X4: Foundations

X4: Foundations

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gizmo6023 Aug 19, 2024 @ 10:51am
Stalled Metallic Microlattice production
I have attempted setting buy sell prices, pausing production and restarting and this just does nothing. What am I missing? Likely something obvious but I have been looking at it too long to see the obvious at this point.
https://steamcommunity.com/sharedfiles/filedetails/?id=3312415164

https://steamcommunity.com/sharedfiles/filedetails/?id=3312415197

https://steamcommunity.com/sharedfiles/filedetails/?id=3312415182
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Showing 1-11 of 11 comments
Azunai Aug 19, 2024 @ 11:43am 
Your links don't work. Maybe because profile is pivate (?)
gizmo6023 Aug 19, 2024 @ 12:01pm 
Sorry I don't know why Steam keeps changing that setting, should be public now.
vincentf563 Aug 19, 2024 @ 12:11pm 
your Met Micro factory dropdown is saying the factory isn't built built yet ie.... it's a planned module up at the top. Maybe that means you haven't supplied the resources to build the module yet
gizmo6023 Aug 19, 2024 @ 12:58pm 
Thank you, I will look at that and see whats going on, visually its built but this is X4.
trooperrob Aug 19, 2024 @ 1:09pm 
I had a problem (ages ago) that if I produced hull parts by scrap, and tried to buy them for a shipyard it wouldn't produce them.
That was a factory with shipyard, some hull parts production , and scrap hull parts production. - it stopped station traders from fulfilling buy orders.

I think the not built yet it the answer, but would be interested if you have or don't have the same issue with buying hull parts.

My factory didn't produce a lot of hull parts, so I expected it to buy in, but the scrap seemed to prevent it.

Apology if this is not helpful.
vincentf563 Aug 19, 2024 @ 1:24pm 
yeah trooper is telling the truth there. I pretty much manually buy the resources for my build storage to make sure that gets done. It takes forever for the AI traders to fill those orders. They come from half way across the grid sometimes. I have 6 Heron E's they get the job done hehe
Last edited by vincentf563; Aug 19, 2024 @ 1:30pm
trooperrob Aug 19, 2024 @ 1:32pm 
It isn't the build storage I have a problem with, it was a station using hull parts faster than a scrap hull parts and normal hull parts could build them. - It seemed to disable the logic for buying needed hull parts (Checked range and price to max etc...)
Solution - don't build scrap and normal hull parts in one factory I think.


Build storage will have a problem if you need Terran wares, and are far from Terran space (or vice versa) - esp noticeable when you get shields / weapons from both...
Try this:

Build a station (just a dock) - sack the builder.
Then load build plan for that dock + lots of other modules.
give it a manager , trade for build storage ships, and lots of money.

It will then stock up on whatever mats you need.
Then manually order a transport to fetch the wares (from that build storage) and deliver to where you actually need them.
Never actually hire another builder for that station, just use as a store for materials when you want them...

Good for a defence station, as when full you can take all the mats and you know it is enough to build a station in dangerous space in one go, but also good if you just want to grab hull parts or claytronics etc....
Last edited by trooperrob; Aug 19, 2024 @ 1:33pm
vincentf563 Aug 19, 2024 @ 1:38pm 
Brilliant!!
gizmo6023 Aug 19, 2024 @ 3:36pm 
@ vincentf563 caught what I just couldn't seem to see, Thank you!
I had ordered enough for the TER production parts and someone got stuck on the far side of the map "waiting for signal" so I was short on computronic substrate. I fail to understand why a module that is not even built is shown in the station illogical overview, all it does is generate confusion.

I "had" a defense platform at the gate to Matrix #598 and the only way I could get that platform up fast enough was to have multiple ships loaded with everything required to build on standby just out of XEN patrol range. I hired a local builder to build the first disc then expanded once I had some protection. A few days later the ARG started attacking my collectors so I pulled them all out and let the ARG have it.
Seems the ARG got their azzes kicked after I left as it is now a XEN sector.
trooperrob Aug 19, 2024 @ 3:54pm 
I do the above to get the mats.
Then I park a fleet on safe side of a gate, build a defence station - you can run if you need to, but you have the mats to build quick.
If the fleet starts suffering have it retreat to the station, then back again when you can.
After that, restock the build mats station, then when it is safe, take your fleet through the gate and build another defence station, etc....

PS may be better to hire a builder for this, in case it goes wrong :)
gizmo6023 Aug 19, 2024 @ 4:01pm 
I never risk my builder on a high risk site the 50,000 for a local contractor is a much better risk.
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Date Posted: Aug 19, 2024 @ 10:51am
Posts: 11