X4: Foundations

X4: Foundations

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Patch 9.0.
Will there only be an aesthetic update, or will there be fixes too?

I would really like to see salvaging get a look over, it still doesn't seem to work. I get messages that it is already dismantling wrecks even if the ship is recently captured and upgraded with a more than suitable captain. I like the concept of it and would really like to see it fixed.
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Showing 1-15 of 43 comments
It's going to be more than aesthetic, they are not only rework on old ship but balance of all weapon as well, I think maybe more than weapon as well like shield and along A.I combat or something, who know.
Because of that "aesthetic" thing you two are writing about - please note this important statement of Egosoft RE patch 9.0: https://www.reddit.com/r/X4Foundations/comments/1qnem5l/to_avoid_further_misunderstandings/

It seems that at least some people got confused about the things patch 9.0 is about.
Hasn't the game had enough aesthetic updates already? I mean ships blink like Xmas lights and glow all over the place now!

Although I would appreciate npcs looking and animated better expecially humans.
Originally posted by PeaceMaker:
Hasn't the game had enough aesthetic updates already? I mean ships blink like Xmas lights and glow all over the place now!

Although I would appreciate npcs looking and animated better expecially humans.
Problem is that aesthetic are linked to gameplay as sure as weapon and shield. it's not just aesthetic pure alone artwork, it's connected to how many weapon/shield on the ship, so go on. You can't add more weapon/shield or change weapon/shield type unless change aesthetic first.

I agree human appearance could be improve.

Yes I liked the Pre split dlc split much better,
Originally posted by Fisken:
Yes I liked the Pre split dlc split much better,
Split was the first dlc? Although it was good since zyarth is alot more active than factions like vigor who only move around a little or quetennauts who add genuinely nothing to the game world.



Originally posted by zpc:
Because of that "aesthetic" thing you two are writing about - please note this important statement of Egosoft RE patch 9.0: https://www.reddit.com/r/X4Foundations/comments/1qnem5l/to_avoid_further_misunderstandings/

It seems that at least some people got confused about the things patch 9.0 is about.
oh wow and I think most of us thought that small ships visual changes were the main draw of 9.0. I hope they just do more than update weapon balances. That's, like, the least important thng unless it majorly impacts the AI.
I'm not sure if apply to only base game faction or apply to older DLC like split and Terran as well? I think some terran like Hokkaido (it's worse mining L ship with most costly of all, 1 shield slot, bad speed, bad hull, they are so easy destroyed to khaak attack group. Where Crane is best in every way, it's so cheap, had 3 shield, faster, more hull, best cargo space so there is no choice other than Crane for mining fleet so yes, I would like hokkaido get buff like more shield spot, like 3 slot shield rather than 1, little better hull, at very least,

it's might be okay in earth space where there is no xenon and khaak, but when you want hokkaido in commonwealth, that is where and why it's need buff since xenon and khaak everywhere in commonwealth.

I like Hokkaido artwork but so weak and easy lost and very costly at that, while i don't worry about crane got lost and crane is very cheap to get for mining fleets.
I REALLY wish I could find the khaak doom blobs you all seem to be encountering. I'm about to ramp up mining in non terran sectors so that should help, but still. I never found them in all my other games over the years. I've seen them get really annoying but never to the point they could take out an L with a shield.
Originally posted by Balsin:
Originally posted by zpc:
Because of that "aesthetic" thing you two are writing about - please note this important statement of Egosoft RE patch 9.0: https://www.reddit.com/r/X4Foundations/comments/1qnem5l/to_avoid_further_misunderstandings/

It seems that at least some people got confused about the things patch 9.0 is about.
oh wow and I think most of us thought that small ships visual changes were the main draw of 9.0. I hope they just do more than update weapon balances. That's, like, the least important thng unless it majorly impacts the AI.

Is really no one watching the primary source about patch 9.0 - the XLOG video from Bernd (CEO Egosoft)? Where are you guys getting your [false] information from?

Bernd talking about 9.0 in XLOG video (linked to @424s)
I actually get my news from the source of keeping my expectations so incredibly low that I was already expecting ultra minor tweaks and maybe new engine/weapon effects at best.
So no fixes then, just cosmetics?
Originally posted by Fisken:
So no fixes then, just cosmetics?
It's more of balance of all weapon, they did plan to do cosmetics (because cosmetics is linked to gameplay due ship model sure as weapon/shield, but I am not sure they do change cosmetics, but rather they resize of big weapon into smaller weapon so it's fit all ship type, this is game rare where cosmetics is gameplay because of ship model linked to weapon/shield itself. You can't add more shield or weapon because cosmetics allowed or not allowed, unless you know how to do artwork to make change ship model to allowed more weapon/shield, its more than edit file, but artwork as welll that linked/connected to gameplay, most game don't had this issues as often artwork and gameplay do not connect but this game do, however.
There was some talk on Reddit, that ship weapons reworks should be about changing their size, so they could be mounted on more ships - like Boron weapons on Commonwealth ships and such...
While it is not much rework, it will change ship builds for many players.
... oh, the fleets of hundreds ships to refit :/
Originally posted by saber1:
There was some talk on Reddit, that ship weapons reworks should be about changing their size, so they could be mounted on more ships - like Boron weapons on Commonwealth ships and such...
While it is not much rework, it will change ship builds for many players.
... oh, the fleets of hundreds ships to refit :/
I just want destroyers to be able to shoot their guns, man.
Originally posted by saber1:
There was some talk on Reddit, that ship weapons reworks should be about changing their size, so they could be mounted on more ships - like Boron weapons on Commonwealth ships and such...
While it is not much rework, it will change ship builds for many players.
... oh, the fleets of hundreds ships to refit :/
In the Christmas video, they show the larger legacy weapons, and the turrets have been remodeled to a smaller size.
It looks like overall balance is being reconsidered, so ships in existing fleets may also need to be replaced.
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Date Posted: Jan 27 @ 6:19pm
Posts: 43