X4: Foundations

X4: Foundations

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Satoru Senpai Jul 15, 2024 @ 10:27am
late game and economy
so i have a question since the 7.0 update and public beta 2. have the late game economy crash, mining issues with ai and supply demand issues been fixed or is that still a hell that just grinds to a halt?

I havent played the game in a very very long time.
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Showing 1-6 of 6 comments
Andros Jul 15, 2024 @ 10:37am 
Well I can tell you in my current run:

50+(er maybe more) hours in
I made HOP and PAR fight each other
Terran is at war with BOR HAT ARG ANT
I have many sm and m ship blueprints from various surrounding factions

And I’m having to force sell ships manually the factions sometimes (not often enough to keep my surplus of supplies down) buy ships from my warf which tells me there is not a big demand for ships

So honestly I have the opposite problem
Last edited by Andros; Jul 15, 2024 @ 10:38am
Chucky Rocketson Jul 15, 2024 @ 10:48am 
Originally posted by Andros:
Well I can tell you in my current run:

50+(er maybe more) hours in
I made HOP and PAR fight each other
Terran is at war with BOR HAT ARG ANT
I have many sm and m ship blueprints from various surrounding factions

And I’m having to force sell ships manually the factions sometimes (not often enough to keep my surplus of supplies down) buy ships from my warf which tells me there is not a big demand for ships

So honestly I have the opposite problem
with such conflict between everyone, you'd imagine there WOULD be a much larger demand for ships. Maybe you're in sectors they don't focus building and supplying their ships from? I'd imagine they'd focus ship building in the sectors closest to the conflict
Last edited by Chucky Rocketson; Jul 15, 2024 @ 10:48am
Satoru Senpai Jul 16, 2024 @ 4:58am 
Originally posted by Chucky Rocketson:
Originally posted by Andros:
Well I can tell you in my current run:

50+(er maybe more) hours in
I made HOP and PAR fight each other
Terran is at war with BOR HAT ARG ANT
I have many sm and m ship blueprints from various surrounding factions

And I’m having to force sell ships manually the factions sometimes (not often enough to keep my surplus of supplies down) buy ships from my warf which tells me there is not a big demand for ships

So honestly I have the opposite problem
with such conflict between everyone, you'd imagine there WOULD be a much larger demand for ships. Maybe you're in sectors they don't focus building and supplying their ships from? I'd imagine they'd focus ship building in the sectors closest to the conflict

Could also be that the ships you're providing are not what they are looking for and pricing could be an issue.

-

Anyone got any experience with 100+ hour games on the latest patch?
Persony Person Jul 16, 2024 @ 5:24am 
One part of 7.00 was a slight rebalancing of the economy:
https://forum.egosoft.com/viewtopic.php?t=460710

One of which was a rebalancing to mining in terms of regional yields.

I currently have a ~150 hour save in where the economy has its typical shortages throughout the game and across the gate network, but no where does it "collapse".

Some mineral/gas depletions still exist in terms of deposits, but that'll only be the case if the player sucks them dry.
Captain Canard Jul 16, 2024 @ 5:49am 
Originally posted by Satoru Senpai:
so i have a question since the 7.0 update and public beta 2. have the late game economy crash, mining issues with ai and supply demand issues been fixed or is that still a hell that just grinds to a halt?
So I've experienced both the good and bad of this. In my last save, the economy was doing great, ONCE I filled in a couple of gaps by building a factory that supplied AE and WC. This was playing as an Argon. Their ship production was stalled out because they always lacked these components. Ironically, like rain after a car wash, the AI built a bunch of these factories after I built mine, but that's okay you can never have too many of these components when it comes to building large fleets.

This save I'm playing a Terran at war with the Commonwealth, and it's not even late game and their side is totally stalled out when it comes to ship production. There's plenty of traders flying about, but no real military to speak of. I suspect it's the same problem (key components missing), but this time I'm not there to help them out. It's making for a bit of a boring game, because my enemies are offering me no meaningful challenge.

As for automining, once I set up a whitelist to tell the station "mine in this sector only", my mining ships have been tremendously efficient, better than when I was using repeat orders!
Cookie Jul 16, 2024 @ 6:23am 
Best advice I can give is try to patch some of the holes. Like some said with 7.0 there was a bit of a rebalance for mining. Do what you can to fix shortages. I've gotten a large trading freighter and that's substantially helped me to move stuff where its needed
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Date Posted: Jul 15, 2024 @ 10:27am
Posts: 6