X4: Foundations

X4: Foundations

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Employees who can do Missions.
I have played very few game that allow you to allow your hireling to do missions.

You should be able to define how much you're willing to pay the team to do the mission. When they complete it you can share for example 30 percent of the pot. Another good feature to go along with this is an insurance agency.

Alot of the MMO's have it from eve to elite, if they destroy your ship trying to complete one of these missions and they manage to survive, the insurance company replaces the ship. But you don't have to start paying them until they pay back the insurance debt.

Another feature, is they can call you for backup if they think they can't complete it on their own, and you can re negotiate the pot if you agree, or send someone else to aid them.

Everytime a mission is completed they gain loyalty points, once they receive enough loyalty points or get maxed at supreme loyalty they can do the mission for free.
Last edited by ✠Deser✞🅵☣⚔⚔♏✠; Jun 21, 2021 @ 2:39am
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Showing 1-9 of 9 comments
Asmosis Jun 27, 2021 @ 8:20pm 
You can do (some) missions with your AI pilots, you just have to give them the orders. about the only things they can't do are missions that involve getting out of your ship (delivering fine goods on stations, satellite repairs etc).
Yea they need to be able to do missions, it would be the first game to embrace AI's that can actually do missions rather then preston garvey you to death with them. "Another station needs your help".
nephilimnexus Jul 17, 2021 @ 8:24pm 
I ran into this frustration myself on day one. I was already doing a patrol mission when a taxi mission came up. I checked my ship list and grabbed a small, quick shuttle that I wasn't currently using and sent it over to the station in question to pick up my passenger.

But of course the passenger refused to get onto the shuttle because, for reasons not even (Insert Deity) could comprehend, they made it so that you have to personally land at the station, get out of your ship, go into the station and fetch them from whatever bar they're hanging out in, then go all the way back to your ship and fly them there yourself.

Oh they can exit your ship the moment you land all on their own just fine, because of course they can. They just can't seem to make their way onto your ship without you coming along and personally holding their hand as they climb on board.

To add insult to injury, I distinctly remember that in previous X-games you could, in fact, pawn off missions to ships that you weren't personally sitting in at the time. I used to have a Pegasus that I never flew myself but kept on hand for high-pay, short-timer taxi missions that would pop up. I'd just tell it to go to station where the client was and they'd hop on board all by themselves. A radio message would let me know when this happened and then I'd go order the ship to fly them to their destination. All the while I was doing other, more interesting, things elsewhere.

Bounty mission to kill a target? Any ship in your fleet could collect on it. Which meant that bounty missions were more or less you saying "launch all fighters" from the comfort of your carrier bridge.

Same crap with delivery missions. They're offering me $500K to recover some piece of "priceless art" and not only are they too unenthusiastic to come and get it from my ship when I land, but I have to personally get out, go into the station, and find them at - you guessed it, a bar - and hand it over to them.

Because millionaires who lose priceless art hang out in dive bars and can't afford to a flunky come get the dang package out of my trunk. Oh no, I have to grovel my way over there in person every... dang... time.

I really, really wish you could load delivery items onto cargo droids and launch them to the target station without ever even needing to land at all. It would be such a time saver.
Last edited by nephilimnexus; Jul 17, 2021 @ 8:26pm
Originally posted by nephilimnexus:
I ran into this frustration myself on day one. I was already doing a patrol mission when a taxi mission came up. I checked my ship list and grabbed a small, quick shuttle that I wasn't currently using and sent it over to the station in question to pick up my passenger.

But of course the passenger refused to get onto the shuttle because, for reasons not even (Insert Deity) could comprehend, they made it so that you have to personally land at the station, get out of your ship, go into the station and fetch them from whatever bar they're hanging out in, then go all the way back to your ship and fly them there yourself.

Oh they can exit your ship the moment you land all on their own just fine, because of course they can. They just can't seem to make their way onto your ship without you coming along and personally holding their hand as they climb on board.

To add insult to injury, I distinctly remember that in previous X-games you could, in fact, pawn off missions to ships that you were personally sitting in at the time. I used to have a Pegasus that I never flew myself but kept on hand for high-pay, short-timer taxi missions that would pop up. I'd just tell it to go to station where the client was and they'd hop on board all by themselves. A radio message would let me know when this happened and then I'd go order the ship to fly them to their destination. All the while I was doing other, more interesting, things elsewhere.

Same crap with delivery missions. They're offering me $500K to recover some piece of "priceless art" and not only are they too unenthusiastic to come and get it from my ship when I land, but I have to personally get out, go into the station, and find them at - you guessed it, a bar - and hand it over to them.

Because millionaires who lose priceless art hang out in dive bars and can't afford to a flunky come get the dang package out of my trunk. Oh no, I have to grovel my way over there in person every... dang... time.

I really, really wish you could load delivery items onto cargo droids and launch them to the target station without ever even needing to land at all. It would be such a time saver.
Yea it's pretty annoying to have to micro manage everything in this game, why do I have 100,000 employees if they can't take missions? A game that i remember that could do exactly this is Truck Simulator, they take missions they are qualified to do, and give the company a share of the profits.

We also have other things in this game like declare war, but nothing happens unless you start moving the pieces. We need Admirals commanding the battlefield, i should be able designate ships and money to Admirals, and they should be able to destroy my enemies without me lifting a finger.

At times i just want to design a station, but at the same time i want immersive game play. Like i want captain's to go board and capture a ship on his or her own, and send it to an Admiral or station manager who needs it.

I want enemy captains to be capable of the same thing. Which brings me to the next portion of this. Bounty systems, my captains and Admirals should be able to hunt bounties.

I want that type of bounty system that Eve had where their were people worth Billions of ISK.
nephilimnexus Jul 18, 2021 @ 3:30pm 
I know what the real problem is: Egosoft invested considerable time and energy into the whole "walking around stations" mechanic and they want to make sure that you get the full experience of that effort... whether you want to or not.

It's not a bad mechanic, mind you, but stations still feel lifeless and incomplete on the inside so perhaps forcing people to participate in all that wasn't such a good idea - at least not until it's completely finished.
Originally posted by nephilimnexus:
I know what the real problem is: Egosoft invested considerable time and energy into the whole "walking around stations" mechanic and they want to make sure that you get the full experience of that effort... whether you want to or not.

It's not a bad mechanic, mind you, but stations still feel lifeless and incomplete on the inside so perhaps forcing people to participate in all that wasn't such a good idea - at least not until it's completely finished.
This is very true, but in my opinion i feel that game devs today are solely in it for the money . The money use to be an added bonus, because you'd get to do the things you love and get paid to do it right? Now it's almost like they could careless and just want to get that money from suckers willing to pay and ignore all the corners they cut to get their. While X4 Foundations is no where close to Cyber Punking us or sending us to No Mans Sky land.

It still could have been so much more, and it still could be. But Egosoft isn't going to get us their unless they release better modding tools. Companies like Egosoft and Bethesda are never going to be more creative then it's community. Bethesda figured that out a long time ago and the community has constantly produced quality mods for their games.

But as far as Egosoft listening i won't hold my breath it seems their efforts are driven towards multiplayer, I can't see this ever being a win for all the stuff mentioned above.

Daddy Shark Jul 19, 2021 @ 8:09pm 
Sounds like you guys would LOVE Progress Quest.

http://progressquest.com/

You literally don't have to do anything. Your hero does all the missions and questing and dealing with those dumb NPCs and trading for the best equipment. You just collect the best loot.
nephilimnexus Jul 20, 2021 @ 1:11pm 
One thing that could really improve stations is those bars. They've got music, they've got lots of people in them. They almost feel real except for the fact that there are literally no employees in them (where are they getting their drinks from with no bartender?)

So let's start there: I'd like to see Egosoft fill out those bars, complete with a bartender that you can talk to for leads and black market contacts sitting in corners who buy illegal wares and hand out illegal bounties.

Then we can take it a step further: Make them part of a new Entertainment District module. Now we have a place that requires space fuel and space weed to function (or maja snails, etc). Consumption rate is based on population plus tourist traffic, and each unit consumed becomes profit for the player.
Daddy Shark Jul 20, 2021 @ 3:25pm 
Indeed. I would like to see walking around on stations feel like playing Mass Effect. I know it's a huge ask, but it would be awesome. Maybe hire some ex-Bioware dudes now that EA has effectively gutted them.
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Date Posted: Jun 21, 2021 @ 2:34am
Posts: 9