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2. That's usually caused by illegal items in your inventory because npc stations have these little police drones that scan you with a blue beam of light without asking first.
As for the pilot of the ship your having issues with try to assign them to another ship even if you assign them back to the Hydra Regal, this might fix the issue.
You can take control of a ship that has Orders, and when you get up they will wait for you to tell them to proceed with current orders and they will continue their original set of orders.
This is the problem. After docking and getting up, the pilot is already seated and in control and starts taking off. They do not wait for orders since I'm already on the ship.
2. When cargo gets scanned, it is announced. When illegal cargo is detected, you are told to drop it. When a non-hostile ship is attacked/killed, even collaterally, that is also announced.
When is there ever a random enemy civilian ship that's not a criminal? In any case, to not announce anything and just go on the offensive seems like a bug. Especially when I still get Cr + rep for the kill.
Also, I don't think I've ever accidentally fully killed any kind of ship. I generally use the Hydra Regal or Geometric Owl as personal ships, and they have very little if any splash damage. This also does not take into account the fact that this is not a problem with friendly/allied (10+ rep) factions, only enemy/neutral ones (9- rep).
Again, I will post these issues on the official forums as that seems to be a more effective/appropriate form of bug reporting.
If I decide to shoot criminal at a station and there is more than one I don't shoot any, I just move on because I am never sure which one I can shoot.
I've yet to see this in hundreds of civilian kills. Is it a particular faction perhaps? I know with SCA, you can freely kill all of their civilian ships without an issue because I guess they're all criminals?
You must have mods.
Thanks for the assumption, but I don't. As of right now, I can't reproduce the pilot immediately taking control, but here's a video of the animation being broken: https://drive.google.com/file/d/11sMNto4twVvqhmmiu6e12Aum5Uwa0016/view?usp=sharing
That's fine if that's the intended behavior; I can just chalk it up to more vague game mechanics. I just wish the game was consistent and it doesn't seem to happen in friendly systems. But it could also make sense that neutral or less faction space they'd be more willing to start something. The most recent times this happened was in trying to get TER points and immediately after shooting a criminal. Could be a coincidence.
That video you posted is quite common. If you aim at the chair (bottom of chair is best) then you can just ignore that nonsense. That's been happening since around 6.20? Look at the chair and you can very quickly get seated and ignore what your relief pilot is doing.
And yes I hope they fix that, but have to say your video shows your game to be a lot more janky than mine. The worst I get is an ass in the face. Only for a second and then they're gone. Yours was quite a mess.
I've never used mods as this is my first playthrough. I know I can ignore it, but the pilot taking off was the big problem (they also left the landing gear down/bay door open, allowing me to walk into open space), which I still can't reproduce. Could just be computer jank, and if it happens again, I'll be sure to record it. I have an i5 12600K gen with a 3070, which is getting old fast, but it should still be more than enough going off requirement specs.
It happened maybe 2-3 times, which made me want to post about it, but hasn't happened since.
And if there was collateral damage, wouldn't I get a hit to rep for an unnecessary kill? I think it's likely the unannounced search as mentioned by Mordtziel, since I do remember seeing a scanning beam. Just weird that it happened a few times in a row with that specific timing.
Though, the timing could also be a part of station behavior, as generally within a few seconds of arriving at a station, a criminal appears. Could be that within those same seconds, a neutral/enemy station sends traffic-sized police to scan your cargo.