X4: Foundations

X4: Foundations

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Mangy Camel Jul 19, 2022 @ 8:44am
Removing Blueprints from save
So I screwed up and used the cheat menu to add all blueprints. I dont have time in my life to start a new save. So, I'm wondering if I can remove just the ship blueprints from my save. Looking at the blueprint list it looks like the ships are mixed in randomly with everything else. Is there a good way to remove those blueprints? Or am I looking in the wrong spot?
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Showing 1-10 of 10 comments
martingolding96 Jul 19, 2022 @ 8:47am 
You could reload an Autosave if it hasn't been saved over.
Wolfsblut Jul 19, 2022 @ 9:01am 
Originally posted by Mangy Camel:
So I screwed up and used the cheat menu to add all blueprints. I dont have time in my life to start a new save. So, I'm wondering if I can remove just the ship blueprints from my save. Looking at the blueprint list it looks like the ships are mixed in randomly with everything else. Is there a good way to remove those blueprints? Or am I looking in the wrong spot?

normally you can sort it out.. like "Argon" and it should sort the ships to argon ships. at least that is working for me when i build complexes with 500 stations of the races. though never tried it on ships
Mangy Camel Jul 19, 2022 @ 9:19am 
What software are you using to sort it out? Notepad++ doesnt seem to have that functionality unless I'm missing something.
This is a short example of what I'm seeing. Just trying to find a better way than sorting through it all by hand.
<blueprints>
<blueprint ware="clothingmod_0001"/>
<blueprint ware="clothingmod_0002"/>
<blueprint ware="module_arg_dock_m_01_lowtech"/>
<blueprint ware="module_arg_pier_l_03"/>
<blueprint ware="module_arg_stor_container_s_01"/>
<blueprint ware="module_arg_conn_base_01"/>
<blueprint ware="module_arg_conn_cross_01"/>
<blueprint ware="module_arg_conn_vertical_01"/>
<blueprint ware="module_gen_prod_energycells_01"/>
<blueprint ware="module_arg_prod_meat_01"/>
<blueprint ware="paintmod_0006"/>
<blueprint ware="paintmod_0048"/>
<blueprint ware="paintmod_0049"/>
<blueprint ware="paintmod_0050"/>
<blueprint ware="paintmod_0097"/>
<blueprint ware="paintmod_0098"/>
<blueprint ware="paintmod_0099"/>
<blueprint ware="paintmod_0100"/>
<blueprint ware="module_gen_conn_venturerbase_01"/>
<blueprint ware="module_gen_conn_venturerbase_02"/>
<blueprint ware="module_gen_conn_venturerbase_03"/>
<blueprint ware="module_gen_conn_venturercross_01"/>
<blueprint ware="module_gen_conn_venturervertical_01"/>
<blueprint ware="module_gen_conn_venturervertical_02"/>
<blueprint ware="module_gen_dock_m_venturer_01"/>
<blueprint ware="module_gen_ventureplatform_cross_01"/>
<blueprint ware="satellite_hostile_det_mk1"/>
<blueprint ware="satellite_interdiction_mk1"/>
<blueprint ware="survey_unit_mk1"/>
<blueprint ware="resource_survey_unit_mk1"/>
<blueprint ware="inv_magneticmaterial"/>
<blueprint ware="missile_torpedo_light_mk1"/>
<blueprint ware="module_gen_prod_advancedelectronics_01"/>
<blueprint ware="turret_ter_m_dumbfire_02_mk1"/>
<blueprint ware="turret_ter_m_dumbfire_01_mk1"/>
<blueprint ware="module_arg_hab_m_01"/>
<blueprint ware="turret_spl_l_beam_01_mk1"/>
<blueprint ware="module_pir_stor_condensate_s_01"/>
<blueprint ware="ship_ter_s_scout_01_a"/>
<blueprint ware="ship_ter_s_scout_02_a"/>
Last edited by Mangy Camel; Jul 19, 2022 @ 9:22am
Wolfsblut Jul 19, 2022 @ 9:20am 
Originally posted by Mangy Camel:
What software are you using to sort it out? Notepad++ doesnt seem to have that functionality unless I'm missing something.

i was meaning it ingame to sort. i am not using any cheat or workshop.. a 100% vanilla player :Niko2:
Mangy Camel Jul 19, 2022 @ 9:38am 
I'll try that, thank you
Wolfsblut Jul 19, 2022 @ 10:07am 
Originally posted by Mangy Camel:
I'll try that, thank you
hope it´ll work for you as well
DanKara Jul 19, 2022 @ 10:09am 
Originally posted by Mangy Camel:
<blueprint ware="ship_ter_s_scout_01_a"/>
<blueprint ware="ship_ter_s_scout_02_a"/>

Going by just the last two lines, I would assume:
blueprint ware="ship ----> would mean a ship-blueprint
_ter_ ----> would mean the race/faction (terran in this)
_s_ ----> ship-class like S, M, L, XL
_scout_01_a ----> ship model (sadly not ingame-names nor ingame-reference)

Any "notepad" (or similar) can do the searching for you (probably [Shift+F]). I think you just have to delete these lines.. but have never tried something like that myself.
Mangy Camel Jul 19, 2022 @ 10:34am 
I'm going to try it tonight, after I backup my save of course.
[BHA] Parazac Jul 19, 2022 @ 11:12am 
if you are using notepad++ then its easy:

press CTRL+M to open up the Mark search box
enter in ship_ in the "find what" box
make sure "Bookmark line" is ticked
then click on "Mark all"

that will then mark all the ship_ lines in notepad++

then click on "Search > Bookmark > Remove bookmarked lines"

and now they are all gone...
Mangy Camel Jul 19, 2022 @ 11:38am 
Man I wish I had read that before I manually went through it lol. I still have all the blueprints from the XR ship mod but I can live with that. Now that I have it I kind of wish I could remove the mod, I really dont care for the XR ships. Oh well. It worked, thanks to everyone for your help!
Last edited by Mangy Camel; Jul 19, 2022 @ 11:41am
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Date Posted: Jul 19, 2022 @ 8:44am
Posts: 10