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But of course the passenger refused to get onto the shuttle because, for reasons not even (Insert Deity) could comprehend, they made it so that you have to personally land at the station, get out of your ship, go into the station and fetch them from whatever bar they're hanging out in, then go all the way back to your ship and fly them there yourself.
Oh they can exit your ship the moment you land all on their own just fine, because of course they can. They just can't seem to make their way onto your ship without you coming along and personally holding their hand as they climb on board.
To add insult to injury, I distinctly remember that in previous X-games you could, in fact, pawn off missions to ships that you weren't personally sitting in at the time. I used to have a Pegasus that I never flew myself but kept on hand for high-pay, short-timer taxi missions that would pop up. I'd just tell it to go to station where the client was and they'd hop on board all by themselves. A radio message would let me know when this happened and then I'd go order the ship to fly them to their destination. All the while I was doing other, more interesting, things elsewhere.
Bounty mission to kill a target? Any ship in your fleet could collect on it. Which meant that bounty missions were more or less you saying "launch all fighters" from the comfort of your carrier bridge.
Same crap with delivery missions. They're offering me $500K to recover some piece of "priceless art" and not only are they too unenthusiastic to come and get it from my ship when I land, but I have to personally get out, go into the station, and find them at - you guessed it, a bar - and hand it over to them.
Because millionaires who lose priceless art hang out in dive bars and can't afford to a flunky come get the dang package out of my trunk. Oh no, I have to grovel my way over there in person every... dang... time.
I really, really wish you could load delivery items onto cargo droids and launch them to the target station without ever even needing to land at all. It would be such a time saver.
We also have other things in this game like declare war, but nothing happens unless you start moving the pieces. We need Admirals commanding the battlefield, i should be able designate ships and money to Admirals, and they should be able to destroy my enemies without me lifting a finger.
At times i just want to design a station, but at the same time i want immersive game play. Like i want captain's to go board and capture a ship on his or her own, and send it to an Admiral or station manager who needs it.
I want enemy captains to be capable of the same thing. Which brings me to the next portion of this. Bounty systems, my captains and Admirals should be able to hunt bounties.
I want that type of bounty system that Eve had where their were people worth Billions of ISK.
It's not a bad mechanic, mind you, but stations still feel lifeless and incomplete on the inside so perhaps forcing people to participate in all that wasn't such a good idea - at least not until it's completely finished.
It still could have been so much more, and it still could be. But Egosoft isn't going to get us their unless they release better modding tools. Companies like Egosoft and Bethesda are never going to be more creative then it's community. Bethesda figured that out a long time ago and the community has constantly produced quality mods for their games.
But as far as Egosoft listening i won't hold my breath it seems their efforts are driven towards multiplayer, I can't see this ever being a win for all the stuff mentioned above.
http://progressquest.com/
You literally don't have to do anything. Your hero does all the missions and questing and dealing with those dumb NPCs and trading for the best equipment. You just collect the best loot.
So let's start there: I'd like to see Egosoft fill out those bars, complete with a bartender that you can talk to for leads and black market contacts sitting in corners who buy illegal wares and hand out illegal bounties.
Then we can take it a step further: Make them part of a new Entertainment District module. Now we have a place that requires space fuel and space weed to function (or maja snails, etc). Consumption rate is based on population plus tourist traffic, and each unit consumed becomes profit for the player.