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One of my pet peeves about TR was that, regardless of battle results, economies generally got stronger over time; especially, for the Axis. You won't see that in HOI4 if you are losing territory.
Also, I don't remember manpower being an issue in TR like it is in HOI4.
Diplomacy is much different and there are a lot more countries that are playable in HOI4. In HOI4 you have to research your equipment types and can design your divisions according to the way you wage war. Supply routes and territorial infrasctructure are also factors in HOI4 that don't exist in TR.
Yes, it was the old AH game. We had 8 people who played and we were all vicious and back stabbing which meant the games could get very interesting.
I agree about the economic and manpower issues with the game. We came up with several alternate rules and a couple of items to add to the game to make it more realistic. Three of us were mathematicians which meant many arguments about statistical balance and therefore resulted in what we felt were good rules. We mostly played the vanilla version but when we had extra time and more substances to imbibe, well, the extra rules meant you really had to be on yoru toes and punishment could be brutal.
We sent the rules to AH but by that time board games were already declining; we had hopes for a computerized version of the game, multi-player across modems in our dreams and hoped the rules might be accepted. We did not want compensation or even attribution; we just wanted the game to survive and maybe thrive but in truth, it was a very complex and time consuming game.
I think I am going to buy the games mentioned here because after taking a look at them, they really do "feel" familiar and anytime I hear about a decent AI, I get very excited.
Sorry for the long note but I have been passionate about strategy games for a long time. A couple of Harpoon 3 scenarios still elude me but I LOVE that game.
Again, my thanks for the input. All of you made this old man's day!
Nat