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I hopped into my chimera yesterday, and it was almost uncontrollable.
Just "putting it back in its dock" was a complex task due to this.
EDIT: Thanks regarded one, for the clown - wtf.
Perfect yet, no. Uncontrollable, not at all.
Plane in real life flies very differently compared to spaceship. Basically there's no air resistance in space, and in the plane you can't shut down engines, turn around and continue flying in the same direction with your tail now pointing forward. For me the new model aligns with expectations of space flight better than the old one, so I quite like it.
There's a new indicator on the ship - blue circle it points where your ship is actually going with current velocity. It should help quite a bit.
play tuturial to lern dock a ship !
No, its not. Planes fly in atmosphere. Spaceships fly in vacuum. They have to atmoshpere that stops them, or supports them. Its Newtonian physics. You will continue flying in the direction, until u make an effort to compensate that movement by thrusting into opposite direction.
It does need some fine tuning. Katanas just don't seem to stop in time and nearly always ram into their autopilot target. I haven't tried a Cobra yet? I bet that has trouble stopping as well. The Hydra seems fine.
https://roguey.co.uk/x4/ships/ship_spl_m_frigate_01_a_macro/
With current inertia, I've noticed now it is quite easy to end up circling around enemies, and "high drag" ships do that more often. This works similar to FPS circle strafe, with turrets and gimbals doing the work bringing the target down. I'm quite happy with the changes. At least now it is necessary to think while flying.
This so much. I was docking my h after i picked it up and it was a real pain in the butt to get it lined up just right to dock.