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if you side with terran though and warn them about the yaki, they will send ships in that direction that will also eventually destroy them.
As for dukes, cant kill them off, most factions u cant totally wipe out without mods.
if i cant find a way, then i guess ill mod it just to burn this pestilence from the universe.
The only other option ive seen is to push a faction into one sector alone and blockade them in. unfortunately the PAR,HOP, and TEL still trade with the split. which means taking them all down. HOP is another matter cause they dont have much for friends. i wasnt looking to genocide the universe. in my play through, the split were the first to go, then i was going to aim at the HOP, then follow with Segaris, and the terrans (terrans started the xenon crap then act like their ♥♥♥♥ dont stink and they are too good for everyone.)
So i suppose im left with very few options. Maybe i can close off the terrans with the xenon and let them duke it out forever. my thing with the yaki and buccaneers and scale plate, theyre pirates, theyve annoyed me, and i aim to purge them. i suppose that i can get my wish with yaki and SCA, ive seen a mod that would let me change relations, its something, probably the only way i could on the fence accomplish my goal.
I really hope the 7.0 changes that ive read are ones that remove this ridiculous plot armoring, i also dont want to have to wait around for that. i dont want to have to restart anything either cause with 6 sectors under my control, and like 190 hours on this save, ive put too much in. and only after that do i find this whole plot armoring, so you might understand where i could be annoyed. also the first file ive done that actively makes war. it would be a first time to mod x4 either, which i didnt want to have to do, but it seems like it may be the big red button option.
thats a safety measure put in place to prevent undesired situations.
in short, if you want to wipe them from the map, conclude their plot in one of the 3 available ways.
I plan to do exactly that, i know where they reside, and ive taken Zhin back from the xenon (after the split lost it to them) So to get there, its a trip through a couple of xenon sectors. as of yet, i just havent gotten that far.
The original post, says, i dont care for their plot. if youre speaking specifically about the Yaki plot. its not a safety measure to prevent something undesired, its a railroad, obviously from what i said its is not a undesired option. sure yeah it prevents the xenon from murdering them so the player has the chance to interact, but when the player does something, the idea of the game cheating just to railroad should have died.
as well as the same with the rest of the plots. just to be honest they all suck. the player is treated like a secondary prop to the game where most of anything done only benefits someone else. railroading a player into them, its bad writing. the whole do whatever you want of x4 is a sham, when you do things like this
Kinda erks me to the point where i dont want to play it anymore.
You could do a custom start with that specific plot line completed I think.
mentioned that im 190 hours in on this one save, ive played almost 500 total, and didnt want to restart it at this point. Plus im trying to be committed, ive restarted so many times for different reasons.
https://steamcommunity.com/sharedfiles/filedetails/?id=2991918893
they are in suspended animation until their plot is resolved.
you can freely destroy the wharf they posess initially, that will only cause a totally useless generic station to be placed to act as a point of interesst should you ever feel the need to actually pursue their plot at some point in the future.
they will be unable to produce ships, they have no intentions to lay claim onto any sector, they will just be there doing actually nothing.
if you want you can simply ignore the pathetic joke of a station they place as a fallback, a fallback that was put in place because the more agressive part of the playerbase already did by accident what you want to do on purpose only to figure that they might eventually still want the two ships and mine blueprints that are unique to the yaki and came back to complain about the lack of said fallback.
i am totally aware that this is not the answer you are looking and hoping for, but its the only answer i can give.
you can either ignore them after you've pulled their teeth and pretend it to be a victory or you can resolve their story in one of the 3 plot related ways and remove them from the map afterwards.
@ArcticISAF
thats exactly what will happen, they cheat in a station when they become relevant for the plot.