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Also does the station have a high enough level manager to reach getsu fune?
The rest is covered with satellites. (For the wrecks).
I picked Mercury because I needed a space that isn't Avarice, but has more than enough energy. It's even a rather costy station :/
Edit: Ok now it says station not equipped to process scrap... It does have the facilities though... the game even recognizes it as a scrap processing factory.
The Manager is indeed not that skilled.... Which level do I need for the amount of jumps?
The factory is already set up now.
And remember it's a combo of morale and the manager skill (morale being less important but still a factor).
https://steamcommunity.com/sharedfiles/filedetails/?id=2810269037
Second, there are two different ships for two different jobs.
Tugs (Manticores, the ones you have) will pull up all derelict S and M ships and all Scrap Cubes (See below) to your Scrap Processing stations so that raw scrap can be processed.
Teutas is the second type, it doesn't tow anything but is the only ship able to transform raw scrap wrecks in sectors like Getsu Fune or less natural occuring L/XL wrecks (like your occasional deaded Xenon Capital) into scrap cubes which then can be towed by your Tugs.
You need Teutas as well for raw scrap sectors in almost all cases.
Third, Manticores as per above are your main haulers. But, unlike miners or traders, they absolutely suck on longer distances. You do NOT want your manitcores haul more than one sector on average, they take an insufferable amount of time for their worth.
Instead, try to build scrap processors on-site in sectors with natural scrap/natural Xenon spawns (like a convenient gate connection to a Xenon Sector, Getsu Fune says hi both times).
Scrap Processors do not profit from workforce and while their energy cost is high, it only is ~1/4th of the energy cost of the scrap recycler. Thus, separate the chain, process on site and then haul it to a centralized scrap recycler, it does save you a ton of headaches. Trust me, I have one central recycling station with 120 scrap recyclers and 20 terran recyclers in avarice - I do know my scrap.
Fourth: The bugs. Teutas are great. But in many sectors they are buggy as hell with regards to natural occuring scrap. They will not find scrap to convert to cubes if the player is not IS and pointing them at the scrap.
This sucks. And as much as I like Egosoft, they have not fixed this since 5.0 and I want to throw smear words at them for that.
Getsu Fune is, unfortunately, such a sector. Because of that, I cannot recommend most scrap sectors aside of Windfall IV and very few others (like Heretics End or Ocean of Fantasy) for heavy use of Teutas and natural scrap processing. What a waste...
Instead, use your friendly neighbourhood Xenon to supply you instead. Gate defenses and scrap processors are a perfect match, and supply both your Tugs and your Teutas with a ton of scrap you then can conveniently use on site. Then ship it with solid miners to your scrap recyclers in a high sun sector for the win.
Just remember that only a subset of modules can make use of the closed loop build method whcih tremendously simplifies the chain to just engergy cells, hull parts and claytronics - the stuff you recycle.
Also scrap that you see in the resource menu for sectors requires a tuta to process into cubes, otherwise the manticore tugs can only haul s and M ship wrecks.
Solid storage is required for both the raw scrap, and scrap metal.
It also sounds like u were using resource probes or using the sector information on scrap, thats the scrap im refering to that tugs generally cant haul without being processed into cubes
Edit: Ok it might be that it can't scrap Khaak ships...
You can't, Kha'ak wrecks have 0 scrap value :)