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Your desired play styles are possible to some extent, but in the end you'll end up tucked away in a corner just commanding from the map screen, as things never work quite right when you're near by.
But yea, with a save load system, infinite resources (a couple of ships there's only ever the one of that you can capture(I believe)) you can easily just take your time here, though I would recommend getting some AI miners at least set up in whatever faction you like's space, that way it's less likely the Xenon run them over.
Also, keep in mind the AI is entirely incapable of doing anything but the simplest actions on it's own, it will need you to babysit it, lol. (like you can tell it to go mine ore in a system and it's fine, but you assign it to a station to go mine, and you'll have to check it every 15-20 mins and make it drop a cargo hold full of ice, because the station wanted just one piece, they will all do this, repeatedly.)
Anyway, I like doing the missions myself as a merc, and arrrr-ing big ships is also fun. Even more so when selling back to thr faction you stole it from.
reasoning: when you activate the scanner, you can see some orange-glowing spots on asteroids (if you dont, just deactivate and activate the scanner again, the spots appear randomly). when you shoot them with the normal (not turret) mining laser a piece of the asteroid will "break off" wich you can collect. with each, lets say "outcrop" you shoot the total amount the asteroid holds gets lower until its depletet. this way you get WAAAY more out of one asteroid then you would by simply blowing it up like the AI does. following this "mini-game" you can easily fill 2 M ships by mining just 1 asteroid
- Have fun, there are almost no timed missions or time limits, do whatever you want whenever you want
- Build slowly, build up your passive income. When you get 100k cr just buy a small miner and set it to mining Silicon (dropping a handful of resource probes helps) in a sector with a lot of stations (Grand Exchange?). Then buy another, then a Medium, then another.
- When you find a bug, it isn't a bug, it is a peculiar way the system works - come to the forums and ask, like 99% of the time people complain about a bug it was just that they didn't know how something works
- Miners make more money early than traders - the economy is real not simulated, so as the factions build up the economy will really start cooking! The economy centers around combat, losses in battle will drive more economy
- You can make good money early game just doing transport missions - transport Joe from station a to station b
- You can make better but more risky money flying around combat zones (Hatikvah's Choice, Ianamus Zura IV) and picking up drop boxes after battles and selling them to the Trader's Corner in stations
- There is no best ship or best weapon or best station. You do you. Roleplay limitations make it even more fun.
- When you start building stations build from the bottom of the economy up, so rather than starting out with a factory that builds Advanced Electronics, start with Refined Metals and Silicon Wafers and Graphene. Then Hull Parts since they're in high demand early. (Unless you're playing Terran just put one Energy panel on each station, no need for a dedicated station for energy cells).
- There are often several different ways to accomplish the same thing - check alternatives!
- You can steal blueprints for station parts using EMP bombs
- You can board and steal ships from the SCA without rep loss, your rep with them is pegged to -5 always
Good luck!
EDIT: One more thing I forgot to mention...
Scan stations for the boron scientist mission EARLY in your game (unless you started Terran). That is the main storyline quest and it has quite a few unlocks so is good to do pretty early.
The BIGGEST impact you can have to universe stability is feeding the factions raw materials. Miners make stability. Feed the factions Ore and Silicon and Methane and they will produce their own defenses - ships and stations - and will eventually be more resilient to attacks. Feed Argon and they will stabilize vs the Xenon in Hatikvah. Feed the Teladi / Ministry and they will stabilize in Ianamus Zura. It is a bit trickier to get the Split stabilized because their economy is a mess early and the political situation with the FRF means they can't build their own capital ships but it can be done too.
So true!
Mostly when starting out just go for the very easy missions like repairing data leaks and shooting at criminal traffic and yes do the tutorials too as they cover much of the basics :)
The scanner mission you are refering to is scan a specific station to a percent like 25% just go there and turn on scan mode shift 2 and fly around the station and it will slowy scan as you fly over parts of it and increase the % thats it needs, shift 2 again will go back to normal scan mode, I hope that helps :)