Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The AI might still build light tanks in late war because most nations were still using them. The Soviets list 2800 light tanks lost in '44. The American and British used the M3 Stuart until the end of the war.
I don't use non-historical division compositions. Not everyone is looking to game the system. Marines get a radio and an engineer company. Anything else is silly, might as well go outfit a division of space marines.
I've also noticed that air superiority have gotten really important. If I dont have planes in the air, I can lose about 50% combat power.
But when I really was pushing it, with 2nd tier medium tanks ready for the invasion of france late '39 (it can be done). Those tanks pretty much sucked and got bogged down in belgium. wtf? There's quite a few new things to consider and I've seen no proper division design guide or strategy guide that explains it properly. (Considering I've previously used mods maybe I should reinstall to rule any bugged files out)
Edit: Just now verified game integrity and no files were abnormal.
Given this, having the AI build light tanks instead of medium / heavy for historical reasons when it has no idea how to use them in any historically accurate (or even very basic strategic) way seems rather pointless....
Still, given Paradox's progress and number of bugs still present, I don't expect HOI4 AI to be at a basic level regarding the usage of tanks for at least another year (and that's being optimistic). At least given Paradox's record it will continue receiving updates for a long time.
This is why I never worry about PDX main titles EU, Vicky, HOI, CK (not side projects, like sengoku, etc). The main franchises will get plenty of love and YEARS of support and development.
their usefull if your a small country or to complete another tank choice.
they are cheap(only oil and steel) and fast to produce(2factory= 1tank /day) allowing you to fight back mobile ennemies that spam motorised/mecanised forces and heavy tanks, you will have loses a lot of them obviously but if you use their mobility they will always be where you need them and a lot more often then med and heavy.
with the new anti air mecanism they are also a good way to bring AA in mobile force cheaply
It seems each new DLC for HOI4 is going to provide new National Focus trees. If that's the case, there are a lot of nations and updates still to go. I am playing a game now as Russia and the Germans just invaded me in January '41. This is obviously a terrible time to invade Russia. Now is the AI being stupid, or did I force them to invade by starting to fortify the Romanian border and they figured they might as well take their chances now in the winter instead of attacking a fully fortified line in the spring.
One must also remember that HOI is the only main Paradox title that has such detailed combat. Combat in V2, CK and EU is much more abstract. One of the problems HOI has always had is the level of complexity in combat vs ease of command. I can't imagine all the variables that the AI must take into account. And even if the Devs get things working somewhat historically, you can never predict what players are going to do, sometimes acting in a completely unhistorical manner.
Except that significant losses of fidelity/simulation accuracy at the tactical level DOES have an aggregate impact at the operational/strategic level. T-34s not having the correct penetration against Panzer IVs (just as an example) will lead to equipment losses accumulating a-historically....which across hundreds of battles over several years will give the German army a very different level of overall combat readiness than it actually possessed. That has an impact on production/industry requirements (allocation for replacing losses) which are definitely a Grand Strategy concern.