X4: Foundations

X4: Foundations

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Equalizer Nov 17, 2024 @ 3:54am
Need help with the station calculator for a ship construction bay.
In the station calculator, can we make a production chain from the ship construction bays? When I choose ship construction bays it does not display what is needed.

So what I did is look at the modules I need and it seems that 4 are needed in addition to the energy.

If we cannot see the number of modules per bay in the calculator, can someone who has experience tell me how many are needed per bay? I was thinking of starting with one module of each type per bay but I may be way off :s
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Showing 1-13 of 13 comments
conrado.lacerda Nov 17, 2024 @ 4:23am 
The wares needed for a fabrication/maintenance bay, as well as their quantities, depend on the blueprints that you currently own for ship hulls, ship modules and other items.
Doom Nov 17, 2024 @ 4:33am 
Originally posted by François:
In the station calculator, can we make a production chain from the ship construction bays?
Nope.

Resources you need to build ships depend on recipes you know and construction method you selected.

Just build shipyard and add modules as necessary.
Last edited by Doom; Nov 17, 2024 @ 4:33am
Azunai Nov 17, 2024 @ 4:33am 
not sure what you mean, but a single wharf module can eat quite a lot of resources. you don't really need multiples. i think it can build like 10 M ships at the same time and the ships can use quite a lot of materials.

in one of my runs i had a fairly sizeable industry built up in heretics end with a hull parts factory that was spitting out about 60k per hour and the shipyard easily burnt through that amount without even working at full capacity. i think that was something like 40 hull parts fabricators.

once you ramp up production of one resource, you'll likely find out that another resource is now the new bottleneck that determines the max througput, so you kinda keep extending factories until you get to a somewhat stable equilibrium where most resources get used and only a few items build up stockpiles
Equalizer Nov 17, 2024 @ 4:38am 
I can do everything from S to XL and I will make bays for all of them.
If I understand correctly, to build a ship you need A Turret modules, B Field modules, C Shield modules, and D Electronics modules, plus energy.
What I would like to define for my production lines is how much A, B, C, and D are for 4 XL build bays, 4 L build bays, and 8 SM build bays.
Unfortunately the calculator does not seem to give this information, so I would need an approximation from someone who has already tested all of this.
Doom Nov 17, 2024 @ 4:52am 
Originally posted by François:
If I understand correctly, to build a ship you need A Turret modules, B Field modules, C Shield modules, and D Electronics modules, plus energy.
That's incorrect.

The components you need depend on the hull and construction method and blueprint. Commonwealth hulls are usually built from hull parts and energy cells.

Engines, thrusters and turrets depend on construction methods. If it is Closed Loop, then everything is build from Claytronics, Hull parts and Energy cells. But closed loop works only on argon and avarice tech.

Terrans build everything from silicon carbide, metallic microlattice and computronic subtract.

Borons build ships out of water in addition to hull parts.

Construction method determines what you'll use for thrusters, engines, etc. Many parts support multiple recipes. For example, If your factory uses terran construction method, but you're building argon ships, you'll need terran components for thrusters, but guns will be built using argon recipes. And if you use closed loop factory for terran ships, thrusters will be built out of hull parts/etc, but everything else will be build with terran resources, because their recipes do not support closed loop.
Last edited by Doom; Nov 17, 2024 @ 4:54am
Equalizer Nov 17, 2024 @ 5:00am 
Originally posted by Doom:
Originally posted by François:
If I understand correctly, to build a ship you need A Turret modules, B Field modules, C Shield modules, and D Electronics modules, plus energy.
That's incorrect.

The components you need depend on the hull and construction method and blueprint. Commonwealth hulls are usually built from hull parts and energy cells.

Engines, thrusters and turrets depend on construction methods. If it is Closed Loop, then everything is build from Claytronics, Hull parts and Energy cells. But closed loop works only on argon and avarice tech.

Terrans build everything from silicon carbide, metallic microlattice and computronic subtract.

Borons build ships out of water in addition to hull parts.

Construction method determines what you'll use for thrusters, engines, etc. Many parts support multiple recipes. For example, If your factory uses terran construction method, but you're building argon ships, you'll need terran components for thrusters, but guns will be built using argon recipes. And if you use closed loop factory for terran ships, thrusters will be built out of hull parts/etc, but everything else will be build with terran resources, because their recipes do not support closed loop.

Ok I didn't have such a global view of things.
So for example in the encyclopedia I see that for an Odysseus you need 1075 solar cells and 4732 hull parts, does that mean that if I want to build this ship I only need these two factories? That's strange :s
Equalizer Nov 17, 2024 @ 5:22am 
So far I have bought all the PAR plans it cost me about 3 billion
Equalizer Nov 17, 2024 @ 5:23am 
I'm not sure I understand the word claytronics, are they nanobots?
conrado.lacerda Nov 17, 2024 @ 5:25am 
That's only the hull, check also the entries for engines, weapons, turrets, shields, satellites, flares, missiles etc etc etc...

For example, if you don't own any shield blueprints, any shipyard you build won't list shield components or field coils in the logical overview panel, but you'll still be able to build ships since shields aren't a necessary module.

Also, as you acquire more blueprints, the relative amounts of wares that the shipyard demands will change. For example, if you initially only have S ship blueprints and their equipment, the shipyard will demand a lot more of weapon components than, say, hull parts, but as you get blueprints for M, L and XL ships, this relation shifts.

The conclusion is that your request is impossible to satisfy given how the game works.
Doom Nov 17, 2024 @ 6:01am 
Originally posted by François:
Ok I didn't have such a global view of things.
So for example in the encyclopedia I see that for an Odysseus you need 1075 solar cells and 4732 hull parts, does that mean that if I want to build this ship I only need these two factories? That's strange :s
Nope. That's just the hull. The ship also needs engines, thrusters, shields and weapons.

Which parts you pick determine which components you need.

Terran construction method? You're using computronic and microlattice for thrusters. Closed loop? Hull parts and energy cells (I think).

Argon engine + closed loop ? Hull parts + Claytronics + Energy cells. Split Engines? Engine Parts, Antimatter Converters, Energy Cells. Terran? Computronics and Microlattice.

Argon flak + closed loop? Hull parts, claytronics, enery cells. Paranid plasma turrets? FIELD COILS, turret components...

The moment you install a wharf, it'll list all resources could it ever possibly needs in logical view, by the way.
Last edited by Doom; Nov 17, 2024 @ 6:03am
Equalizer Nov 17, 2024 @ 6:23am 
Ah ok I see more clearly now thank you all.
Originally posted by François:
I'm not sure I understand the word claytronics, are they nanobots?
https://roguey.co.uk/x4/wares/claytronics/ They are among the most expensive components in the game, and nearly all non Terran ships require them.

Build ships is pretty straight forward, you add how many ships you want to be constructed as you change the amount the total of the resources is displayed.

You then simply fulfill the items required to build the ships, couldn't be more easy.

If you need to know how much each ship is before you build them, you can always use the encyclopedia in game.

or use this.
https://roguey.co.uk/x4/ships/
Azunai Nov 17, 2024 @ 9:33am 
List of stuff you need for Commonwealth ships is something like this:

- hull parts, energy cells for the hull
- shield components for shields, also field coils for many higher tier shields
- weapon components, turret components for guns and turrets, also advanced electronics for higher tier weapons/turrets
- engine parts for engines and thrusters, also antimatter converters for higher tier versions
- sensor arrays, smartchips and drone components for the various consumables and drones you can add to the ship

If you have the avarice DLC, some of that stuff can be substituted by hull parts, energy cells and claytronics if you switch from universal to closed loop build mode. Only works for argon tech and generic items that don't have race specific versions (thrusters and consumables) i.e closed loop makes drone components, smart chips and sensor arrays completely obsolete, but you still need the other wares if you want to use anything other than argon components.

Borons need water on top of all the other resources since they're an aquatic species.

Terrans are much simpler. They only have 4 resources (energy cells, computronic substrate, silicon carbide, metallic microlattice) for everything.
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Date Posted: Nov 17, 2024 @ 3:54am
Posts: 13