Rogue Wizards

Rogue Wizards

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milvax Dec 1, 2016 @ 11:37pm
Controller Support
It sucks this game does not have controller support. I hope the Devs add this feature to the game. Based off of the trailer video this game appears to be very interesting. I think the art style looks amazing.
Originally posted by colinday:
This is a pretty old thread resurrected but I'm super happy to add to it now since I've added gamepad support to the game. Vargas, try it out and let me know what you think of how it was done.

In July 2020, gamepad support was added to Rogue Wizards along with a bunch of other changes: https://store.steampowered.com/newshub/app/392260/view/2765724820070705073

This is been tested out with the industry Standard Xbox controller so far. Soon I will test out using PS4 controllers as well as adding an a controller image to the menus that labels what all the mappings are.

  • Left Stick: Movement
  • Right Stick: Manual Targeting
  • Shoulder Buttons: Zoom camera in/out and switch tabs in inventory/shop
  • Start: Toggle Inventory
  • Select: Home Menu
  • A Button: Execute
  • B Button: Cancel
  • Y Button: Toggle Full Map
  • X Button: Unused
  • D-Pad: Reveal and select items/weapons in the shortcut UI

Additionally, when enemies are on the screen in "stepped combat mode", if you gently press the left stick the cell your movement or action will take place in is highlighted. Continuing to press the stick in that direction will execute the move or attack at that location and direction.

Note it is also now possible to cast any spell from the shortcut UI at anytime without equipping the rune and spending a turn to do so, the shortcut D-Pad selection and the right stick manual targeting can be done at the same time to allow for maximum targeting flexibility. Desktop mouse users have new animated targeting cursors to handle the manual targeting.

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Showing 1-8 of 8 comments
Spellbind Studios  [developer] Dec 5, 2016 @ 9:53am 
Thanks for the compliments.

If the game achieves enough success on the desktop and mobile platforms, I'll also look into a console release, at which time controller support is a must and if it happens for consoles, I'll be sure to patch the desktop versions to support it as well.

I did some experiments using the Steam controller a while back just to see what it was like, and there are really two big problems to overcome.

1) Movement in a diagonal grid with a directional pad or controller joystick feels very very awkward ... I don't have solution for this quite yet, but perhaps just fine tuning the thresholds with a controller stick would be enough?
2) Targeting an enemy for a ranged attack is problematic, simple target cycling might work ... but still would need a solution to target an empty tile ideally.
Selective Oblivion Dec 20, 2017 @ 11:47am 
Originally posted by Spellbind Studios:
Thanks for the compliments.

If the game achieves enough success on the desktop and mobile platforms, I'll also look into a console release, at which time controller support is a must and if it happens for consoles, I'll be sure to patch the desktop versions to support it as well.

I did some experiments using the Steam controller a while back just to see what it was like, and there are really two big problems to overcome.

1) Movement in a diagonal grid with a directional pad or controller joystick feels very very awkward ... I don't have solution for this quite yet, but perhaps just fine tuning the thresholds with a controller stick would be enough?
2) Targeting an enemy for a ranged attack is problematic, simple target cycling might work ... but still would need a solution to target an empty tile ideally.


Bump. It's been a year. ;)
Vargas78 Nov 11, 2020 @ 1:56am 
I think a good way is to make diagonal only work when holding the right trigger and up/down/left/right only work when holding the left trigger. If you hold no trigger the stick could in theory do all movements but the triggers would be if you want that extra level of accuracy.

While for targetting (unless this already is the case) it would just be a case of pressing down right or left analog stick button to enable target mode and moving it manually, or using left or right bumper to cycle through targets when in this mode.
Last edited by Vargas78; Nov 11, 2020 @ 1:59am
A developer of this app has indicated that this post answers the original topic.
colinday  [developer] Nov 13, 2020 @ 8:25am 
This is a pretty old thread resurrected but I'm super happy to add to it now since I've added gamepad support to the game. Vargas, try it out and let me know what you think of how it was done.

In July 2020, gamepad support was added to Rogue Wizards along with a bunch of other changes: https://store.steampowered.com/newshub/app/392260/view/2765724820070705073

This is been tested out with the industry Standard Xbox controller so far. Soon I will test out using PS4 controllers as well as adding an a controller image to the menus that labels what all the mappings are.

  • Left Stick: Movement
  • Right Stick: Manual Targeting
  • Shoulder Buttons: Zoom camera in/out and switch tabs in inventory/shop
  • Start: Toggle Inventory
  • Select: Home Menu
  • A Button: Execute
  • B Button: Cancel
  • Y Button: Toggle Full Map
  • X Button: Unused
  • D-Pad: Reveal and select items/weapons in the shortcut UI

Additionally, when enemies are on the screen in "stepped combat mode", if you gently press the left stick the cell your movement or action will take place in is highlighted. Continuing to press the stick in that direction will execute the move or attack at that location and direction.

Note it is also now possible to cast any spell from the shortcut UI at anytime without equipping the rune and spending a turn to do so, the shortcut D-Pad selection and the right stick manual targeting can be done at the same time to allow for maximum targeting flexibility. Desktop mouse users have new animated targeting cursors to handle the manual targeting.

Last edited by colinday; Nov 13, 2020 @ 8:26am
So, since the controller support is ready what about Nintendo Switch port?
colinday  [developer] Feb 25, 2021 @ 12:28pm 
Originally posted by ⲢѺɾţߥ⎜ ҟחĭՑ𝒉ţ:
So, since the controller support is ready what about Nintendo Switch port?

All 3 console versions are almost ready, I'm hoping to get these out there in the early spring 2021.
These are great news. I will surely get one copy for Switch.
Been a fan of this game for years, mostly play on mobile but also on PC version. Big fan of controllers too, so I just played it for a bit, and I have to say, controller support is really well done. This is a great game so I'm thrilled to see that it is still getting some dev love after all these years!
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