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So while Split have more DPS they die pretty fast, Terrans are simply to slow and sometimes cannot even catch Xenon SEs, Argons are more like balloons who like to pop. I personally do not like Paranid fighters because they look weird. Teladi I did not try so far.
People say that the flying scrap metal from the syndicate are good but it's flying scrap metal so ...
Anyway I recommend to try it out. Build a squad and look how it performs, then choose the one which you liked the most.
Bring a frigate or two with your carrier to rescue your pilots.
My 3 favs for vanilla carriers.
for example, 5x terran pulse mk2, Spl Combat Mk3 Engine, Terran shield.
Good interceptor fighters:
Takoba, Moreya, Nova.
Then there are all round fighter like the Kukri which is slow but the alpha strike potential make strong for versatile roles from bombers to interceptor
Then you have the attacker
Ships that excellent in damage
Chimera, Shih, Gladius
It up to you to figure out which you like more
The other variable is how the AI uses each ship. While I may be way more effective in a Pulsar than a Nova, thus justifying the cost difference, the AI may not be. This takes some experimenting to get a feel for.
Last they can be replaced with a closed loop shipyard so you can start turning them out fairly early.
-interceptor (gotta go fast, strength in numbers ):
takoba (terran DLC), often presented as the overall best.
kyd (avarice)
nodan (ali faction, the wharf is in Trinity 7, vanilla)
mamba (split dlc)
cutlass (player only, need player wharf, timelines DLC)
-bombers (capital go boom). You use torpedoes or blast mortar (if you don't like the ammo thing)
ares (vanilla)
gladius (terran)
shih (avarice)
Heavy fighter is same than bomber but with different guns.
There are others like the chimera, but I don't like the lack of shield.
You can always boost the damage output of your wing by simply adding more fighters, but you can't boost their speed and shield in any way.
Borons only is tricky because they only have 1 fighter and 1 heavy fighter anyway, and use unique weapons. Most of those weapons are less effective at killing, and they can only use torpedoes for bombing.
However, I feel like their M are better overall than their S.
Though a squad of pulsar with torpedo still pretty much wipe out any capital ship with impunity
the economy way is the Shish & Nova,
And latest patch Raptor Vs 200+ Xenon is 20x2 Cuttlas and 25x2 Obachi.
I don’t see the appeal of cutlass though
They always die in my fleet
Yes your correct Cutlass is nothing special, the point in my fleet at the begging was thinking to keep it in a way thematic tandem with the Obachi. since it preformed surprisingly good in this set up i kept it. Also was nice change to get away from torpedoes and skip on the AUX support ship.