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- Also, change the "resupply level" option to something other the default "none".
- Subordinate trade ships are useless since their range are very short.
- You're completely mistaken about the role that Equipment Docks play, what you want is factories and trade stations to supply you aux.
If the sector still belongs to the xenon and you have a blacklist, it may be preventing them from going in.
I believe your assumptions about me being mistaken may be a matter of semantics on your end. If not please be more informative on your meaning. Also, I have the resupply level set to high. Apologies for not mentioning this beforehand.
They seem to be happy and are supplying the auxiliary ship when the auxiliary ship is assigned to supply a different fleet commander. I sure would like this mechanic to work when the auxiliary ship is the fleet commander. :(
Then assign it to a fleet and give it a trader.
The pilot of the aux should be a high rank or the trader will not move far. ensure the aux pilot is at least 3* that will give the trader range. Can't remember if the trader requires high rank if the aux pilot is.
make sure your equipment dock sells the wares for less than the buy offer on the aux and is within range.
I found there were issues if you use a hold position order, so I give one ship an order to protect a position (or ship etc somewhere away from the combat) , then add the aux and trader to that fleet. Hold position can make the fleet stay still and prevent getting supplies.
Remember the trader has to be able to dock at the station to buy, You can manually use build storage, but it requires micro-ing.
May be easier to have 2 aux ships, swap them between safe sector to refill, and combat sector to help fleet.
edit:
You may want to try closed loop resupplying as it uses only 3 wares.
If your supply ship was on hold position, try putting it on defend position station or ship like I suggest above.
Check the buy/sell amounts from your hybrid station as well; these build modules tend to reserve all the station's stock for themselves and you probably will have to set them manually.
I used "equipment dock" as the game uses it. It's very dishonest to use a term in a different meaning than the standard without any explanation, and then blame the other person when some misunderstanding occurs.
I will start a different threat asking how to get trading ships to supply an auxiliary fleet commander.
edit was the aux originally on a hold position.?
The captain of the auxiliary ship has 4 Piloting stars but the range a trader assigned to an auxiliary ship will travel depends on the number of stars the trading ship's captain has averaged.
The equipment dock sells the required wares and has space for ships to dock.
The auxiliary ship was assigned to protect position 15km range of the entrance gate to Tharka's Cascade XV when it was assigned as the fleet commander. I have since assigned it to supply my carrier's fleet and the traders assigned to the auxiliary ship have now started trading as originally wanted.
I do not want to manually restock auxiliary ships. The ship was not on hold or fly to position command.
Thank you again for your input in helping me troubleshoot my issue. Please continue to give me good suggestions as I have not figured out how to get trading ships to resupply an auxiliary ship when it is the fleet commander.
https://steamuserimages-a.akamaihd.net/ugc/2041863856486779416/159EB47088097A76932E8BB763D1021BD79FDA9B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/2041863856486778876/AA82410B5DF66D1127CD4CCFDFF31DD74F9CACFC/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/2041863856486778187/CD7EDD06CD3CFCD6EC53C950D500E2C0000FB852/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/2041863856486777861/15542DB0A90DABBAA958F2578A31BFB5CB4D45CE/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/2041863856486769524/8EFAE93058DAEE04863FF37471C42242D9CE46A3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
After that, you don't have to do it again, the traders should fetch the supplies for you.
This is my understanding please someone enlighten me if mistaken.
I need to do some testing of how carriers get stuff, and multiple aux in a fleet.
edit:
The pics look ok, but I didn't see the traders under your monitor (or others?) they may have been further down the screen.
I think you are aware, but :
the traders should pick up supplies from any legal trade in the area, doesn't have to be shipyard / wharf / eq dock.
A simple missile production facility etc will be fine.
I plan on doing some tests in the next few days, eg: what happens if you have stuff filling your hold so you can't fullfill requests.
Be aware that if a ship requests too many missiles, your trader may not be able to dock and fill the aux to allow it to fullfill the request.
I am not sure how it handles big ships ordering missiles. If they see a Branch 9, do they go rushing off for heavy torpedoes?
Will keep trying ref fleet commander, but you can order any ship to protect position, just use a behemoth or even a discoverer to be the fleet commander.
having problems because my fleet is in hat 1, very early in the game. I am boarding aux, two tokyos, but can't afford to refit the ships yet!
Can't concentrate on the aux management due to branch 9 incursions that require micro.
Everything works when auxiliary ship is assigned to supply fleet.
https://steamuserimages-a.akamaihd.net/ugc/2041863856491870545/BC8A34D0D40ECCBFC0047A7FBFF08493FD6E4848/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/2041863856491870913/A9EA2079C65D373230B5C6A00AEA9D4E7DE4F010/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
As fleet commander assigned to defend station with high resupply enabled (still doesn't auto resupply):
https://steamuserimages-a.akamaihd.net/ugc/2041863856491869247/B104EA433C98547B25517C58E6EE68CEAB8B0F2B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/2041863856491868879/6D07FB66F224898C464BAC8DBADF1C27E08A241D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Get supplies only generates a buy order that is immediately filled by the captain, which you then delete hoping that the filled buy order will then be refilled by an assigned trader or station trader.
https://steamuserimages-a.akamaihd.net/ugc/2041863856491869857/3A20FA0445119F0F4AF1D12B9F2602C378D55795/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
The only conclusion I have come to after testing auxiliary ships is that the devs broke their game to avoid someone having an amazing time taking over systems auto-magically. I guess they don't want auxiliary ships to be more fun than carriers for some reason....
How does a ship know to replen with missiles. Does it only replen if the AI uses them? Does it replen based on its last refit config?
I had a captured ship visit my aux for a resupply, but how does it know what to load.
How do carriers replen if they are in the fleet.
Do you have to do a get supplies or would it be sufficient to manually fill the hold once, then it will refill when supplies are used.
Do they replen based on % load? 80% ammo, 70% ammo?
There is also the issue that the holds of the aux ships are so small I keep getting a not enough cargo space warning when ordered to replen.
Have you tried closed loop replen, only 3 wares needed.
Any Egosoft employees want to assist with this discussion?
It is difficult for me to test because my machine grinds to a halt before I can afford those size fleets.
If I capture a ship with missile / torp launchers, do I have to manually refit to load ordnance the first time before it will refill automatically.
I have always used another ship as flotilla lead, but wasn't sure that using aux as lead broke replen.
If your aux has 10 hull parts instead of desired 6, and uses 4, does it replen to 10 or only ever to 6.
This could be far more awesome if I understood it!
edit.
presumably it works if you have one ship assigned to defend station and the aux under that...