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翻訳の問題を報告
This.
I find when I play this game, most often the framerate is limited by the CPU, not the GPU.. up to three CPU threads fully maxed out while the GPU is ticking along at 70% or so.. I find my GPU runs cooler on this game that a lot of others, because the choke point is (understandably) the intensive CPU work being done in the background so it doesnt sit maxed out at 100% for long periods of time. If your friend is just on a stock CPU cooler, potentially that is causing the temp issues, not graphics settings.
Give them the benefit of the doubt and enjoy the game....or not and find something else. The game is still great despite some of the complaints that keep getting posted and re-posted every update. I even thought the Ventures were nice...albeit a little long and light on the rewards at the end. I do feel the first iteration of Ventures was better from a rewards standpoint, but the ability to run them from anywhere was the selling point for me on the second attempt. Now if they could only combine the two.
thats exactly what the devs are trying to do with this "online" component
If you go back far enough in patch notes you can see some bugs repeating themselves. Some of us have been waiting for years for them to fix some AI path finding, still waiting... At a certain point that "goodwill" that "benefit of the doubt" goes away. Just as a player I went away, just check back periodically to see if anything has improved, which it seems not to have.
And I am now at the conclusion the reason being for so many bugs, is lack of management of the project. They piecemeal put it together, instead of having an overall structure laid out for the entire scope of what X4 was aiming to become. It is very visible in the story/plot arc's they do not mesh well at all. Physics engine re-write only meant they didn't code it properly from the beginning, then on to seeing the same bugs pop up that were in the game near release. Silly nerfs to economy models to slow down player progression all the while fighting bugs, and weird UI/UX choices, very weird implementation of pilot skill and orders they can actually do.. There are many things I would like them to address, and many others.
While you are more than welcome to your opinion and give them the "benefit of the doubt", you will not change many minds with offering explanations such as "they do not have the expertise yet". If they do not have the skill to fix the game they made, X4 is in a lot more trouble than one would think. As far as limitations go, if they did not have a target for a set of hardware specs, that is poor management. If they coded the game so poorly they had to re-write entire physics engine for example.. Says a lot about lack of planning on the project. Then not even have the foresight fix bugs that also existed in the previous physics engine.
Yeah, seems like Egosoft bit off more than it could chew with this one..
Putting paint job's behind a system like this just screams of "We know our game is trash but we need to force people to grind and thus play it longer". So I can't just go to a shipyard and get a paint job for my ship I have to log on play this boring venture thing and hope I get what I want and then do it another 1000 times plus so all my ships can have the same paint job.
When even in our technologically backwards modern age we have places to you know get our vehicles painted in whatever colours we want. The game IS GOING TO DIE if this is where your putting your efforts and making it so people need to choose between achievements and ventures or mods is frankly amoeba levels of thinking. Mods are the very lifeblood of modern games and what have kept even decade old games selling well, skyrim without mods would have been remembered as a buggy but ok game.
Instead it's still selling well to this day and I know people that own it on 3 or more systems because mods fixed all of the issues the dev's couldn't or couldn't be bothered too and added a ton of FREE CONTENT. Same goes for fallout 3, new Vegas and 4. Hell the only reason I bought hearts of iron 4 was to play the old world blues mod. You have had from 1999 till today an almost uncontested stranglehold on the open world, spaceship, sandbox game ......................... but that is about to change sure there was star citizen but that costs a ton just to start and they wipe the servers constantly.
I'm talking about starfield it will have everything this game has and more and the people that play this will move over to it and leave this behind I have over 400 hours in this game almost all of that time was spent building one mega station, sure I have others and thousands of ships. What I mean is this station has been in construction for over 400 hours with about 100 hours left before I can add the final production units so probably another 150 to 200 hours to finish and there is nothing for me to do in that time.
Which is why I stopped playing sure the boron came out but much like how I was hyped for Outer Worlds it came out after I had already lost interest and isn't compelling enough to make me come back. Just like how the epic exclusivity deal killed any chance they had of getting me to buy the Outer Worlds the lack of meaningful content and a poorly build economy system has killed my desire to play this game.
Sure there as story missions but doing them will actually lead to the economy shutting down and the game basically dying. When your entire economy is based on ship production and finishing the story missions will upset the balance and eventually lead to zero demand for ships and thus zero demand for anything and the only way to prevent this is to not play the story missions and to keep the perpetual war ie the status quo you know the entire game was poorly planned, designed and implemented.
Mods can and have FIXED THESE ISSUES but instead of being happy about it supporting and encouraging modders you have instead told them they are the enemy and anyone that uses mods will be punished. I may one day play this again just for the lol's and to look back at a game that had such potential but was developed by a shortsighted team that failed to see the issues right in front of them.
Drop the online trash, remove the modified save garbage and embrace the mods. Without them your game is a boring, broken grind fest. That now has a limited shelf life, only time will tell if you can see your mistakes and fix them before the inevitable decline sets in. People only have so much time to spare and so the game that offers players more of what they want will take players from games that punish players for daring to want more.