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50+(er maybe more) hours in
I made HOP and PAR fight each other
Terran is at war with BOR HAT ARG ANT
I have many sm and m ship blueprints from various surrounding factions
And I’m having to force sell ships manually the factions sometimes (not often enough to keep my surplus of supplies down) buy ships from my warf which tells me there is not a big demand for ships
So honestly I have the opposite problem
Could also be that the ships you're providing are not what they are looking for and pricing could be an issue.
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Anyone got any experience with 100+ hour games on the latest patch?
https://forum.egosoft.com/viewtopic.php?t=460710
One of which was a rebalancing to mining in terms of regional yields.
I currently have a ~150 hour save in where the economy has its typical shortages throughout the game and across the gate network, but no where does it "collapse".
Some mineral/gas depletions still exist in terms of deposits, but that'll only be the case if the player sucks them dry.
This save I'm playing a Terran at war with the Commonwealth, and it's not even late game and their side is totally stalled out when it comes to ship production. There's plenty of traders flying about, but no real military to speak of. I suspect it's the same problem (key components missing), but this time I'm not there to help them out. It's making for a bit of a boring game, because my enemies are offering me no meaningful challenge.
As for automining, once I set up a whitelist to tell the station "mine in this sector only", my mining ships have been tremendously efficient, better than when I was using repeat orders!