X4: Foundations

X4: Foundations

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27. nov. 2024 kl. 9:59
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What’s Next for X4? An Early Look into 2025
We’re now at a point where we believe that we can comfortably share a picture of what lies ahead for X4 in 2025.

Se alle begivenhedsoplysninger her:
https://steamcommunity.com/ogg/392160/announcements/detail/4441205298304123198
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Kidnoff 9. jan. kl. 0:22 
Oprindeligt skrevet af test:
Oprindeligt skrevet af Kidnoff:

I agree, but a lot of players can't handle what we have now with their Pc....

If there were an economy simulation it might not be a problem ...


We don't want it. We want it next gen, real, dynamic !
Mowglia 11. jan. kl. 9:56 
@devs: More stuff regarding exploration sounds great. Exploration is such a huge part of "space", and making discoveries in the early game can be very exciting. Because of course the player's mind is already calculating what they can do with such things (resources, opportunities, etc), and can help frame and motivate their approach to mid/late-game plans.

However, the problem with exploration is when you did it before it's not really exploration any more. To retain the initial excitement/vibe, perhaps it would be possible to introduce discoveries (or points of interest) that were not always the same, were not always in the same place, and might not even be there at all?

For example, you could have a system where there could be a list of 50 interesting things to discover, of which 10 to 15 might be selected to exist in a particular game. And if the location of these things is also random (up to a point), then this would encourage players to explore, and maintain the thrill of discovery for as long as possible.

Obviously I just plucked these numbers out of my butt, but you get the idea :)

Also, that phrase "Looking further ahead, most likely in the latter part of 2026, we have plans for yet another major update marking another milestone in the game’s development."

How about a hint as to what to expect? A tiny wee vague hint? Even if plans change and it never happens, I'd still be interested to know more about this. The word "milestone" in particular, triggers me :D
Thecrippler 18. jan. kl. 13:09 
Any plan to hire a ship designer waiting 6 years for new toys and nothing was added in 6 years Don't count dlc ???
Schinken 18. jan. kl. 14:07 
Nothing about MP and its great! I mean, of course would i wish for a coop mp. But all ideas the devs had (probably well knowing the limitations are given) was absolute lame. Nobody wants these asymmetric expeditions. Its nice, better than not having them ingame but needs resources which i for myself more want to see in basegame improvements. And here we are, iam a bit excited on my old days.
Sidst redigeret af Schinken; 18. jan. kl. 14:08
Myrm 19. jan. kl. 9:11 
Oprindeligt skrevet af Thecrippler:
Any plan to hire a ship designer waiting 6 years for new toys and nothing was added in 6 years Don't count dlc ???
Don't count DLC? What do you mean? There are plenty of new ships with the DLCs and if you don't wanna buy them I don't understand why you are complaining you haven't got them?
"Any plan to hire a ship designer" What? lol
Geist 19. jan. kl. 10:02 
Oprindeligt skrevet af Myrm:
Oprindeligt skrevet af Thecrippler:
Any plan to hire a ship designer waiting 6 years for new toys and nothing was added in 6 years Don't count dlc ???
Don't count DLC? What do you mean? There are plenty of new ships with the DLCs and if you don't wanna buy them I don't understand why you are complaining you haven't got them?
"Any plan to hire a ship designer" What? lol
Especialy because there were several new ships added for free to the basegame. All the E-Variants or example.
DeBoet 2. feb. kl. 11:26 
We need more optimizations.. Please!
perl 8. feb. kl. 7:21 
Diplomacy
EL CHANCHO 14. feb. kl. 2:05 
Oprindeligt skrevet af Moonrat2:
Boarding stations would be cool...

I think boarding stations(that would be a battle due to them not leaving and calling in reinforcements)

1st Player when boarding ships and stations would make this game extremely immersive

At some point, it could be called a simulation :steamhappy:
EL CHANCHO 14. feb. kl. 2:10 
Why is dealing with unassigned employees so tedious?

We should be able to choose more than one form the list and set them all as marines or service workers either on that ship or another ship

Same goes for setting up ware on stations. There should be a default for all wares and we can tailor to fit

Those two processes are very time consuming and tedious
dialt 21. feb. kl. 12:14 
What if there is no way to supply the missiles?
Lots of missile types are just getting in the way.
Even if it means cutting down on the appeal, why not have different types of missiles in different turrets?
Revlan Hawk 4. mar. kl. 13:30 
I hope within diplomacy, there is a chance to collect taxes from other factions' factories & alike. owning a sector & collecting taxes would make us feel like a ruler.
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