X4: Foundations

X4: Foundations

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Traders will not supply Auxiliary fleet commander.
I have a monitor with trade ships assigned to it that do not want to supply the monitor, which is also the fleet commander. The assigned trading ship's blacklists are set to off, there are also sell orders of the required goods set to minimum prices and set to sell all in the same system as the monitor. The only way the monitor wants to resupply itself is with a manual order to "Get Supplies". The biggest hint I have is this: I have to turn off blacklists for the monitor for it to get it's supplies.

Scenario: I am invading xenon system Tharka's Cascade XV. I have an equipment dock being built as my staging point. The equipment dock should be able to supply the auxiliary ship. but the auxiliary ship's traders do not seem to be able to see the equipment dock or any stations with the required goods. I can turn off blacklists, change the trading ship pilots to 3 star pilots, manually fill the trading ships with the required goods and still the traders do not seem to want to supply the auxiliary ship. What gives? Why isn't the resupply system intuitive enough for me to figure out on my own?

I am testing this with the auxiliary ship assigned to supply another fleet commander to see what the heck is going on.

Please give instructions on how to upload the save file if needed. Thank you. :)
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Showing 1-15 of 17 comments
conrado.lacerda May 14, 2023 @ 8:10am 
- What consumables do the subordinate ships require? Try ordering one of them to do a resupply at the auxiliary to see if it creates the necessary buy orders...
- Also, change the "resupply level" option to something other the default "none".
- Subordinate trade ships are useless since their range are very short.
- You're completely mistaken about the role that Equipment Docks play, what you want is factories and trade stations to supply you aux.
Last edited by conrado.lacerda; May 14, 2023 @ 8:11am
Azrelus May 14, 2023 @ 8:18am 
Is there a Blacklist for Xenon sectors?

If the sector still belongs to the xenon and you have a blacklist, it may be preventing them from going in.
Venerable_Sin May 14, 2023 @ 8:31am 
Thank you for your reply. The station that has the equipment dock modules built in it have trade and sell orders of advanced composites, energy cells, hull parts, missile components, drone components, smart chips, weapon components, pretty much everything that an auxiliary ship wants except for advanced electronics. The equipment dock also has these wares in stock and is set to sell all at lowest prices available whereas the auxiliary ship has buy all at highest prices. I have the auxiliary trade ship and the station set to internal trades only and the trading ships have all the required goods listed on their default behaviour. I just realized the game has behavior spelled wrong. Nice.

I believe your assumptions about me being mistaken may be a matter of semantics on your end. If not please be more informative on your meaning. Also, I have the resupply level set to high. Apologies for not mentioning this beforehand.

They seem to be happy and are supplying the auxiliary ship when the auxiliary ship is assigned to supply a different fleet commander. I sure would like this mechanic to work when the auxiliary ship is the fleet commander. :(
Venerable_Sin May 14, 2023 @ 8:33am 
Dreokor, this was the case during initial troubleshooting but there was no change when i deleted all my blacklists. I think this is intended game mechanics. They don't want the auxiliary ship able to resupply itself as the fleet commander for some strange reason.
trooperrob May 14, 2023 @ 8:39am 
you should do the get supplies first. I think it generates buy orders.
Then assign it to a fleet and give it a trader.

The pilot of the aux should be a high rank or the trader will not move far. ensure the aux pilot is at least 3* that will give the trader range. Can't remember if the trader requires high rank if the aux pilot is.


make sure your equipment dock sells the wares for less than the buy offer on the aux and is within range.

I found there were issues if you use a hold position order, so I give one ship an order to protect a position (or ship etc somewhere away from the combat) , then add the aux and trader to that fleet. Hold position can make the fleet stay still and prevent getting supplies.


Remember the trader has to be able to dock at the station to buy, You can manually use build storage, but it requires micro-ing.

May be easier to have 2 aux ships, swap them between safe sector to refill, and combat sector to help fleet.

edit:
You may want to try closed loop resupplying as it uses only 3 wares.

If your supply ship was on hold position, try putting it on defend position station or ship like I suggest above.
Last edited by trooperrob; May 14, 2023 @ 8:40am
conrado.lacerda May 14, 2023 @ 8:40am 
Originally posted by Vinerable_Sin:
Thank you for your reply. The station that has the equipment dock modules built in it have trade and sell orders of advanced composites, energy cells, hull parts, missile components, drone components, smart chips, weapon components, pretty much everything that an auxiliary ship wants except for advanced electronics. The equipment dock also has these wares in stock and is set to sell all at lowest prices available whereas the auxiliary ship has buy all at highest prices. I have the auxiliary trade ship and the station set to internal trades only and the trading ships have all the required goods listed on their default behaviour. I just realized the game has behavior spelled wrong. Nice.

Check the buy/sell amounts from your hybrid station as well; these build modules tend to reserve all the station's stock for themselves and you probably will have to set them manually.
conrado.lacerda May 14, 2023 @ 8:59am 
Originally posted by Vinerable_Sin:
I believe your assumptions about me being mistaken may be a matter of semantics on your end. If not please be more informative on your meaning. Also, I have the resupply level set to high. Apologies for not mentioning this beforehand.

I used "equipment dock" as the game uses it. It's very dishonest to use a term in a different meaning than the standard without any explanation, and then blame the other person when some misunderstanding occurs.
Venerable_Sin May 14, 2023 @ 9:15am 
@ conrado.lacerda: I suppose what I'm trying to convey is that no matter what you want to call a station they all perform the same function when buying and selling goods. The buying and selling mechanics should not change when buying and selling goods no matter what base function the player intends for the station. After all, every station requires goods, except for one that only produces energy cells. Also my staging point equipment dock is now buying and selling advanced electronics and the fleet is now being resupplied auto-magically.

I will start a different threat asking how to get trading ships to supply an auxiliary fleet commander.
trooperrob May 14, 2023 @ 9:43am 
vinerable_sin, have you tried my tips?
edit was the aux originally on a hold position.?
Last edited by trooperrob; May 14, 2023 @ 9:43am
Venerable_Sin May 14, 2023 @ 10:12am 
oh, I'm sorry my friend. Thank you for your reply. I should have been more clear in my original post, my apologies. I want the auxiliary ship to automatically resupply itself without manual intervention so telling it to get supplies is not an option I want to consider as there are too many sectors to take over I would like an automated option without using the equipment dock exploit.

The captain of the auxiliary ship has 4 Piloting stars but the range a trader assigned to an auxiliary ship will travel depends on the number of stars the trading ship's captain has averaged.

The equipment dock sells the required wares and has space for ships to dock.

The auxiliary ship was assigned to protect position 15km range of the entrance gate to Tharka's Cascade XV when it was assigned as the fleet commander. I have since assigned it to supply my carrier's fleet and the traders assigned to the auxiliary ship have now started trading as originally wanted.

I do not want to manually restock auxiliary ships. The ship was not on hold or fly to position command.

Thank you again for your input in helping me troubleshoot my issue. Please continue to give me good suggestions as I have not figured out how to get trading ships to resupply an auxiliary ship when it is the fleet commander.
trooperrob May 14, 2023 @ 6:57pm 
I think you have to do the get supplies once, when you buy / acquire / setup the aux. That will send it out to buy, but will also generate trade orders requests. It should then try and maintain the desired level of supply by using the buy order, which the traders or NPC try to fill

After that, you don't have to do it again, the traders should fetch the supplies for you.

This is my understanding please someone enlighten me if mistaken.

I need to do some testing of how carriers get stuff, and multiple aux in a fleet.

edit:
The pics look ok, but I didn't see the traders under your monitor (or others?) they may have been further down the screen.

I think you are aware, but :
the traders should pick up supplies from any legal trade in the area, doesn't have to be shipyard / wharf / eq dock.
A simple missile production facility etc will be fine.

I plan on doing some tests in the next few days, eg: what happens if you have stuff filling your hold so you can't fullfill requests.

Be aware that if a ship requests too many missiles, your trader may not be able to dock and fill the aux to allow it to fullfill the request.

I am not sure how it handles big ships ordering missiles. If they see a Branch 9, do they go rushing off for heavy torpedoes?

Will keep trying ref fleet commander, but you can order any ship to protect position, just use a behemoth or even a discoverer to be the fleet commander.

having problems because my fleet is in hat 1, very early in the game. I am boarding aux, two tokyos, but can't afford to refit the ships yet!
Can't concentrate on the aux management due to branch 9 incursions that require micro.

Last edited by trooperrob; May 14, 2023 @ 7:10pm
Venerable_Sin May 15, 2023 @ 11:50am 
It looks like what you are suggesting didn't work for a typical scenario I have in my game at the moment. (Auxiliary ship assigned as fleet commander and then assigned to defend station.)

Everything works when auxiliary ship is assigned to supply fleet.

https://steamuserimages-a.akamaihd.net/ugc/2041863856491870545/BC8A34D0D40ECCBFC0047A7FBFF08493FD6E4848/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/2041863856491870913/A9EA2079C65D373230B5C6A00AEA9D4E7DE4F010/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
As fleet commander assigned to defend station with high resupply enabled (still doesn't auto resupply):
https://steamuserimages-a.akamaihd.net/ugc/2041863856491869247/B104EA433C98547B25517C58E6EE68CEAB8B0F2B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/2041863856491868879/6D07FB66F224898C464BAC8DBADF1C27E08A241D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Get supplies only generates a buy order that is immediately filled by the captain, which you then delete hoping that the filled buy order will then be refilled by an assigned trader or station trader.
https://steamuserimages-a.akamaihd.net/ugc/2041863856491869857/3A20FA0445119F0F4AF1D12B9F2602C378D55795/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

The only conclusion I have come to after testing auxiliary ships is that the devs broke their game to avoid someone having an amazing time taking over systems auto-magically. I guess they don't want auxiliary ships to be more fun than carriers for some reason....
Last edited by Venerable_Sin; May 15, 2023 @ 11:52am
trooperrob May 15, 2023 @ 1:21pm 
I agree there is something fishy about replenning.
How does a ship know to replen with missiles. Does it only replen if the AI uses them? Does it replen based on its last refit config?

I had a captured ship visit my aux for a resupply, but how does it know what to load.

How do carriers replen if they are in the fleet.
Do you have to do a get supplies or would it be sufficient to manually fill the hold once, then it will refill when supplies are used.

Do they replen based on % load? 80% ammo, 70% ammo?

There is also the issue that the holds of the aux ships are so small I keep getting a not enough cargo space warning when ordered to replen.

Have you tried closed loop replen, only 3 wares needed.

Any Egosoft employees want to assist with this discussion?

It is difficult for me to test because my machine grinds to a halt before I can afford those size fleets.

If I capture a ship with missile / torp launchers, do I have to manually refit to load ordnance the first time before it will refill automatically.

I have always used another ship as flotilla lead, but wasn't sure that using aux as lead broke replen.

If your aux has 10 hull parts instead of desired 6, and uses 4, does it replen to 10 or only ever to 6.


This could be far more awesome if I understood it!

edit.
presumably it works if you have one ship assigned to defend station and the aux under that...

Last edited by trooperrob; May 15, 2023 @ 1:22pm
Venerable_Sin May 17, 2023 @ 12:54pm 
Take a look at this page. It may help you out a little more. https://www.egosoft.com:8444/confluence/display/X4WIKI/Resupply+Ships
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Date Posted: May 14, 2023 @ 8:01am
Posts: 17