ships). Not researching everything in the tree is one of the things that separates a smart human from the stupid AI.
4. Heavy Fighters cost more production than light fighters. There is a bonus for having more planes than the enemy (even if 75% of your planes are from 1936). Your production is always limited by something. Your army must have CAS+fighters of some kind to be effective. If you have coastline or your allies have coastline (read as any member of the axis or allies) then you can help defend that coastline with naval bombers. [But weren't CAS better than killing ships than torpedo bombers? Yes they were but remember wht I said about throwing history out the window]. So essentially you always need fighters, CAS and navy bombers. If you are making 2 different kinds of fighters then you lower your production twice. You need to spend air experience to make both planes good (and you already have CAS and naval bombers wanting xp too).
5. Put all this together and you should realize that you should not use H. Fighters. This is similar to the idea that even though light tanks are in the game you should probably not use them either or stop using them as soon as you can switch to medium tanks.