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Nevertheless, i've played multiple games (250 hours total now) where i have had gazillion of factories etc, but only two of the recent games have had this issue... i think i've just luckily avoided it by changing export policies earlier or something...
the game takes a portion of factories that you have built and uses them for trade so if you have a small amounjt of factories you will run out very quickly and wont be able to continue trading, if you can switch it to war econ because it frees up all your factories that are used for civilian goods and transfers them to your use for construction or trade
I too have loads of Civ factories spare, but still I can't trade. Must be a Bug :/
Had the same problem today and found out, that you cannot use civs you get from puppets to trade, only ur very own civs. So if you puppeted the whole world isntead of annexing them, you can build with their civs, but not trade. In the building screen you can read how many of your civs are your own. Only htese are usable for imports.
I guess they've dont this to prevent trade abuse in MP, like giving all your factories for Steel to another player, and he trades the same amount from you, so you have more ressources but no less factories. If you could now use the factories you gained from trade to trade again, you could basically trade all the ressources with just one factory each...