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Resources you need to build ships depend on recipes you know and construction method you selected.
Just build shipyard and add modules as necessary.
in one of my runs i had a fairly sizeable industry built up in heretics end with a hull parts factory that was spitting out about 60k per hour and the shipyard easily burnt through that amount without even working at full capacity. i think that was something like 40 hull parts fabricators.
once you ramp up production of one resource, you'll likely find out that another resource is now the new bottleneck that determines the max througput, so you kinda keep extending factories until you get to a somewhat stable equilibrium where most resources get used and only a few items build up stockpiles
If I understand correctly, to build a ship you need A Turret modules, B Field modules, C Shield modules, and D Electronics modules, plus energy.
What I would like to define for my production lines is how much A, B, C, and D are for 4 XL build bays, 4 L build bays, and 8 SM build bays.
Unfortunately the calculator does not seem to give this information, so I would need an approximation from someone who has already tested all of this.
The components you need depend on the hull and construction method and blueprint. Commonwealth hulls are usually built from hull parts and energy cells.
Engines, thrusters and turrets depend on construction methods. If it is Closed Loop, then everything is build from Claytronics, Hull parts and Energy cells. But closed loop works only on argon and avarice tech.
Terrans build everything from silicon carbide, metallic microlattice and computronic subtract.
Borons build ships out of water in addition to hull parts.
Construction method determines what you'll use for thrusters, engines, etc. Many parts support multiple recipes. For example, If your factory uses terran construction method, but you're building argon ships, you'll need terran components for thrusters, but guns will be built using argon recipes. And if you use closed loop factory for terran ships, thrusters will be built out of hull parts/etc, but everything else will be build with terran resources, because their recipes do not support closed loop.
Ok I didn't have such a global view of things.
So for example in the encyclopedia I see that for an Odysseus you need 1075 solar cells and 4732 hull parts, does that mean that if I want to build this ship I only need these two factories? That's strange :s
For example, if you don't own any shield blueprints, any shipyard you build won't list shield components or field coils in the logical overview panel, but you'll still be able to build ships since shields aren't a necessary module.
Also, as you acquire more blueprints, the relative amounts of wares that the shipyard demands will change. For example, if you initially only have S ship blueprints and their equipment, the shipyard will demand a lot more of weapon components than, say, hull parts, but as you get blueprints for M, L and XL ships, this relation shifts.
The conclusion is that your request is impossible to satisfy given how the game works.
Which parts you pick determine which components you need.
Terran construction method? You're using computronic and microlattice for thrusters. Closed loop? Hull parts and energy cells (I think).
Argon engine + closed loop ? Hull parts + Claytronics + Energy cells. Split Engines? Engine Parts, Antimatter Converters, Energy Cells. Terran? Computronics and Microlattice.
Argon flak + closed loop? Hull parts, claytronics, enery cells. Paranid plasma turrets? FIELD COILS, turret components...
The moment you install a wharf, it'll list all resources could it ever possibly needs in logical view, by the way.
Build ships is pretty straight forward, you add how many ships you want to be constructed as you change the amount the total of the resources is displayed.
You then simply fulfill the items required to build the ships, couldn't be more easy.
If you need to know how much each ship is before you build them, you can always use the encyclopedia in game.
or use this.
https://roguey.co.uk/x4/ships/
- hull parts, energy cells for the hull
- shield components for shields, also field coils for many higher tier shields
- weapon components, turret components for guns and turrets, also advanced electronics for higher tier weapons/turrets
- engine parts for engines and thrusters, also antimatter converters for higher tier versions
- sensor arrays, smartchips and drone components for the various consumables and drones you can add to the ship
If you have the avarice DLC, some of that stuff can be substituted by hull parts, energy cells and claytronics if you switch from universal to closed loop build mode. Only works for argon tech and generic items that don't have race specific versions (thrusters and consumables) i.e closed loop makes drone components, smart chips and sensor arrays completely obsolete, but you still need the other wares if you want to use anything other than argon components.
Borons need water on top of all the other resources since they're an aquatic species.
Terrans are much simpler. They only have 4 resources (energy cells, computronic substrate, silicon carbide, metallic microlattice) for everything.